New macros and token substitutions

Bug fixes
abilities simplification
Disciples of the Inferno
Blade of the Bloodchief
Grenzo, Havoc Raiser
Belligerent Brontodon
Weight Advantage
Liliana, Death Mage
Garruk's Warsteed
Ashiok's Forerunner
Liliana, Death Mage
This commit is contained in:
Eduardo MG
2024-07-27 17:23:07 -06:00
parent 7d5e2379be
commit b4afc3f3e1
4 changed files with 193 additions and 181 deletions

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@@ -42,6 +42,9 @@
# Heroic # Heroic
#AUTO_DEFINE _HEROIC_ @targeted(this) from(*[instant;sorcery;aura]|myCastingzone): #AUTO_DEFINE _HEROIC_ @targeted(this) from(*[instant;sorcery;aura]|myCastingzone):
# Valiant
#AUTO_DEFINE _VALIANT_ @targeted(this) from(*|myCastingzone,myBattlefield) turnlimited:
# Rally # Rally
#AUTO_DEFINE _RALLY_ @movedTo(other ally|myBattlefield): #AUTO_DEFINE _RALLY_ @movedTo(other ally|myBattlefield):
@@ -107,7 +110,7 @@
# Echo, not implemented # Echo, not implemented
#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice #AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
# Threshold, not implemented # Threshold
#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then #AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
# Splice onto Arcane, not implemented # Splice onto Arcane, not implemented
@@ -189,7 +192,10 @@
#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery #AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
# Exile the top card of your library. you may play it this turn. # Exile the top card of your library. you may play it this turn.
#AUTO_DEFINE __PLAY_TOP_FROM_EXILE__ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) #AUTO_DEFINE _EXILETOP_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
# Exile the top card of your library. Until the end of your next turn, you may play that card.
#AUTO_DEFINE _EXILEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)
# Ward # Ward
#AUTO_DEFINE _WARD1_ @targeted(this) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot #AUTO_DEFINE _WARD1_ @targeted(this) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot
@@ -225,6 +231,9 @@
# Suspect it (It has menace and can't block.) # Suspect it (It has menace and can't block.)
#AUTO_DEFINE _SUSPECT_IT_ name(Suspect it) transforms((,menace,cantblock,newability[becomes(suspect) forever])) forever #AUTO_DEFINE _SUSPECT_IT_ name(Suspect it) transforms((,menace,cantblock,newability[becomes(suspect) forever])) forever
# Finality counter, if it would die, it's exiled instead
#AUTO_DEFINE _FINALITY_COUNTER_ and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller #AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller
# Angel Token # Angel Token
@@ -233,6 +242,9 @@
# Beast Token # Beast Token
#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green) #AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
# Citizen Token
#AUTO_DEFINE _CITIZENTOKEN_ create(citizen:creature citizen:1/1:green:white)
# Detective Token # Detective Token
#AUTO_DEFINE _DETECTIVETOKEN_ create(detective:creature detective:2/2:white:blue) #AUTO_DEFINE _DETECTIVETOKEN_ create(detective:creature detective:2/2:white:blue)
@@ -248,6 +260,9 @@
# Elephant Token # Elephant Token
#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green) #AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
# Fish Token
#AUTO_DEFINE _FISHTOKEN_ create(fish:creature fish:1/1:blue)
# Goblin Token # Goblin Token
#AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red) #AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red)
@@ -278,6 +293,9 @@
# Spirit Token # Spirit Token
#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying) #AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
# Squirrel Token
#AUTO_DEFINE _SQUIRRELTOKEN_ create(Squirrel:Creature Squirrel:1/1:green)
# Thopter Token # Thopter Token
#AUTO_DEFINE _THOPTERTOKEN_ create(Thopter:Artifact Creature Thopter:1/1:flying) #AUTO_DEFINE _THOPTERTOKEN_ create(Thopter:Artifact Creature Thopter:1/1:flying)

View File

@@ -310,7 +310,7 @@ type=Instant
[card] [card]
name=Access Tunnel name=Access Tunnel
auto={T}:add{C} auto={T}:add{C}
auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,unblockable)) ueot
text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn. text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
type=Land type=Land
[/card] [/card]
@@ -1272,8 +1272,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ajani's Aid name=Ajani's Aid
auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mylibrary) auto=may name(Search library or graveyard) moveto(ownerHand) target(Ajani^ Valiant Protector|myLibrary,myGraveyard)
auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mygraveyard)
auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot
text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
mana={2}{G}{W} mana={2}{G}{W}
@@ -1838,7 +1837,7 @@ type=Enchantment
[card] [card]
name=Alora, Merry Thief name=Alora, Merry Thief
abilities=backgroundpartner abilities=backgroundpartner
auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,newability[unblockable],newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,unblockable,newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot
text=Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. -- Choose a Background (You can have a Background as a second commander.) text=Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. -- Choose a Background (You can have a Background as a second commander.)
