Bug Fixes
Static Orb Anje's Ravager Sethron, Hurloon General Vigorspore Wurm coveted jewel Island Sanctuary Aeve, Progenitor Ooze Ravenous Squirrel Renegade Krasis Clambassadors Sarkhan's Dragonfire geosurge Syr Faren, the Hengehammer Fertile Imagination AI doesn't like to target cards in the second option of a reveal Deadeye Tormentor
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@@ -25867,7 +25867,7 @@ type=Instant
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[card]
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name=Dark Salvation
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target=player
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auto=_ZOMBIETOKEN_*xx targetedplayer && ability$!name(Choose one) choice name(Don't target any creature) donothing _ choice name(Target opponent's creature) target(creature|opponentBattlefield) -type:zombie:opponentBattlefield/-type:zombie:opponentBattlefield ueot _ choice name(Target your creature) target(creature|myBattlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield ueot!$ controller
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auto=_ZOMBIETOKEN_*xx targetedplayer && ability$!name(Choose one) choice name(Don't target any creature) donothing _ choice name(Target creature) target(creature) transforms((,newability[-3/-3])) ueot!$ controller
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text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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mana={X}{X}{B}
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type=Sorcery
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@@ -29669,7 +29669,7 @@ toughness=2
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[/card]
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[card]
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name=Diregraf Colossus
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auto=foreach(zombie|mygraveyard)counter(1/1)
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auto=foreach(zombie|mygraveyard) counter(1/1)
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auto=@movedto(zombie|mystack):_ZOMBIETOKEN_ and!( tap(noevent) )!
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text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.
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mana={2}{B}
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@@ -39967,14 +39967,14 @@ subtype=Aura
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[/card]
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[card]
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name=Fertile Imagination
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auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend
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text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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mana={2}{G}{G}
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type=Sorcery
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@@ -91550,7 +91550,7 @@ type=Artifact
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[card]
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name=Rakdos the Defiler
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abilities=flying,trample
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auto=_ATTACKING_choice target(<halfuptype:*[-demon]:mybattlefield>*|mybattlefield) sacrifice cdaactive
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auto=_ATTACKING_choice target(<halfuptype:*[-demon]:mybattlefield >*|mybattlefield) sacrifice cdaactive
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auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ opponent
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auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(<halfuptype:*[-demon]:opponentbattlefield>*|mybattlefield) sacrifice!$ controller
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text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
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@@ -110828,7 +110828,6 @@ type=Artifact
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name=Sphinx of Jwar Isle
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abilities=flying,opponentshroud
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alias=185709
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aicode=activate name(look) donothing
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auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend
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text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.)
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mana={4}{U}{U}
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@@ -125401,8 +125400,8 @@ name=Ulrich of the Krallenhorde
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backside=Ulrich, Uncontested Alpha
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(backside)
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auto=4/4 target(creature) ueot
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auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside)
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auto=target(creature) 4/4 ueot
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text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Ulrich, Uncontested Alpha
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mana={3}{R}{G}
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type=Legendary Creature
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