Bug Correction
PermanentAbility to ListMaintainerAbility in Legend Rule, it seems It's finally fixed even with a lot of targetchooser and copy effects.
This commit is contained in:
@@ -25239,8 +25239,7 @@ type=Sorcery
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name=Dark Depths
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name=Dark Depths
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auto=counter(0/0,10,Ice)
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auto=counter(0/0,10,Ice)
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auto={3}:counter(0/0,-1,Ice) all(this)
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auto={3}:counter(0/0,-1,Ice) all(this)
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auto=this(counter{0/0.1.Ice}<1)while sacrifice
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auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )!
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auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
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text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
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text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
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type=Legendary Snow Land
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type=Legendary Snow Land
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[/card]
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[/card]
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@@ -427,7 +427,7 @@ public:
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* that player chooses one of them, and the rest are put into their owners’ graveyards.
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* that player chooses one of them, and the rest are put into their owners’ graveyards.
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* This is called the “legend rule.”
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* This is called the “legend rule.”
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*/
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*/
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class MTGLegendRule: public PermanentAbility
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class MTGLegendRule: public ListMaintainerAbility
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{
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{
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public:
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public:
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TargetChooser * tcL;
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TargetChooser * tcL;
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@@ -435,7 +435,10 @@ public:
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MTGAbility * LegendruleAbility;
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MTGAbility * LegendruleAbility;
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MTGAbility * LegendruleGeneric;
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MTGAbility * LegendruleGeneric;
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MTGLegendRule(GameObserver* observer, int _id);
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MTGLegendRule(GameObserver* observer, int _id);
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int receiveEvent(WEvent * event);
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int canBeInList(MTGCardInstance * card);
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int added(MTGCardInstance * card);
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int removed(MTGCardInstance * card);
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int testDestroy();
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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virtual MTGLegendRule * clone() const;
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virtual MTGLegendRule * clone() const;
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};
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};
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@@ -3205,7 +3205,7 @@ MTGTokensCleanup * MTGTokensCleanup::clone() const
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/* Legend Rule */
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/* Legend Rule */
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MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
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MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
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PermanentAbility(observer, _id)
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ListMaintainerAbility(observer, _id)
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{
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{
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tcL = NULL;
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tcL = NULL;
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Legendrule = NULL;
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Legendrule = NULL;
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@@ -3214,50 +3214,67 @@ PermanentAbility(observer, _id)
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}
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}
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;
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;
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int MTGLegendRule::receiveEvent(WEvent * event)
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int MTGLegendRule::canBeInList(MTGCardInstance * card)
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{
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{
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WEventGameStateBasedChecked * e = dynamic_cast<WEventGameStateBasedChecked*> (event);
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if(card->isPhased)
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if (e)
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return 0;
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if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card))
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{
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{
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for (int i = 0; i < 2; i++)
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if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
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{
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return 0;
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MTGGameZone * zone = game->players[i]->game->inPlay;
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else
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for (int k = zone->nb_cards - 1; k >= 0; k--)
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return 1;
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{
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MTGCardInstance * card = zone->cards[k];
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if (card && card->hasType(Subtypes::TYPE_LEGENDARY) && !card->isPhased)
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{
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bool condition = (card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))?false:true;
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if(condition && card->countDuplicateCardNames() > 1)
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{
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vector<MTGAbility*>selection;
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TargetChooserFactory tfL(game);
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tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",card);
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tcL->targetter = NULL;
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tcL->maxtargets = card->countDuplicateCardNames()-1;
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Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, NULL,"ownergraveyard","Put in Graveyard");
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Legendrule->oneShot = true;
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Legendrule->canBeInterrupted = false;
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LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), card,tcL, Legendrule->clone());
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SAFE_DELETE(Legendrule);
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LegendruleAbility->oneShot = true;
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LegendruleAbility->canBeInterrupted = false;
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LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,LegendruleAbility->clone());
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SAFE_DELETE(LegendruleAbility);
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LegendruleGeneric->oneShot = true;
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selection.push_back(LegendruleGeneric->clone());
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SAFE_DELETE(LegendruleGeneric);
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MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
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menuChoice->addToGame();
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return 1;
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}
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}
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}
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}
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}
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}
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return 0;
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return 0;
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}
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}
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int MTGLegendRule::added(MTGCardInstance * card)
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{
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map<MTGCardInstance *, bool>::iterator it;
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int destroy = 0;
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for (it = cards.begin(); it != cards.end(); it++)
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{
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MTGCardInstance * comparison = (*it).first;
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if (comparison != card && comparison->controller() == card->controller() && !(comparison->getName().compare(card->getName())))
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destroy = 1;
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}
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if(destroy)
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{
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vector<MTGAbility*>selection;
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MTGCardInstance * myClone = NEW MTGCardInstance(card, card->controller()->game);
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TargetChooserFactory tfL(game);
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tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",myClone);
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tcL->targetter = NULL;
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tcL->maxtargets = 1;
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Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), myClone, NULL,"ownergraveyard","Put in Graveyard");
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Legendrule->oneShot = true;
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Legendrule->canBeInterrupted = false;
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LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), myClone,tcL, Legendrule->clone());
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SAFE_DELETE(Legendrule);
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LegendruleAbility->oneShot = true;
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LegendruleAbility->canBeInterrupted = false;
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LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), myClone,NULL,LegendruleAbility->clone());
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SAFE_DELETE(LegendruleAbility);
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LegendruleGeneric->oneShot = true;
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selection.push_back(LegendruleGeneric->clone());
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SAFE_DELETE(LegendruleGeneric);
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MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), NULL, myClone,true,selection,card->controller(),"Legendary Rule");
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menuChoice->addToGame();
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}
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return 1;
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}
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int MTGLegendRule::removed(MTGCardInstance *)
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{
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return 0;
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}
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int MTGLegendRule::testDestroy()
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{
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return 0;
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}
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ostream& MTGLegendRule::toString(ostream& out) const
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ostream& MTGLegendRule::toString(ostream& out) const
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{
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{
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return out << "MTGLegendRule :::";
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return out << "MTGLegendRule :::";
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@@ -3299,12 +3316,6 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card)
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destroy = 1;
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destroy = 1;
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}
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}
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}
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}
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if (game->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
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destroy = 0;
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if (game->mLayers->actionLayer()->menuObject)
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destroy = 0;
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if (game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())
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destroy = 0;
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if (destroy)
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if (destroy)
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{
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{
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vector<MTGAbility*>selection;
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vector<MTGAbility*>selection;
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