mana={2}{U} mana={2}{U}
type=Legendary Creature type=Legendary Creature
@@ -2693,8 +2692,8 @@ toughness=7
[card] [card]
name=Angel's Grace name=Angel's Grace
abilities=split second abilities=split second
auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],newability[cantlose])) ueot auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],cantlose)) ueot
auto=all(*|opponentbattlefield) transforms((,newability[cantwin])) ueot auto=all(*|opponentbattlefield) transforms((,cantwin)) ueot
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
mana={W} mana={W}
type=Instant type=Instant
@@ -5120,7 +5119,8 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Ashiok's Forerunner name=Ashiok's Forerunner
auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) && shuffle abilities=flash
auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard)
text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{B} mana={3}{U}{B}
type=Creature type=Creature
@@ -7624,8 +7624,7 @@ toughness=3
name=Basri's Aegis name=Basri's Aegis
target=<upto:2>creature target=<upto:2>creature
auto=counter(1/1) auto=counter(1/1)
auto=choice name(Search Library) may moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary) && shuffle auto=may name(Search library or graveyard) moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary,myGraveyard)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Basri^ Devoted Paladin|myGraveyard)
text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W} mana={2}{W}{W}
type=Sorcery type=Sorcery
@@ -8332,6 +8331,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Belligerent Brontodon name=Belligerent Brontodon
auto=lord(creature|myBattlefield) combattoughness
text=Each creature you control assigns combat damage equal to its toughness rather than its power. text=Each creature you control assigns combat damage equal to its toughness rather than its power.
mana={5}{G}{W} mana={5}{G}{W}
type=Creature type=Creature
@@ -8997,7 +8997,7 @@ toughness=4
[card] [card]
name=Biolume Serpent name=Biolume Serpent
backside=Biolume Egg backside=Biolume Egg
auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,unblockable)) ueot
text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg
color=blue color=blue
type=Creature type=Creature
@@ -10584,7 +10584,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Bloodmist Infiltrator name=Bloodmist Infiltrator
auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],newability[unblockable])) ueot auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],unblockable)) ueot
text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -13814,7 +13814,7 @@ type=Sorcery
name=Cabaretti Charm name=Cabaretti Charm
auto=choice damage:type:creature:myBattlefield target(creature,planeswalker) auto=choice damage:type:creature:myBattlefield target(creature,planeswalker)
auto=choice all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample auto=choice all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample
auto=choice create(citizen:creature citizen:1/1:green,white)*2 auto=choice _CITIZENTOKEN_*2
text=Choose one - -- - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Creatures you control get +1/+1 and gain trample until end of turn. -- - Create two 1/1 green and white Citizen creature tokens. text=Choose one - -- - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Creatures you control get +1/+1 and gain trample until end of turn. -- - Create two 1/1 green and white Citizen creature tokens.
