J :
* Grab the keyboard and display the grabbed key. * Include a tentative interface for the initial message. It's ugly.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#ifndef _GAME_STATE_OPTIONS_H_
|
||||
#define _GAME_STATE_OPTIONS_H_
|
||||
|
||||
#include <JGE.h>
|
||||
#include <JGui.h>
|
||||
#include "../include/GameState.h"
|
||||
|
||||
@@ -12,17 +13,21 @@ class WGuiTabMenu;
|
||||
class SimpleMenu;
|
||||
class SimplePad;
|
||||
|
||||
class GameStateOptions: public GameState, public JGuiListener
|
||||
{
|
||||
struct KeybGrabber {
|
||||
virtual void KeyPressed(LocalKeySym) = 0;
|
||||
};
|
||||
|
||||
class GameStateOptions: public GameState, public JGuiListener {
|
||||
private:
|
||||
float timer;
|
||||
bool mReload;
|
||||
KeybGrabber* grabber;
|
||||
|
||||
public:
|
||||
SimpleMenu * optionsMenu;
|
||||
WGuiTabMenu * optionsTabs;
|
||||
int mState;
|
||||
|
||||
|
||||
GameStateOptions(GameApp* parent);
|
||||
virtual ~GameStateOptions();
|
||||
|
||||
@@ -30,6 +35,8 @@ private:
|
||||
virtual void End();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
virtual void GrabKeyboard(KeybGrabber*);
|
||||
virtual void UngrabKeyboard(const KeybGrabber*);
|
||||
void ButtonPressed(int controllerId, int ControlId);
|
||||
|
||||
string newProfile;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "../include/GameApp.h"
|
||||
#include "../include/GameStateOptions.h"
|
||||
#include "../include/GameOptions.h"
|
||||
#include "../include/WFilter.h"
|
||||
#include "../include/WDataSrc.h"
|
||||
@@ -132,11 +133,18 @@ private:
|
||||
size_t initialValue;
|
||||
};
|
||||
|
||||
class OptionKey : public WGuiItem {
|
||||
class OptionKey : public WGuiItem, public KeybGrabber {
|
||||
public:
|
||||
OptionKey(LocalKeySym, JButton);
|
||||
OptionKey(GameStateOptions* g, LocalKeySym, JButton);
|
||||
LocalKeySym from;
|
||||
JButton to;
|
||||
virtual void Render();
|
||||
virtual void Overlay();
|
||||
virtual bool CheckUserInput(JButton key);
|
||||
virtual void KeyPressed(LocalKeySym key);
|
||||
virtual bool isModal();
|
||||
protected:
|
||||
bool grabbed;
|
||||
GameStateOptions* g;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define _WGUI_H_
|
||||
|
||||
class hgeDistortionMesh;
|
||||
class GameStateOptions;
|
||||
|
||||
class WGuiColor{
|
||||
public:
|
||||
@@ -486,10 +487,11 @@ struct WLFiltersSort{
|
||||
|
||||
class WGuiKeyBinder : public WGuiList {
|
||||
public:
|
||||
WGuiKeyBinder(string name);
|
||||
WGuiKeyBinder(string name, GameStateOptions* parent);
|
||||
virtual bool isModal();
|
||||
virtual bool CheckUserInput(JButton);
|
||||
protected:
|
||||
GameStateOptions* parent;
|
||||
bool modal;
|
||||
};
|
||||
|
||||
|
||||
@@ -7,16 +7,8 @@
|
||||
#include "../include/GameOptions.h"
|
||||
#include "../include/Translate.h"
|
||||
|
||||
GameStateOptions::GameStateOptions(GameApp* parent): GameState(parent) {
|
||||
optionsTabs = NULL;
|
||||
optionsMenu = NULL;
|
||||
mReload = false;
|
||||
}
|
||||
|
||||
|
||||
GameStateOptions::~GameStateOptions() {
|
||||
|
||||
}
|
||||
GameStateOptions::GameStateOptions(GameApp* parent): GameState(parent), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL) {}
|
||||
GameStateOptions::~GameStateOptions() {}
|
||||
|
||||
void GameStateOptions::Start()
|
||||
{
|
||||
@@ -80,7 +72,7 @@ void GameStateOptions::Start()
|
||||
optionsList->Add(oGra);
|
||||
optionsTabs->Add(optionsList);
|
||||
|
||||
optionsList = NEW WGuiKeyBinder("Key Bindings");
|
||||
optionsList = NEW WGuiKeyBinder("Key Bindings", this);
|
||||
optionsTabs->Add(optionsList);
|
||||
|
||||
optionsList = NEW WGuiList("Credits");
|
||||
@@ -123,15 +115,21 @@ void GameStateOptions::Update(float dt)
|
||||
}
|
||||
else switch(mState){
|
||||
default:
|
||||
case SHOW_OPTIONS:
