Finally got issue 777

I was wrong, the recursion was not due to weird call order of WGuiList and WGuiMenu at all. It was due to two different problems:
1) there is some code in WGuiMenu to handle keys previously held. I guess it's to be able to go through the options very quickly on PSP.
2) Each PSP generated keys stays held if the corresponding code for release is not called...

=> Each time we generate some PSP keys press from gesture in the core or in a frontend, we absolutely need to generate the release code corresponding or the core might think that some keys are still held ... That's precisely what was not done by the code handling swipe in filters =).
This commit is contained in:
Xawotihs
2012-01-09 23:35:50 +00:00
parent 8517a4c9e8
commit b4c33cb3e1
4 changed files with 69 additions and 68 deletions

View File

@@ -133,6 +133,7 @@ void WagicCore::timerEvent( QTimerEvent* )
m_engine->SetDelta((float)dt / 1000.0f);
m_engine->Update((float)dt / 1000.0f);
done();
update();
}

View File

@@ -1,67 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="Wagic">
<project name="Wagic" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked in in Version
Control Systems. -->
<property file="local.properties" />
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<loadproperties srcFile="local.properties" />
<!-- The build.properties file can be created by you and is never touched
by the 'android' tool. This is the place to change some of the default property values
used by the Ant rules.
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
application.package
the name of your application package as defined in the manifest. Used by the
'uninstall' rule.
source.dir
the name of the source directory. Default is 'src'.
The name of the source directory. Default is 'src'.
out.dir
the name of the output directory. Default is 'bin'.
The name of the output directory. Default is 'bin'.
Properties related to the SDK location or the project target should be updated
using the 'android' tool with the 'update' action.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
This file is an integral part of the build system for your application and
should be checked in in Version Control Systems.
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="build.properties" />
<property file="ant.properties" />
<!-- The default.properties file is created and updated by the 'android' tool, as well
as ADT.
This file is an integral part of the build system for your application and
should be checked in in Version Control Systems. -->
<property file="default.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
<!-- Custom Android task to deal with the project target, and import the proper rules.
This requires ant 1.6.0 or above. -->
<path id="android.antlibs">
<pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
<pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
<pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
<pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
<pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
</path>
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
<taskdef name="setup"
classname="com.android.ant.SetupTask"
classpathref="android.antlibs" />
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- Execute the Android Setup task that will setup some properties specific to the target,
and import the build rules files.
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
unless="sdk.dir"
/>
The rules file is imported from
<SDK>/platforms/<target_platform>/templates/android_rules.xml
To customize some build steps for your project:
- copy the content of the main node <project> from android_rules.xml
- paste it in this build.xml below the <setup /> task.
- disable the import by changing the setup task below to <setup import="false" />
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<!--
<target name="-pre-build">
</target>
<target name="-pre-compile">
</target>
This will ensure that the properties are setup correctly but that your customized
build steps are used.
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<setup />
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@@ -137,7 +137,10 @@ Rectangle {
}
onPressAndHold: {
wagic.doMenu()
if(Math.abs(lastX-mouse.x)<50 && Math.abs(lastY-mouse.y)<50)
{
wagic.doMenu()
}
}
}
function resize(){

View File

@@ -810,28 +810,7 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
void GameStateShop::OnScroll(int inXVelocity, int inYVelocity)
{
if (mStage == STAGE_ASK_ABOUT)
{
bool flickHorizontal = (abs(inXVelocity) > abs(inYVelocity));
if (flickHorizontal)
{
bool flickRight = inXVelocity > 0 ? true : false;
if (flickRight)
mEngine->HoldKey_NoRepeat(JGE_BTN_RIGHT);
else
mEngine->HoldKey_NoRepeat(JGE_BTN_LEFT);
}
else
{
bool flickUp = inYVelocity < 0 ? true : false;
if (flickUp)
mEngine->HoldKey_NoRepeat(JGE_BTN_UP);
else
mEngine->HoldKey_NoRepeat(JGE_BTN_DOWN);
}
}
else if (abs(inXVelocity) > 200)
if (abs(inXVelocity) > 200)
{
bool flickRight = (inXVelocity >= 0);
if (flickRight)