fixed dark depths with while tag.
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@@ -2586,7 +2586,6 @@ toughness=3
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[/card]
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[card]
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name=Arbor Elf
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auto={t}:untap target(forest)
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text={T}: Untap target Forest.
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mana={g}
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type=Creature
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@@ -14911,9 +14910,9 @@ type=Instant
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[card]
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name=Dark Depths
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auto=counter(0/0,10,Ice)
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auto={3}:counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
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auto=this(counter{0/0.1.Ice}<1) {0}:sacrifice all(this)
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auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
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auto={3}:counter(0/0,-1,Ice) all(this)
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auto=this(counter{0/0.1.Ice}<1)while sacrifice
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auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
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text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
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type=Legendary Snow Land
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[/card]
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