Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one).
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@@ -53740,8 +53740,8 @@ toughness=0
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[card]
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name=Helix Pinnacle
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abilities=shroud
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auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower)
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auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame
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auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower)
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auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller
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text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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mana={G}
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type=Enchantment
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@@ -125390,7 +125390,7 @@ toughness=6
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[card]
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name=Ulrich's Kindred
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abilities=trample
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auto={3}{G}:target(*[wolf;werewolf;attacking]) indestructible ueot
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auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot
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text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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mana={2}{R}
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type=Creature
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