J0N4TH4N - please review the removal of Dehydration in MTGAbility.cpp
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@@ -1558,14 +1558,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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game->mLayers->stackLayer()->addDamage(card, target, damage);
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break;
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}
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case 129521: //Dehydratation
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// Don't understand why but target automatically untap when cast...
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{
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game->addObserver(NEW UntapBlocker(_id,card,card->target));
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break;
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}
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case 130369: // Soulblast
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{
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int damage = 0;
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