Jeck - Linked both sets into one filter menu. Requires more testing, but appears to work on PSP/PC as it should.

This commit is contained in:
wagic.jeck
2010-02-19 22:38:09 +00:00
parent 25e6906149
commit bb82dc38f2
4 changed files with 92 additions and 83 deletions

View File

@@ -35,8 +35,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
welcome_menu = NULL;
myCollection = NULL;
myDeck = NULL;
filterDeck = NULL;
filterCollection = NULL;
filterMenu = NULL;
source = NULL;
hudAlpha = 0;
subMenu = NULL;
mRotation = 0;
@@ -54,8 +54,7 @@ GameStateDeckViewer::~GameStateDeckViewer() {
SAFE_DELETE(myCollection->parent);
SAFE_DELETE(myCollection);
}
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
SAFE_DELETE(filterMenu);
}
@@ -68,25 +67,17 @@ void GameStateDeckViewer::rotateCards(int direction){
loadIndexes();
}
void GameStateDeckViewer::rebuildFilters(){
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
filterCollection = NEW WGuiFilters("Filter by...",myCollection);
filterDeck = NEW WGuiFilters("Filter by...",myDeck);
filterDeck->Finish(true);
filterCollection->Finish(true);
SAFE_DELETE(filterMenu);
SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck,myCollection);
if(displayed_deck != myDeck) source->swapSrc();
filterMenu = NEW WGuiFilters("Filter by...",source);
filterMenu->Finish(true);
}
void GameStateDeckViewer::updateFilters(){
if(!displayed_deck) return;
// displayed_deck->clearFilters();
int i = (displayed_deck == myDeck);
if(i && filterDeck){
filterDeck->recolorFilter(useFilter-1);
filterDeck->Finish(true);
}
else if(filterCollection){
filterCollection->recolorFilter(useFilter-1);
filterCollection->Finish(true);
}
filterMenu->recolorFilter(useFilter-1);
filterMenu->Finish(true);
return;
}
void GameStateDeckViewer::loadIndexes(){
@@ -102,6 +93,7 @@ void GameStateDeckViewer::switchDisplay(){
}else{
displayed_deck = myCollection;
}
source->swapSrc();
updateFilters();
loadIndexes();
}
@@ -212,8 +204,8 @@ void GameStateDeckViewer::End()
}
SAFE_DELETE(pricelist);
SAFE_DELETE(playerdata);
SAFE_DELETE(filterDeck);
SAFE_DELETE(filterCollection);
SAFE_DELETE(filterMenu);
SAFE_DELETE(source);
}
@@ -331,13 +323,8 @@ void GameStateDeckViewer::Update(float dt)
break;
case JGE_BTN_CTRL :
mStage = STAGE_FILTERS;
if (displayed_deck == myDeck) {
if (!filterDeck) rebuildFilters();
filterDeck->Entering(JGE_BTN_NONE);
} else if(displayed_deck == myCollection) {
if (!filterCollection) rebuildFilters();
filterCollection->Entering(JGE_BTN_NONE);
}
rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
case JGE_BTN_PREV :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
@@ -418,43 +405,22 @@ void GameStateDeckViewer::Update(float dt)
menu->Update(dt);
else if(mStage == STAGE_FILTERS){
JButton key = mEngine->ReadButton();
if (displayed_deck == myDeck) {
if (filterDeck) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterDeck->Finish(true);
filterDeck->Update(dt);
loadIndexes();
return;
}
if (!filterDeck->isFinished()) {
filterDeck->CheckUserInput(key);
filterDeck->Update(dt);
} else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
if (filterMenu) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterMenu->Finish(true);
filterMenu->Update(dt);
loadIndexes();
return;
}
} else {
if (filterCollection) {
if (key == JGE_BTN_CTRL) {
useFilter = 0;
filterCollection->Finish(true);
filterCollection->Update(dt);
updateFilters();
loadIndexes();
return;
}
if (!filterCollection->isFinished()) {
filterCollection->CheckUserInput(key);
filterCollection->Update(dt);
} else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
if (!filterMenu->isFinished()) {
filterMenu->CheckUserInput(key);
filterMenu->Update(dt);
}
else {
mStage = STAGE_WAITING;
updateFilters();
loadIndexes();
}
}
}
@@ -1365,13 +1331,8 @@ void GameStateDeckViewer::Render() {
}
if (subMenu) subMenu->Render();
if(displayed_deck == myDeck){
if(filterDeck && !filterDeck->isFinished())
filterDeck->Render();
}else{
if(filterCollection && !filterCollection->isFinished())
filterCollection->Render();
}
if(filterMenu && !filterMenu->isFinished())
filterMenu->Render();
if(options.keypadActive())
options.keypadRender();
@@ -1496,11 +1457,11 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
goa->giveAward();
}
options.save();
SAFE_DELETE(filterCollection);
SAFE_DELETE(myCollection);
myCollection = NEW DeckDataWrapper(playerdata->collection);
myCollection->Sort(WSrcCards::SORT_ALPHA);
displayed_deck = myCollection;
rebuildFilters();
loadIndexes();
mStage = STAGE_WELCOME;
break;
@@ -1537,14 +1498,9 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
mStage = STAGE_WAITING;
break;
case 22:
mStage = STAGE_FILTERS;
if(displayed_deck == myDeck){
if(!filterDeck) rebuildFilters();
filterDeck->Entering(JGE_BTN_NONE);
}else if(displayed_deck == myCollection){
if(!filterCollection) rebuildFilters();
filterCollection->Entering(JGE_BTN_NONE);
}
mStage = STAGE_FILTERS;
if(!filterMenu) rebuildFilters();
filterMenu->Entering(JGE_BTN_NONE);
break;
}
break;