- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-11 15:59:51 +00:00
parent 307c41c563
commit c8333e76b1
34 changed files with 2157 additions and 1816 deletions
+3 -1
View File
@@ -22,10 +22,11 @@ class WEvent;
class ActionElement: public JGuiObject{
protected:
int activeState;
public:
int isClone;
TargetChooser * tc;
int currentPhase;
int newPhase;
@@ -46,6 +47,7 @@ class ActionElement: public JGuiObject{
virtual int receiveEvent(WEvent * event){return 0;};
virtual int reactToClick(MTGCardInstance * card){return 0;};
virtual const char * getMenuText(){return "Ability";};
virtual ActionElement * clone() const = 0;
};
File diff suppressed because it is too large Load Diff
+1
View File
@@ -27,6 +27,7 @@ class UntapBlocker : public MTGAbility {
~UntapBlocker();
virtual void Update(float dt);
virtual int destroy();
virtual UntapBlocker * clone() const;
};
+1 -1
View File
@@ -25,7 +25,7 @@ class GuiLayer{
int mCurr;
vector<JGuiObject *>mObjects;
void Add(JGuiObject * object);
void Remove(JGuiObject * object);
int Remove(JGuiObject * object);
int modal;
bool hasFocus;
virtual void resetObjects();
+38 -15
View File
@@ -19,15 +19,18 @@ class WEvent;
#include <string>
#include <map>
#include <hge/hgeparticle.h>
#include "../include/Damage.h"
using std::string;
using std::map;
//Two stupid variables used to give a hint to the AI:
//stupid variables used to give a hint to the AI:
// Should I cast a spell on an enemy or friendly unit ?
#define BAKA_EFFECT_GOOD 1
#define BAKA_EFFECT_BAD -1
#define BAKA_EFFECT_DONTKNOW 0
#define MODE_PUTINTOPLAY 1
#define MODE_ABILITY 2
#define COUNT_POWER 1
@@ -38,16 +41,17 @@ using std::map;
class MTGAbility: public ActionElement{
protected:
char menuText[25];
GameObserver * game;
public:
int oneShot;
int forceDestroy;
ManaCost * cost;
Damageable * target;
Targetable * target;
int aType;
MTGCardInstance * source;
MTGAbility(int id, MTGCardInstance * card);
MTGAbility(int id, MTGCardInstance * _source, Damageable * _target);
MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
virtual int testDestroy();
virtual ~MTGAbility();
virtual void Render(){};
@@ -58,7 +62,10 @@ class MTGAbility: public ActionElement{
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card){if (card==source) return 1; return 0;};
virtual int resolve(){return 0;};
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
virtual int addToGame();
virtual int removeFromGame();
/*Poor man's casting */
/* Todo replace that crap with dynamic casting */
@@ -78,11 +85,12 @@ class MTGAbility: public ActionElement{
class TriggeredAbility:public MTGAbility{
public:
TriggeredAbility(int id, MTGCardInstance * card);
TriggeredAbility(int id, MTGCardInstance * _source, Damageable * _target);
TriggeredAbility(int id, MTGCardInstance * _source, Targetable * _target);
virtual void Update(float dt);
virtual void Render(){};
virtual int trigger()=0;
virtual int resolve() = 0;
virtual TriggeredAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
@@ -96,18 +104,24 @@ class ActivatedAbility:public MTGAbility{
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
virtual int reactToTargetClick(Targetable * object);
virtual int resolve() = 0;
virtual ActivatedAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
class TargetAbility:public ActivatedAbility{
public:
MTGAbility * ability;
TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0,int tap = 1);
virtual void Update(float dt);
virtual int reactToClick(MTGCardInstance * card);
virtual int reactToTargetClick(Targetable * object);
virtual TargetAbility* clone() const = 0;
virtual void Render();
virtual int resolve();
virtual const char * getMenuText();
virtual ostream& toString(ostream& out) const;
~TargetAbility();
};
class InstantAbility:public MTGAbility{
@@ -118,6 +132,7 @@ class InstantAbility:public MTGAbility{
InstantAbility(int _id, MTGCardInstance * source);
InstantAbility(int _id, MTGCardInstance * source,Damageable * _target);
virtual int resolve(){return 0;};
virtual InstantAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
@@ -125,26 +140,32 @@ class InstantAbility:public MTGAbility{
class ListMaintainerAbility:public MTGAbility{
public:
map<MTGCardInstance *,bool> cards;
map<Player *,bool> players;
ListMaintainerAbility(int _id):MTGAbility(_id,NULL){};
ListMaintainerAbility(int _id, MTGCardInstance *_source):MTGAbility(_id, _source){};
ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target):MTGAbility(_id, _source, _target){};
virtual void Update(float dt);
void updateTargets();
virtual int canBeInList(MTGCardInstance * card) = 0;
virtual int added(MTGCardInstance * card) = 0;
virtual int removed(MTGCardInstance * card) = 0;
virtual int canBeInList(Player * p){return 0;};
virtual int added(Player * p){return 0;};
virtual int removed(Player * p){return 0;};
virtual int destroy();
virtual ListMaintainerAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;
};
/* An attempt to globalize triggered abilities as much as possible */
class MTGAbilityBasicFeatures{
public:
Damageable * target;
Targetable * target;
GameObserver * game;
MTGCardInstance * source;
MTGAbilityBasicFeatures();
MTGAbilityBasicFeatures(MTGCardInstance * _source, Damageable * _target = NULL);
void init(MTGCardInstance * _source, Damageable * _target = NULL);
MTGAbilityBasicFeatures(MTGCardInstance * _source, Targetable * _target = NULL);
void init(MTGCardInstance * _source, Targetable * _target = NULL);
};
class Trigger:public MTGAbilityBasicFeatures{
@@ -176,7 +197,7 @@ class TriggerNextPhase:public TriggerAtPhase{
class TriggeredEvent:public MTGAbilityBasicFeatures{
public:
TriggeredEvent();
TriggeredEvent(MTGCardInstance * source, Damageable * target = NULL);
TriggeredEvent(MTGCardInstance * source, Targetable * target = NULL);
virtual int resolve()=0;
};
@@ -213,21 +234,22 @@ class GenericTriggeredAbility:public TriggeredAbility{
Trigger * t;
TriggeredEvent * te;
DestroyCondition * dc;
GenericTriggeredAbility(int id, MTGCardInstance * _source, Trigger * _t, TriggeredEvent * _te, DestroyCondition * _dc = NULL, Damageable * _target = NULL);
GenericTriggeredAbility(int id, MTGCardInstance * _source, Trigger * _t, TriggeredEvent * _te, DestroyCondition * _dc = NULL, Targetable * _target = NULL);
virtual int trigger();
virtual int resolve();
virtual int testDestroy();
virtual GenericTriggeredAbility* clone() const;
~GenericTriggeredAbility();
};
/* Ability Factory */
class AbilityFactory{
private:
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
int putInPlayFromZone(MTGCardInstance * card, MTGGameZone * zone, Player * p);
int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
int parsePowerToughness(string s, int *power, int *toughness);
Trigger * parseTrigger(string magicText);
Damageable * parseCollateralTarget(MTGCardInstance * card, string s);
MTGAbility * parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated = 0);
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY);
public:
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL);
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
@@ -243,16 +265,16 @@ class AbilityFactory{
class AManaProducer: public MTGAbility{
protected:
ManaCost * cost;
ManaCost * output;
string menutext;
float x0,y0,x1,y1,x,y;
float animation;
Player * controller;
int tap;
hgeParticleSystem * mParticleSys;
public:
int tap;
static int currentlyTapping;
AManaProducer(int id, MTGCardInstance * card, ManaCost * _output, ManaCost * _cost = NULL, int doTap = 1 );
void Update(float dt);
@@ -263,6 +285,7 @@ class AManaProducer: public MTGAbility{
const char * getMenuText();
int testDestroy();
~AManaProducer();
virtual AManaProducer * clone() const;
virtual ostream& toString(ostream& out) const;
};
+1
View File
@@ -18,6 +18,7 @@ class MTGGamePhase: public ActionElement {
virtual void Render();
virtual void Update(float dt);
bool CheckUserInput(u32 key);
virtual MTGGamePhase * clone() const;
virtual ostream& toString(ostream& out) const;
};
+23 -89
View File
@@ -16,6 +16,7 @@ class MTGPutInPlayRule:public MTGAbility{
virtual ostream& toString(ostream& out) const;
MTGPutInPlayRule(int _id);
const char * getMenuText(){return "Put into play";}
virtual MTGPutInPlayRule * clone() const;
};
class MTGAttackRule:public MTGAbility{
@@ -27,6 +28,7 @@ class MTGAttackRule:public MTGAbility{
MTGAttackRule(int _id);
const char * getMenuText(){return "Attacker";}
void Update(float dt);
virtual MTGAttackRule * clone() const;
};
class MTGBlockRule:public MTGAbility{
@@ -37,49 +39,18 @@ class MTGBlockRule:public MTGAbility{
virtual ostream& toString(ostream& out) const;
MTGBlockRule(int _id);
const char * getMenuText(){return "Blocker";}
virtual MTGBlockRule * clone() const;
};
/* Persist Rule */
class MTGPersistRule:public MTGAbility{
public:
MTGPersistRule(int _id):MTGAbility(_id,NULL){};
int receiveEvent(WEvent * event){
if (event->type == WEvent::CHANGE_ZONE){
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1)){
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->from == p->game->inPlay) ok = 1;
}
if (!ok) return 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (e->to == p->game->graveyard){
//p->game->putInZone(card, p->game->graveyard, card->owner->game->hand);
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
spell->source->counters->addCounter(-1,-1);
game->mLayers->playLayer()->forceUpdateCards();
delete spell;
return 1;
}
}
}
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "MTGPersistRule ::: (";
return MTGAbility::toString(out) << ")";
}
int testDestroy(){return 0;}
MTGPersistRule(int _id);
int receiveEvent(WEvent * event);
virtual ostream& toString(ostream& out) const;
int testDestroy();
virtual MTGPersistRule * clone() const;
};
@@ -91,39 +62,13 @@ class MTGPersistRule:public MTGAbility{
*/
class MTGLegendRule:public ListMaintainerAbility{
public:
MTGLegendRule(int _id):ListMaintainerAbility(_id){};
int canBeInList(MTGCardInstance * card){
if (card->basicAbilities[Constants::LEGENDARY] && game->isInPlay(card)){
return 1;
}
return 0;
}
int added(MTGCardInstance * card){
map<MTGCardInstance *,bool>::iterator it;
int destroy = 0;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * comparison = (*it).first;
if (comparison!= card && !strcmp(comparison->getName(), card->getName())){
comparison->owner->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy){
card->owner->game->putInGraveyard(card);
}
return 1;
}
int removed(MTGCardInstance * card){return 0;}
int testDestroy(){return 0;}
virtual ostream& toString(ostream& out) const
{
return out << "MTGLegendRule :::";
}
MTGLegendRule(int _id);
int canBeInList(MTGCardInstance * card);
int added(MTGCardInstance * card);
int removed(MTGCardInstance * card);
int testDestroy();
virtual ostream& toString(ostream& out) const;
virtual MTGLegendRule * clone() const;
};
@@ -149,34 +94,22 @@ public:
int reactToClick(MTGCardInstance * card, int id);
const char * getMenuText(){return "Momir";}
virtual ostream& toString(ostream& out) const;
virtual MTGMomirRule * clone() const;
};
/* LifeLink */
class MTGLifelinkRule:public MTGAbility{
public:
MTGLifelinkRule(int _id):MTGAbility(_id,NULL){};
MTGLifelinkRule(int _id);
int receiveEvent(WEvent * event){
if (event->type == WEvent::DAMAGE){
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
MTGCardInstance * card = d->source;
if (d->damage>0 && card && card->basicAbilities[Constants::LIFELINK]){
card->controller()->life+= d->damage;
return 1;
}
}
return 0;
}
int receiveEvent(WEvent * event);
int testDestroy(){return 0;}
int testDestroy();
virtual ostream& toString(ostream& out) const
{
out << "MTGLifelinkRule ::: (";
return MTGAbility::toString(out) << ")";
}
virtual ostream& toString(ostream& out) const;
virtual MTGLifelinkRule * clone() const;
};
@@ -205,6 +138,7 @@ public:
void Render();
HUDDisplay(int _id);
~HUDDisplay();
virtual HUDDisplay * clone() const;
};
+1 -1
View File
@@ -27,7 +27,7 @@ class TargetsList{
Interruptible * getNextInterruptible(Interruptible * previous, int type);
Spell * getNextSpellTarget(Spell * previous = 0);
Damage * getNextDamageTarget(Damage * previous = 0);
Targetable * getNextTarget(Targetable * previous, int type);
Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
void initTargets(){cursor = 0;};
};