|
||||
JButton key;
|
||||
|
||||
while ((key = JGE::GetInstance()->ReadButton())){
|
||||
if(!optionsTabs->CheckUserInput(key) && key == JGE_BTN_MENU)
|
||||
mState = SHOW_OPTIONS_MENU;
|
||||
case SHOW_OPTIONS: {
|
||||
JGE* j = JGE::GetInstance();
|
||||
JButton key;
|
||||
if (grabber) {
|
||||
LocalKeySym sym;
|
||||
if (LOCAL_NO_KEY != (sym = j->ReadLocalKey()))
|
||||
grabber->KeyPressed(sym);
|
||||
}
|
||||
else while ((key = JGE::GetInstance()->ReadButton())){
|
||||
if(!optionsTabs->CheckUserInput(key) && key == JGE_BTN_MENU)
|
||||
mState = SHOW_OPTIONS_MENU;
|
||||
}
|
||||
optionsTabs->Update(dt);
|
||||
break;
|
||||
}
|
||||
optionsTabs->Update(dt);
|
||||
break;
|
||||
case SHOW_OPTIONS_MENU:
|
||||
optionsMenu->Update(dt);
|
||||
break;
|
||||
@@ -240,3 +238,10 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId)
|
||||
else
|
||||
optionsTabs->ButtonPressed(controllerId, controlId);
|
||||
};
|
||||
|
||||
void GameStateOptions::GrabKeyboard(KeybGrabber* g) {
|
||||
grabber = g;
|
||||
}
|
||||
void GameStateOptions::UngrabKeyboard(const KeybGrabber* g) {
|
||||
if (g == grabber) grabber = NULL;
|
||||
}
|
||||
|
||||
@@ -430,9 +430,9 @@ void OptionTheme::confirmChange(bool confirmed){
|
||||
}
|
||||
}
|
||||
|
||||
OptionKey::OptionKey(LocalKeySym from, JButton to) : WGuiItem(""), from(from), to(to){}
|
||||
OptionKey::OptionKey(GameStateOptions* g, LocalKeySym from, JButton to) : WGuiItem(""), from(from), to(to), grabbed(false), g(g) {}
|
||||
|
||||
void OptionKey::Render(){
|
||||
void OptionKey::Render() {
|
||||
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
|
||||
mFont->SetColor(getColor(WGuiColor::TEXT));
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
@@ -448,3 +448,31 @@ void OptionKey::Render(){
|
||||
else
|
||||
mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
|
||||
}
|
||||
bool OptionKey::CheckUserInput(JButton key) {
|
||||
if (JGE_BTN_OK == key)
|
||||
{
|
||||
grabbed = true;
|
||||
g->GrabKeyboard(this);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void OptionKey::KeyPressed(LocalKeySym key) {
|
||||
cout << "KEY : " << key << endl;
|
||||
g->UngrabKeyboard(this);
|
||||
grabbed = false;
|
||||
}
|
||||
bool OptionKey::isModal() { return grabbed; }
|
||||
void OptionKey::Overlay()
|
||||
{
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
|
||||
mFont->SetColor(ARGB(255, 0, 0, 0));
|
||||
if (grabbed)
|
||||
{
|
||||
// static const int x = 30, y = 45;
|
||||
renderer->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 2, ARGB(255, 255, 255, 255));
|
||||
string msg = _("Press a key to associate.");
|
||||
mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1742,26 +1742,21 @@ string WGuiFilterItem::getCode(){
|
||||
return mCode;
|
||||
}
|
||||
|
||||
WGuiKeyBinder::WGuiKeyBinder(string name) : WGuiList(name), modal(false)
|
||||
{
|
||||
WGuiKeyBinder::WGuiKeyBinder(string name, GameStateOptions* parent) : WGuiList(name), parent(parent), modal(false) {
|
||||
JGE* j = JGE::GetInstance();
|
||||
JGE::keybindings_it start = j->KeyBindings_begin(), end = j->KeyBindings_end();
|
||||
|
||||
u32 y = 40;
|
||||
for (JGE::keybindings_it it = start; it != end; ++it)
|
||||
Add(NEW OptionKey(it->first, it->second));
|
||||
Add(NEW OptionKey(parent, it->first, it->second));
|
||||
}
|
||||
bool WGuiKeyBinder::isModal() { return modal; }
|
||||
bool WGuiKeyBinder::CheckUserInput(JButton key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case JGE_BTN_UP:
|
||||
prevItem(); break;
|
||||
case JGE_BTN_DOWN:
|
||||
nextItem(); break;
|
||||
switch (key) {
|
||||
case JGE_BTN_OK: items[currentItem]->CheckUserInput(key); break;
|
||||
default:
|
||||
;
|
||||
return WGuiList::CheckUserInput(key);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user