J :
* Use images for PSP buttons. * Um not tested. I don't have my PSP on me
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@@ -447,12 +447,12 @@ void OptionKey::Render() {
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{
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const KeyRep& rep = translateKey(from);
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if (rep.icon)
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renderer->RenderQuad(rep.icon, x + 2, y + 2);
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renderer->RenderQuad(rep.icon, x + 4, y + 2);
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else
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mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
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const KeyRep& rep2 = translateKey(to);
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if (rep2.icon)
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renderer->RenderQuad(rep2.icon, x + 2, y + 2);
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renderer->RenderQuad(rep2.icon, x + 4, y + 2);
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else
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mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
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}
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@@ -18,7 +18,8 @@ const KeyRep& translateKey(LocalKeySym key) {
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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}
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char* str = XKeysymToString(key);
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char* str = XKeysymToString(key);
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if (!str)
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{
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str = new char[11];
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@@ -29,6 +30,7 @@ const KeyRep& translateKey(LocalKeySym key) {
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return *k;
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}
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#else
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#ifdef WIN32
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const KeyRep& translateKey(LocalKeySym key) {
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{
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map<const LocalKeySym, KeyRep const*>::iterator res;
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@@ -36,15 +38,46 @@ const KeyRep& translateKey(LocalKeySym key) {
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return *(res->second);
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}
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// Here goes PSP button-to-image code :
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// k->icon = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "", RETRIEVE_NORMAL);
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char* str = new char[11];
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sprintf(str, "%d", key);
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KeyRep* k = new KeyRep(NULL, str);
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fattable[key] = k;
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return *k;
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}
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#else // PSP
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const KeyRep& translateKey(LocalKeySym key) {
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map<const LocalKeySym, KeyRep const*>::iterator res;
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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if (fattable.end() == fattable.find(PSP_CTRL_SELECT))
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{
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fattable[PSP_CTRL_SELECT] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)10*32, 0, 64, 32, "PSP_CTRL_SELECT", RETRIEVE_NORMAL), _("Select"));
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fattable[PSP_CTRL_START] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)8*32, 0, 64, 32, "PSP_CTRL_START", RETRIEVE_NORMAL), _("Start"));
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fattable[PSP_CTRL_UP] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)0*32, 0, 32, 32, "PSP_CTRL_UP", RETRIEVE_NORMAL), _("Up"));
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fattable[PSP_CTRL_RIGHT] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)3*32, 0, 32, 32, "PSP_CTRL_RIGHT", RETRIEVE_NORMAL), _("Right"));
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fattable[PSP_CTRL_DOWN] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)1*32, 0, 32, 32, "PSP_CTRL_DOWN", RETRIEVE_NORMAL), _("Down"));
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fattable[PSP_CTRL_LEFT] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)2*32, 0, 32, 32, "PSP_CTRL_LEFT", RETRIEVE_NORMAL), _("Left"));
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fattable[PSP_CTRL_LTRIGGER] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)14*32, 0, 64, 32, "PSP_CTRL_LTRIGGER", RETRIEVE_NORMAL), _("Left trigger"));
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fattable[PSP_CTRL_RTRIGGER] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)16*32, 0, 64, 32, "PSP_CTRL_RTRIGGER", RETRIEVE_NORMAL), _("Right trigger"));
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fattable[PSP_CTRL_TRIANGLE] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)5*32, 0, 32, 32, "PSP_CTRL_TRIANGLE", RETRIEVE_NORMAL), _("Triangle"));
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fattable[PSP_CTRL_CIRCLE] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_CIRCLE", RETRIEVE_NORMAL), _("Circle"));
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fattable[PSP_CTRL_CROSS] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)7*32, 0, 32, 32, "PSP_CTRL_CROSS", RETRIEVE_NORMAL), _("Cross"));
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fattable[PSP_CTRL_SQUARE] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)6*32, 0, 32, 32, "PSP_CTRL_SQUARE", RETRIEVE_NORMAL), _("Square"));
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fattable[PSP_CTRL_HOLD] = new KeyRep(resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_HOLD", RETRIEVE_NORMAL), _("Hold"));
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for (map<const LocalKeySym, KeyRep const*>::iterator it = fattable.begin(); it != fattable.end(); ++it)
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if (it->second->icon) { it->second->icon->mWidth /= 2; it->second->icon->mHeight /= 2; }
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}
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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char* str = new char[11];
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sprintf(str, "%d", key);
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KeyRep* k = new KeyRep(NULL, str);
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fattable[key] = k;
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return *k;
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}
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#endif
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#endif
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const KeyRep& translateKey(JButton key) {
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