Bug Correction

PermanentAbility to ListMaintainerAbility in Legend Rule, it seems It's
finally fixed even with a lot of targetchooser and copy effects.
This commit is contained in:
Anthony Calosa
2017-02-02 09:58:38 +08:00
parent 80b6496780
commit c265ce8222
3 changed files with 62 additions and 49 deletions

View File

@@ -25239,8 +25239,7 @@ type=Sorcery
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:counter(0/0,-1,Ice) all(this)
auto=this(counter{0/0.1.Ice}<1)while sacrifice
auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )!
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]

View File

@@ -427,7 +427,7 @@ public:
* that player chooses one of them, and the rest are put into their owners graveyards.
* This is called the “legend rule.”
*/
class MTGLegendRule: public PermanentAbility
class MTGLegendRule: public ListMaintainerAbility
{
public:
TargetChooser * tcL;
@@ -435,7 +435,10 @@ public:
MTGAbility * LegendruleAbility;
MTGAbility * LegendruleGeneric;
MTGLegendRule(GameObserver* observer, int _id);
int receiveEvent(WEvent * event);
int canBeInList(MTGCardInstance * card);
int added(MTGCardInstance * card);
int removed(MTGCardInstance * card);
int testDestroy();
virtual ostream& toString(ostream& out) const;
virtual MTGLegendRule * clone() const;
};

View File

@@ -3205,7 +3205,7 @@ MTGTokensCleanup * MTGTokensCleanup::clone() const
/* Legend Rule */
MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
ListMaintainerAbility(observer, _id)
{
tcL = NULL;
Legendrule = NULL;
@@ -3214,50 +3214,67 @@ PermanentAbility(observer, _id)
}
;
int MTGLegendRule::receiveEvent(WEvent * event)
int MTGLegendRule::canBeInList(MTGCardInstance * card)
{
WEventGameStateBasedChecked * e = dynamic_cast<WEventGameStateBasedChecked*> (event);
if (e)
if(card->isPhased)
return 0;
if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card))
{
for (int i = 0; i < 2; i++)
{
MTGGameZone * zone = game->players[i]->game->inPlay;
for (int k = zone->nb_cards - 1; k >= 0; k--)
{
MTGCardInstance * card = zone->cards[k];
if (card && card->hasType(Subtypes::TYPE_LEGENDARY) && !card->isPhased)
{
bool condition = (card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))?false:true;
if(condition && card->countDuplicateCardNames() > 1)
{
vector<MTGAbility*>selection;
TargetChooserFactory tfL(game);
tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",card);
tcL->targetter = NULL;
tcL->maxtargets = card->countDuplicateCardNames()-1;
Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, NULL,"ownergraveyard","Put in Graveyard");
Legendrule->oneShot = true;
Legendrule->canBeInterrupted = false;
LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), card,tcL, Legendrule->clone());
SAFE_DELETE(Legendrule);
LegendruleAbility->oneShot = true;
LegendruleAbility->canBeInterrupted = false;
LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,LegendruleAbility->clone());
SAFE_DELETE(LegendruleAbility);
LegendruleGeneric->oneShot = true;
selection.push_back(LegendruleGeneric->clone());
SAFE_DELETE(LegendruleGeneric);
MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
menuChoice->addToGame();
return 1;
}
}
}
}
if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
return 0;
else
return 1;
}
return 0;
}
int MTGLegendRule::added(MTGCardInstance * card)
{
map<MTGCardInstance *, bool>::iterator it;
int destroy = 0;
for (it = cards.begin(); it != cards.end(); it++)
{
MTGCardInstance * comparison = (*it).first;
if (comparison != card && comparison->controller() == card->controller() && !(comparison->getName().compare(card->getName())))
destroy = 1;
}
if(destroy)
{
vector<MTGAbility*>selection;
MTGCardInstance * myClone = NEW MTGCardInstance(card, card->controller()->game);
TargetChooserFactory tfL(game);
tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",myClone);
tcL->targetter = NULL;
tcL->maxtargets = 1;
Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), myClone, NULL,"ownergraveyard","Put in Graveyard");
Legendrule->oneShot = true;
Legendrule->canBeInterrupted = false;
LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), myClone,tcL, Legendrule->clone());
SAFE_DELETE(Legendrule);
LegendruleAbility->oneShot = true;
LegendruleAbility->canBeInterrupted = false;
LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), myClone,NULL,LegendruleAbility->clone());
SAFE_DELETE(LegendruleAbility);
LegendruleGeneric->oneShot = true;
selection.push_back(LegendruleGeneric->clone());
SAFE_DELETE(LegendruleGeneric);
MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), NULL, myClone,true,selection,card->controller(),"Legendary Rule");
menuChoice->addToGame();
}
return 1;
}
int MTGLegendRule::removed(MTGCardInstance *)
{
return 0;
}
int MTGLegendRule::testDestroy()
{
return 0;
}
ostream& MTGLegendRule::toString(ostream& out) const
{
return out << "MTGLegendRule :::";
@@ -3299,12 +3316,6 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card)
destroy = 1;
}
}
if (game->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
destroy = 0;
if (game->mLayers->actionLayer()->menuObject)
destroy = 0;
if (game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())
destroy = 0;
if (destroy)
{
vector<MTGAbility*>selection;