adjust enstack attackers
so we have small room for the phase wheel for touch enabled device
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@@ -124,7 +124,7 @@ void GuiPlay::BattleField::reset(float x, float y)
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void GuiPlay::BattleField::EnstackAttacker(CardView* card)
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{
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//card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
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card->x = x-4 + baseX;
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card->x = x + (CARD_WIDTH/2.5f) + baseX;
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if (attackers+1 < 8)
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x += CARD_WIDTH;
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else if (attackers+1 < 24)
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