test script for unearth - pass
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@@ -428,6 +428,8 @@ torture.txt
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tranquil_domain.txt
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tranquil_domain.txt
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twitch.txt
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twitch.txt
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underworld_dreams.txt
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underworld_dreams.txt
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unearth1.txt
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unearth2.txt
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unstable_mutation.txt
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unstable_mutation.txt
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unstable_mutation2.txt
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unstable_mutation2.txt
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unwilling_recruit.txt
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unwilling_recruit.txt
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@@ -0,0 +1,29 @@
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#Testing Unearth - text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield.
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#It gains haste. Exile it at the beginning of the next end step or if it would
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#leave the battlefield. Unearth only as a sorcery.)
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#test1- testing if it works.
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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inplay:Dregscape Zombie,129754
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[PLAYER2]
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inplay:Grizzly Bears
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[DO]
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next
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next
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Dregscape Zombie
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next
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Grizzly Bears
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next
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next
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next
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129754
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Dregscape Zombie
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[ASSERT]
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SECONDMAIN
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[PLAYER1]
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inplay:Dregscape Zombie Unearthed,129754
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[PLAYER2]
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graveyard:Grizzly Bears
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life:20
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[END]
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@@ -0,0 +1,30 @@
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#Testing Unearth - text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield.
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#It gains haste. Exile it at the beginning of the next end step or if it would
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#leave the battlefield. Unearth only as a sorcery.)
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#test2- testing if it only works as a sorcery, by playing the ability other than main phase.
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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inplay:Dregscape Zombie,129754
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[PLAYER2]
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inplay:Grizzly Bears
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[DO]
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next
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next
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Dregscape Zombie
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next
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Grizzly Bears
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next
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next
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129754
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Dregscape Zombie
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next
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[ASSERT]
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SECONDMAIN
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[PLAYER1]
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graveyard:Dregscape Zombie
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inplay:129754
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[PLAYER2]
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graveyard:Grizzly Bears
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life:20
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[END]
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