Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one).
This commit is contained in:
@@ -2,8 +2,13 @@
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## [master] (https://github.com/WagicProject/wagic/tree/master)
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## [master] (https://github.com/WagicProject/wagic/tree/master)
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### 14/11/21
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- *Committed:* Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one). ([Vitty85](https://github.com/Vitty85))
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- *Committed:* Fixed primitives, several bugs and crashes. https://github.com/WagicProject/wagic/commit/96f7072a77f566718fc49c2bfe3b0b192452faf6 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez))
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### 13/11/21
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### 13/11/21
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- *Committed:* Fixed VOW set, added new AI deck, improved Android downloader for VOC and VOW sets. ([Vitty85](https://github.com/Vitty85))
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- *Committed:* Fixed VOW set, added new AI deck, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/9957719e0c3e2467fd12039c213d54f151664fdd ([Vitty85](https://github.com/Vitty85))
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### 11/11/21
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### 11/11/21
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- *Committed:* Fixed VOW and VOC sets, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/8b91048d124be38bbb845c47c00857ce5a32cdac ([Vitty85](https://github.com/Vitty85))
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- *Committed:* Fixed VOW and VOC sets, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/8b91048d124be38bbb845c47c00857ce5a32cdac ([Vitty85](https://github.com/Vitty85))
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@@ -53740,8 +53740,8 @@ toughness=0
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[card]
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[card]
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name=Helix Pinnacle
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name=Helix Pinnacle
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abilities=shroud
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abilities=shroud
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auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower)
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auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower)
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auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame
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auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller
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text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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mana={G}
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mana={G}
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type=Enchantment
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type=Enchantment
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@@ -125390,7 +125390,7 @@ toughness=6
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[card]
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[card]
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name=Ulrich's Kindred
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name=Ulrich's Kindred
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abilities=trample
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abilities=trample
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auto={3}{G}:target(*[wolf;werewolf;attacking]) indestructible ueot
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auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot
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text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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mana={2}{R}
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mana={2}{R}
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type=Creature
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type=Creature
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@@ -142,6 +142,8 @@ void CreditBonus::Render(float x, float y, WFont * font)
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font->DrawString(buffer, x, y);
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font->DrawString(buffer, x, y);
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}
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}
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static std::string kBgFile = "";
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Credits::Credits()
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Credits::Credits()
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{
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{
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unlocked = -1;
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unlocked = -1;
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@@ -163,6 +165,7 @@ Credits::~Credits()
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if (bonus[i])
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if (bonus[i])
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delete bonus[i];
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delete bonus[i];
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bonus.clear();
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bonus.clear();
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kBgFile = ""; //Reset the chosen backgorund.
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}
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}
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void Credits::compute(GameObserver* g, GameApp * _app)
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void Credits::compute(GameObserver* g, GameApp * _app)
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@@ -514,10 +517,29 @@ void Credits::Render()
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return;
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return;
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JRenderer * r = JRenderer::GetInstance();
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JRenderer * r = JRenderer::GetInstance();
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#if !defined (PSP)
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#if !defined (PSP)
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
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//Now it's possibile to randomly use up to 3 background images for post-match credits (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
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JTexture * wpTex = NULL;
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if(kBgFile == ""){
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char temp[4096];
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sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
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kBgFile.assign(temp);
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wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
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if (wpTex) {
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
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if (wpQuad.get())
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r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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else {
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kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits.
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wpTex = NULL;
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}
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} else
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kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits.
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}
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if(!wpTex)
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wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
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if (wpTex)
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if (wpTex)
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{
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{
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
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r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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}
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}
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#else
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#else
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@@ -10,7 +10,21 @@
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DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
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DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
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DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
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DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
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{
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{
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#if !defined (PSP)
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//Now it's possibile to randomly use up to 3 background images for deck editor selection (if random index is 0, it will be rendered the default "menubgdeckeditor.jpg" image).
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ostringstream bgFilename;
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char temp[4096];
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sprintf(temp, "menubgdeckeditor%i", std::rand() % 3);
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backgroundName.assign(temp);
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bgFilename << backgroundName << ".jpg";
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
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if (!background.get()){
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backgroundName = "menubgdeckeditor"; //Fallback to default background image for deck editor selection.
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}
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#else
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backgroundName = "menubgdeckeditor";
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backgroundName = "menubgdeckeditor";
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#endif
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mShowDetailsScreen = false;
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mShowDetailsScreen = false;
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deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
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deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
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@@ -151,7 +151,7 @@ void DeckMenu::RenderBackground()
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{
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{
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ostringstream bgFilename;
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ostringstream bgFilename;
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#if !defined (PSP)
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#if !defined (PSP)
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if(backgroundName == "menubgdeckeditor")
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if(backgroundName.find("menubgdeckeditor") != string::npos) //Now it's possibile to randomly use up to 3 background images for deck editor selection.
