Update this(X) so that it works with spells as well as activated abilities. Also fixed a bug were this(X) did not work with targeting.

Adds Martial Coup
This commit is contained in:
salmelo16
2010-04-17 19:45:57 +00:00
parent 27a922db38
commit be1a52f660
12 changed files with 27 additions and 45 deletions
+4 -28
View File
@@ -400,28 +400,13 @@ class GenericActivatedAbility:public ActivatedAbility, public NestedAbility{
int resolve(){
counters++;
setAbilityCost(ability);
source->X = abilityCost->Diff(cost)->hasX();
SAFE_DELETE(abilityCost);
ability->target = target; //may have been updated...
if (ability) return ability->resolve();
return 0;
}
void setAbilityCost(MTGAbility * _ability){
SAFE_DELETE(_ability->cost);
_ability->cost = abilityCost->Diff(cost);
NestedAbility * na = dynamic_cast<NestedAbility *>(_ability);
if (na) setAbilityCost(na->ability);
MultiAbility * ma = dynamic_cast<MultiAbility *>(_ability);
if (ma) {
for (size_t i = 0; i < ma->abilities.size(); i++) {
setAbilityCost(ma->abilities[i]);
}
}
}
const char * getMenuText(){
if (ability) return ability->getMenuText();
return "Error";
@@ -1914,13 +1899,8 @@ public:
int resolve(){
//TODO check if ability is oneShot ?
int match;
if (!td->compareAbility){
match = td->match(source);
}else{
match = td->match(this);
}
if (match){
match = td->match(source);
if (match > 0){
addAbilityToGame();
}else{
removeAbilityFromGame();
@@ -1986,11 +1966,7 @@ class AThisForEach:public MTGAbility, public NestedAbility{
int resolve(){
//TODO check if ability is oneShot ?
int matches;
if (!td->compareAbility){
matches = td->match(source);
}else{
matches = td->match(this);
}
matches = td->match(source);
if (matches > 0) {
if (abilities.size()){
removeAbilityFromGame();