fixed dark depths with while tag.

This commit is contained in:
omegablast2002@yahoo.com
2011-07-26 16:39:50 +00:00
parent 11473e0fb5
commit c1ac119af5

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@@ -2586,7 +2586,6 @@ toughness=3
[/card]
[card]
name=Arbor Elf
auto={t}:untap target(forest)
text={T}: Untap target Forest.
mana={g}
type=Creature
@@ -14911,9 +14910,9 @@ type=Instant
[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=this(counter{0/0.1.Ice}<1) {0}:sacrifice all(this)
auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
auto={3}:counter(0/0,-1,Ice) all(this)
auto=this(counter{0/0.1.Ice}<1)while sacrifice
auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]