JON4TH4N - (NMS) changes applied also to other set
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@@ -19,7 +19,7 @@ toughness=3
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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abilities=legendary,flying
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auto=lord(creature[black]) 1/1 other
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auto=lord(creature[-black]) 1/1
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auto=lord(creature[-black]) -1/-1
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rarity=R
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[/card]
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[card]
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@@ -53,7 +53,8 @@ name=Flame Rift
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mana={1}{R}
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type=Sorcery
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text=Flame Rift deals 4 damage to each player.
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auto=damage:4 all(player)
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auto=damage:4 opponent
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auto=damage:4 controller
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rarity=C
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[/card]
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[card]
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@@ -168,7 +169,7 @@ subtype=Human Mercenary
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power=2
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toughness=2
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text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.
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auto={3}{T}:moveTo(myinplay) target(Goblin|mylibrary)
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auto={3}{T}:moveTo(myinplay) target(Goblin[-instant;-sorcery]|mylibrary)
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rarity=R
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[/card]
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[card]
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@@ -221,10 +222,11 @@ rarity=R
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[card]
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id=21402
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name=Rath's Edge
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type=Legendary Land
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type=Land
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text={T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
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auto={T}:Add {1}
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auto={4}{T}{S(land|myinplay)}:damage:1 target(creature,player)
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abilities=legendary
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rarity=R
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[/card]
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[card]
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@@ -248,7 +250,7 @@ subtype=Human Mercenary
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power=2
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toughness=2
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text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.
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auto={3}{T}:moveTo(myinplay) target(Merfolk|mylibrary)
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auto={3}{T}:moveTo(myinplay) target(Merfolk[-sorcery;-instant]|mylibrary)
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rarity=R
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[/card]
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[card]
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@@ -318,7 +320,7 @@ subtype=Human Rebel
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power=2
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toughness=2
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text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.
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auto={3}{T}:moveTo(myinplay) target(elf|mylibrary)
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auto={3}{T}:moveTo(myinplay) target(elf[-sorcery;-instant]|mylibrary)
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rarity=R
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[/card]
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[card]
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