mana={R}{G}{W} mana={R}{G}{W}
type=Instant type=Instant
@@ -14000,8 +14000,8 @@ toughness=5
[/card] [/card]
[card] [card]
name=Caldaia Guardian name=Caldaia Guardian
auto=_DIES_name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2 auto=_DIES_name(Create Citizen) _CITIZENTOKEN_*2
auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2 auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) _CITIZENTOKEN_*2
other={2}{G}:name(Blitz) other={2}{G}:name(Blitz)
auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery
text=Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. -- Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) text=Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. -- Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
@@ -16227,8 +16227,7 @@ toughness=2
[card] [card]
name=Chandra's Firemaw name=Chandra's Firemaw
abilities=haste abilities=haste
auto=choice name(Search Library) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary) && shuffle auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary,myGraveyard)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myGraveyard)
text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{R}{R} mana={3}{R}{R}
type=Creature type=Creature
@@ -16260,6 +16259,7 @@ toughness=2
name=Chandra's Outburst name=Chandra's Outburst
target=player,planeswalker. target=player,planeswalker.
auto=damage:4 auto=damage:4
auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Bold Pyromancer|myLibrary,myGraveyard)
text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{R}{R} mana={3}{R}{R}
type=Sorcery type=Sorcery
@@ -16511,7 +16511,7 @@ toughness=4
name=Charforger name=Charforger
auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red) auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red)
auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):counter(0/0,1,oil) auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):counter(0/0,1,oil)
auto={C(0/0,-3,oil)}:__PLAY_TOP_FROM_EXILE__ auto={C(0/0,-3,oil)}:_EXILETOP_
text=When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. -- Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn. text=When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. -- Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
mana={1}{B}{R} mana={1}{B}{R}
type=Creature type=Creature
@@ -16747,7 +16747,7 @@ toughness=3
[card] [card]
name=Chatterstorm name=Chatterstorm
abilities=storm abilities=storm
auto=token(Squirrel,Creature Squirrel,1/1,green) auto=_SQUIRRELTOKEN_
text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={1}{G} mana={1}{G}
type=Sorcery type=Sorcery
@@ -16790,7 +16790,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Cherished Hatchling name=Cherished Hatchling
auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[asflash])) ueot auto=_DIES_all(dinosaur|mycastingzone) transforms((,asflash)) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
@@ -17031,9 +17031,9 @@ toughness=3
[/card] [/card]
[card] [card]
name=Chittering Doom name=Chittering Doom
auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green) auto=@dierolled(*|battlefield) result(4) from(controller):_SQUIRRELTOKEN_
auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green) auto=@dierolled(*|battlefield) result(5) from(controller):_SQUIRRELTOKEN_
auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green) auto=@dierolled(*|battlefield) result(6) from(controller):_SQUIRRELTOKEN_
text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
mana={3}{G} mana={3}{G}
type=Enchantment type=Enchantment
@@ -17086,7 +17086,7 @@ toughness=2
name=Chitterspitter name=Chitterspitter
auto=@each my upkeep:may name(Sacrifice token) notATarget(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this) auto=@each my upkeep:may name(Sacrifice token) notATarget(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this)
auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1 auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1
auto={G}{T}:name(Create Squirrel) token(Squirrel,Creature Squirrel,1/1,green) auto={G}{T}:name(Create Squirrel) _SQUIRRELTOKEN_
text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token. text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token.
mana={2}{G} mana={2}{G}
type=Artifact type=Artifact
@@ -18266,7 +18266,7 @@ name=Cloudsteel Kirin
abilities=flying abilities=flying
auto={5}:reconfigure auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery) auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,flying,newability[cantlose])) auto=teach(creature) transforms((,flying,cantlose))
text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{W} mana={2}{W}
type=Artifact Creature type=Artifact Creature
@@ -19495,7 +19495,7 @@ type=Enchantment
name=Connive // Concoct name=Connive // Concoct
other={3}{U}{B} name(Concoct) other={3}{U}{B} name(Concoct)
aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(creature|mygraveyard) moveto(myBattlefield) && surveil afterrevealedend revealend auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[target(creature|mygraveyard) moveTo(battlefield)])) oneshot afterrevealedend revealend
auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2]) auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2])
text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield. text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield.
