Files
wagic/projects/mtg/include/MTGGamePhase.h
wagic.the.homebrew@gmail.com c8333e76b1 Erwan
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
2009-07-11 15:59:51 +00:00

27 lines
483 B
C++

#ifndef _MTGGAMEPHASE_H_
#define _MTGGAMEPHASE_H_
#include "ActionElement.h"
#include "GameObserver.h"
#include <JGui.h>
#include <JLBFont.h>
class MTGGamePhase: public ActionElement {
protected:
float animation;
int currentState;
JLBFont * mFont;
public:
MTGGamePhase(int id);
virtual void Render();
virtual void Update(float dt);
bool CheckUserInput(u32 key);
virtual MTGGamePhase * clone() const;
virtual ostream& toString(ostream& out) const;
};
#endif