some changes
change keyword "makecardt" alternative token creator to "create" keyword add lifeleech - gain life lost with target
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@@ -80,6 +80,18 @@ mana={3}{U}
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type=Instant
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[/card]
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[card]
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name=Blood Tyrant
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abilities=flying,trample
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auto=@each my upkeep:life:-1 opponent && life:-1 controller
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auto=@each my upkeep:counter(1/1,2)
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text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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mana={4}{U}{B}{R}
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type=Creature
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subtype=Vampire
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power=5
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toughness=5
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[/card]
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[card]
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name=Bruse Tarl, Boorish Herder
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#wagic don't support commander atm
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auto=name(double strike & lifelink) target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
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@@ -394,7 +406,7 @@ type=Sorcery
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[card]
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name=Mogg Infestation
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target=player
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then makecardt(Goblin:Creature Goblin:1/1:red)*2 )!
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 )!
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mana={3}{R}{R}
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type=Sorcery
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text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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@@ -711,7 +723,7 @@ type=Sorcery
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name=Tana, the Bloodsower
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abilities=trample
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#wagic don't support commander atm
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auto=@combatdamaged(player) from(this):makecardt(Saproling:Creature Saproling:1/1:green)*thatmuch
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auto=@combatdamaged(player) from(this):create(Saproling:Creature Saproling:1/1:green)*thatmuch
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text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.)
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mana={2}{R}{G}
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type=Legendary Creature
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