Fixed issue 677
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@@ -66,34 +66,36 @@ void DuelLayers::CheckUserInput(int isAI)
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{
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JButton key;
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int x, y;
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while ((key = JGE::GetInstance()->ReadButton()))
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while ((key = JGE::GetInstance()->ReadButton()) || JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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{
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if ((!isAI) && (0 != key))
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if ((!isAI) && ((0 != key) || JGE::GetInstance()->GetLeftClickCoordinates(x, y)))
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{
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if (stack->CheckUserInput(key))
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if (stack->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break;
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if (combat->CheckUserInput(key))
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}
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if (combat->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break;
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if (avatars->CheckUserInput(key))
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}
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if (avatars->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break; //avatars need to check their input before action (CTRL_CROSS)
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if (action->CheckUserInput(key))
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}
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if (action->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break;
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if (hand->CheckUserInput(key))
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}
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if (hand->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break;
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if (CardSelectorSingleton::Instance()->CheckUserInput(key))
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}
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if (CardSelectorSingleton::Instance()->CheckUserInput(key)) {
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JGE::GetInstance()->LeftClickedProcessed();
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break;
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}
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}
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}
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if ((!isAI) && JGE::GetInstance()->GetLeftClickCoordinates(x, y))
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{
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if (avatars->CheckUserInput(x, y))
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{
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JGE::GetInstance()->LeftClickedProcessed();
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}
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else if (CardSelectorSingleton::Instance()->CheckUserInput(x, y))
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{
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JGE::GetInstance()->LeftClickedProcessed();
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}
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JGE::GetInstance()->LeftClickedProcessed();
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}
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}
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