Update this(X) so that it works with spells as well as activated abilities. Also fixed a bug were this(X) did not work with targeting.
Adds Martial Coup
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@@ -400,28 +400,13 @@ class GenericActivatedAbility:public ActivatedAbility, public NestedAbility{
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int resolve(){
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counters++;
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setAbilityCost(ability);
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source->X = abilityCost->Diff(cost)->hasX();
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SAFE_DELETE(abilityCost);
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ability->target = target; //may have been updated...
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if (ability) return ability->resolve();
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return 0;
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}
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void setAbilityCost(MTGAbility * _ability){
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SAFE_DELETE(_ability->cost);
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_ability->cost = abilityCost->Diff(cost);
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NestedAbility * na = dynamic_cast<NestedAbility *>(_ability);
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if (na) setAbilityCost(na->ability);
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MultiAbility * ma = dynamic_cast<MultiAbility *>(_ability);
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if (ma) {
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for (size_t i = 0; i < ma->abilities.size(); i++) {
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setAbilityCost(ma->abilities[i]);
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}
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}
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}
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const char * getMenuText(){
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if (ability) return ability->getMenuText();
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return "Error";
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@@ -1914,13 +1899,8 @@ public:
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int resolve(){
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//TODO check if ability is oneShot ?
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int match;
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if (!td->compareAbility){
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match = td->match(source);
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}else{
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match = td->match(this);
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}
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if (match){
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match = td->match(source);
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if (match > 0){
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addAbilityToGame();
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}else{
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removeAbilityFromGame();
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@@ -1986,11 +1966,7 @@ class AThisForEach:public MTGAbility, public NestedAbility{
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int resolve(){
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//TODO check if ability is oneShot ?
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int matches;
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if (!td->compareAbility){
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matches = td->match(source);
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}else{
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matches = td->match(this);
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}
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matches = td->match(source);
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if (matches > 0) {
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if (abilities.size()){
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removeAbilityFromGame();
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