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bgFilename << backgroundName << ".jpg";
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bgFilename << backgroundName << ".jpg";
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else
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else
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bgFilename << backgroundName << ".png";
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bgFilename << backgroundName << ".png";
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@@ -27,6 +27,8 @@ namespace GameStateAwardsConst
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const int kBackToMainMenuID = 1;
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const int kBackToMainMenuID = 1;
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}
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}
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static std::string kAwardFile = "";
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GameStateAwards::GameStateAwards(GameApp* parent) :
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GameStateAwards::GameStateAwards(GameApp* parent) :
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GameState(parent, "trophies")
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GameState(parent, "trophies")
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{
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{
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@@ -35,7 +37,7 @@ GameStateAwards::GameStateAwards(GameApp* parent) :
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GameStateAwards::~GameStateAwards()
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GameStateAwards::~GameStateAwards()
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{
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{
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kAwardFile = ""; //Reset the chosen backgorund.
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}
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}
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void GameStateAwards::End()
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void GameStateAwards::End()
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@@ -47,6 +49,8 @@ void GameStateAwards::End()
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if (saveMe)
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if (saveMe)
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options.save();
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options.save();
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kAwardFile = ""; //Reset the chosen backgorund.
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}
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}
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void GameStateAwards::Start()
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void GameStateAwards::Start()
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{
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{
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@@ -168,7 +172,18 @@ void GameStateAwards::Render()
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#if defined (PSP)
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#if defined (PSP)
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551);
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551);
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#else
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#else
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
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//Now it's possibile to randomly use up to 3 background images for trophies room (if random index is 0, it will be rendered the default "awardback.jpg" image).
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JQuadPtr background;
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if(kAwardFile == ""){
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char temp[4096];
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sprintf(temp, "awardback%i.jpg", std::rand() % 3);
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kAwardFile.assign(temp);
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JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile);
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if (!background.get())
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kAwardFile = "awardback.jpg"; //Fallback to default background image for trophies room.
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}
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background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551);
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//JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551);
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#endif
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#endif
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if (background.get())
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if (background.get())
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@@ -28,6 +28,8 @@
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#define NO_USER_ACTIVITY_HELP_DELAY 10
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#define NO_USER_ACTIVITY_HELP_DELAY 10
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static std::string kBgFile = "";
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GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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GameState(parent, "deckeditor"), mView(NULL), mCurrentView(CAROUSEL_VIEW)
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GameState(parent, "deckeditor"), mView(NULL), mCurrentView(CAROUSEL_VIEW)
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{
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{
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@@ -102,6 +104,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
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SAFE_DELETE(myCollection);
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SAFE_DELETE(myCollection);
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}
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}
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SAFE_DELETE(filterMenu);
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SAFE_DELETE(filterMenu);
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kBgFile = ""; //Reset the chosen backgorund.
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}
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}
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void GameStateDeckViewer::rebuildFilters()
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void GameStateDeckViewer::rebuildFilters()
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@@ -303,6 +306,7 @@ void GameStateDeckViewer::End()
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SAFE_DELETE(playerdata);
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SAFE_DELETE(playerdata);
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SAFE_DELETE(filterMenu);
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SAFE_DELETE(filterMenu);
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SAFE_DELETE(source);
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SAFE_DELETE(source);
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kBgFile = ""; //Reset the chosen backgorund.
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}
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}
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void GameStateDeckViewer::addRemove(MTGCard * card)
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void GameStateDeckViewer::addRemove(MTGCard * card)
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@@ -1570,13 +1574,32 @@ void GameStateDeckViewer::Render()
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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#if !defined (PSP)
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#if !defined (PSP)
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
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//Now it's possibile to randomly use up to 3 background images for deck editor background (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
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JTexture * wpTex = NULL;
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if(kBgFile == ""){
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char temp[4096];
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sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
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kBgFile.assign(temp);
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wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
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if (wpTex) {
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
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if (wpQuad.get())
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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else {
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kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background.
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wpTex = NULL;
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}
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} else
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kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background.
