Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one).

This commit is contained in:
Vittorio Alfieri
2021-11-14 14:24:27 +01:00
parent 96f7072a77
commit c55c9c2507
9 changed files with 144 additions and 19 deletions

View File

@@ -53740,8 +53740,8 @@ toughness=0
[card]
name=Helix Pinnacle
abilities=shroud
auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower)
auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame
auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower)
auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller
text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
mana={G}
type=Enchantment
@@ -125390,7 +125390,7 @@ toughness=6
[card]
name=Ulrich's Kindred
abilities=trample
auto={3}{G}:target(*[wolf;werewolf;attacking]) indestructible ueot
auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot
text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
mana={2}{R}
type=Creature