Bug Fixes on primitives, change in ADAPT macros

Modified _ADAPT_ macros to make it clearer
Trusty Retriever
Howl of the Hunt
Urza, Lord High Artificer
Puncturing Blow
Surge Engine
Temporal Machinations
Triumph of Gerrard
Burning Fields
Dragonlord Atarka
Cartouche of Strength
Tortured Existence
Search the Premises
Ordeal of Nylea
Ebondeath, Dracolich
Kraken of the Straits
Cleansing
This commit is contained in:
Eduardo MG
2023-04-17 16:03:07 -06:00
parent 791733c9bf
commit b87be5837a
3 changed files with 50 additions and 48 deletions

View File

@@ -70,7 +70,7 @@
#AUTO_DEFINE _SECOND_DRAW_ @drawof(player) restriction{compare(pdrewcount)~equalto~2}:
# Adapt
#AUTO_DEFINE _ADAPT_($c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
#AUTO_DEFINE _ADAPT_($c) name(Adapt $c) this(counter{1/1}<1) transforms((,newability[counter(1/1.$c)])) forever
# Battalion
#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: