Bug Fixes on primitives, change in ADAPT macros
Modified _ADAPT_ macros to make it clearer Trusty Retriever Howl of the Hunt Urza, Lord High Artificer Puncturing Blow Surge Engine Temporal Machinations Triumph of Gerrard Burning Fields Dragonlord Atarka Cartouche of Strength Tortured Existence Search the Premises Ordeal of Nylea Ebondeath, Dracolich Kraken of the Straits Cleansing
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@@ -70,7 +70,7 @@
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#AUTO_DEFINE _SECOND_DRAW_ @drawof(player) restriction{compare(pdrewcount)~equalto~2}:
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# Adapt
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#AUTO_DEFINE _ADAPT_($c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
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#AUTO_DEFINE _ADAPT_($c) name(Adapt $c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
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# Battalion
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#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:
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