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}
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if(!wpTex)
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wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
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if (wpTex)
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if (wpTex)
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{
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{
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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}/*
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}
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if (mView->deck() == myDeck && mStage != STAGE_MENU)
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/*if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
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renderDeckBackground();*/
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renderDeckBackground();*/
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#else
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#else
|
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg");
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JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg");
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@@ -1584,8 +1607,8 @@ void GameStateDeckViewer::Render()
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{
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{
|
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg");
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JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg");
|
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
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JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
}/*
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}
|
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if (mView->deck() == myDeck && mStage != STAGE_MENU)
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/*if (mView->deck() == myDeck && mStage != STAGE_MENU)
|
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renderDeckBackground();*/
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renderDeckBackground();*/
|
||||||
#endif
|
#endif
|
||||||
mView->Render();
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mView->Render();
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@@ -133,6 +133,7 @@ enum ENUM_OPERATION_LEVELS
|
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|
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int GameStateDuel::selectedPlayerDeckId = 0;
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int GameStateDuel::selectedPlayerDeckId = 0;
|
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int GameStateDuel::selectedAIDeckId = 0;
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int GameStateDuel::selectedAIDeckId = 0;
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static std::string kBgFile = "";
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|
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GameStateDuel::GameStateDuel(GameApp* parent) :
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GameStateDuel::GameStateDuel(GameApp* parent) :
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GameState(parent, "duel")
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GameState(parent, "duel")
|
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@@ -181,6 +182,7 @@ GameStateDuel::~GameStateDuel()
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|||||||
{
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{
|
||||||
End();
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End();
|
||||||
SAFE_DELETE(tournament);
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SAFE_DELETE(tournament);
|
||||||
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kBgFile = ""; //Reset the chosen backgorund.
|
||||||
}
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}
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||||||
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|
||||||
void GameStateDuel::Start()
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void GameStateDuel::Start()
|
||||||
@@ -370,6 +372,7 @@ void GameStateDuel::End()
|
|||||||
#endif
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#endif
|
||||||
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|
||||||
MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer.
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MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer.
|
||||||
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kBgFile = ""; //Reset the chosen backgorund.
|
||||||
}
|
}
|
||||||
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|
||||||
//TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that?
|
//TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that?
|
||||||
@@ -1084,10 +1087,29 @@ void GameStateDuel::Render()
|
|||||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
//Now it's possibile to randomly use up to 3 background images for deck selection (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||||
|
JTexture * wpTex = NULL;
|
||||||
|
if(kBgFile == ""){
|
||||||
|
char temp[4096];
|
||||||
|
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||||
|
kBgFile.assign(temp);
|
||||||
|
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||||
|
if (wpTex) {
|
||||||
|
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||||
|
if (wpQuad.get())
|
||||||
|
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
|
else {
|
||||||
|
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection.
|
||||||
|
wpTex = NULL;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection.
|
||||||
|
}
|
||||||
|
if(!wpTex)
|
||||||
|
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||||
if (wpTex)
|
if (wpTex)
|
||||||
{
|
{
|
||||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -16,12 +16,16 @@ namespace GameStateOptionsConst
|
|||||||
const int kReloadID = 5;
|
const int kReloadID = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::string kBgFile = "";
|
||||||
|
|
||||||
GameStateOptions::GameStateOptions(GameApp* parent) :
|
GameStateOptions::GameStateOptions(GameApp* parent) :
|
||||||
GameState(parent, "options"), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL)
|
GameState(parent, "options"), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
GameStateOptions::~GameStateOptions()
|
GameStateOptions::~GameStateOptions()
|
||||||
{
|
{
|
||||||
|
kBgFile = ""; //Reset the chosen backgorund.
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameStateOptions::Start()
|
void GameStateOptions::Start()
|
||||||
@@ -153,6 +157,7 @@ void GameStateOptions::End()
|
|||||||
JRenderer::GetInstance()->EnableVSync(false);
|
JRenderer::GetInstance()->EnableVSync(false);
|
||||||
SAFE_DELETE(optionsTabs);
|
SAFE_DELETE(optionsTabs);
|
||||||
SAFE_DELETE(optionsMenu);
|
SAFE_DELETE(optionsMenu);
|
||||||
|
kBgFile = ""; //Reset the chosen backgorund.
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameStateOptions::Update(float dt)
|
void GameStateOptions::Update(float dt)
|
||||||
@@ -237,10 +242,29 @@ void GameStateOptions::Render()
|
|||||||
//Erase
|
//Erase
|
||||||
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
|
||||||
#if !defined (PSP)
|
#if !defined (PSP)
|
||||||
JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg");
|
//Now it's possibile to randomly use up to 3 background images for game settings (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image).
|
||||||
|
JTexture * wpTex = NULL;
|
||||||
|
if(kBgFile == ""){
|
||||||
|
char temp[4096];
|
||||||
|
sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 3);
|
||||||
|
kBgFile.assign(temp);
|
||||||
|
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||||
|
if (wpTex) {
|
||||||
|
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||||
|
if (wpQuad.get())
|
||||||
|
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
|
else {
|
||||||
|
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings.
|
||||||
|
wpTex = NULL;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings.
|
||||||
|
}
|
||||||
|
if(!wpTex)
|
||||||
|
wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile);
|
||||||
if (wpTex)
|
if (wpTex)
|
||||||
{
|
{
|
||||||
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg");
|
JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile);
|
||||||
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
|||||||
Reference in New Issue
Block a user