mana={2}{UB}{UB} mana={2}{UB}{UB}
@@ -19559,7 +19559,7 @@ type=Land
[card] [card]
name=Consider name=Consider
aicode=activate draw:1 controller aicode=activate draw:1 controller
auto=name(Look top card) reveal:1 optionone name(Put in graveyard) target(<upto:1>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend auto=name(Look top card) reveal:psurveiloffsetplus1plusend optionone name(Put in graveyard) target(<upto:psurveiloffsetplus1plusend>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
text=Look at the top card of your library. You may put that card into your graveyard. -- Draw a card. text=Look at the top card of your library. You may put that card into your graveyard. -- Draw a card.
mana={U} mana={U}
type=Instant type=Instant
@@ -20182,7 +20182,7 @@ name=Corrupted Shapeshifter
abilities=devoid abilities=devoid
auto=choice name(3/3 with flying) transforms((,flying,setpower=3,settoughness=3)) forever auto=choice name(3/3 with flying) transforms((,flying,setpower=3,settoughness=3)) forever
auto=choice name(2/5 with vigilance) transforms((,vigilance,setpower=2,settoughness=5)) forever auto=choice name(2/5 with vigilance) transforms((,vigilance,setpower=2,settoughness=5)) forever
auto=choice name(0/12 with defender) transforms((,newability[defender],setpower=0,settoughness=12)) forever auto=choice name(0/12 with defender) transforms((,defender,setpower=0,settoughness=12)) forever
text=Devoid (This card has no color.) -- As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender. text=Devoid (This card has no color.) -- As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -20211,7 +20211,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Corsairs of Umbar name=Corsairs of Umbar
auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,newability[unblockable])) ueot auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,unblockable)) ueot
auto=@combatdamaged(player) from(this):name(Amass orcs 3) ability$!name(Amass orcs 3) _AMASSORC3_!$ controller auto=@combatdamaged(player) from(this):name(Amass orcs 3) ability$!name(Amass orcs 3) _AMASSORC3_!$ controller
text={2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -- Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) text={2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -- Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
mana={3}{U} mana={3}{U}
@@ -20395,7 +20395,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Courier's Briefcase name=Courier's Briefcase
auto=create(citizen:creature citizen:1/1:green:white) auto=_CITIZENTOKEN_
auto={T}{S}:Add{W} auto={T}{S}:Add{W}
auto={T}{S}:Add{U} auto={T}{S}:Add{U}
auto={T}{S}:Add{B} auto={T}{S}:Add{B}
@@ -20826,7 +20826,10 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Crashing Tide name=Crashing Tide
auto=if type(*[merfolk]|mybattlefield)~morethan~0 then asflash abilities=asflash
other={2}{U}
otherrestriction=type(merfolk|mybattlefield)~morethan~0
restriction=can play sorcery
target=creature target=creature
auto=moveTo(ownerhand) auto=moveTo(ownerhand)
auto=draw:1 controller auto=draw:1 controller
@@ -22749,7 +22752,7 @@ toughness=1
[card] [card]
name=Darling of the Masses name=Darling of the Masses
auto=lord(other citizen|myBattlefield) 1/0 auto=lord(other citizen|myBattlefield) 1/0
auto=_ATTACKING_create(citizen:creature citizen:1/1:green:white) auto=_ATTACKING__CITIZENTOKEN_
text=Other Citizens you control get +1/+0. -- Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. text=Other Citizens you control get +1/+0. -- Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
mana={2}{G}{W} mana={2}{G}{W}
type=Creature type=Creature
@@ -23826,7 +23829,7 @@ type=Instant
[card] [card]
name=Deekah, Fractal Theorist name=Deekah, Fractal Theorist
auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot
auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,newability[unblockable])) ueot auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,unblockable)) ueot
text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn. text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn.
mana={4}{U} mana={4}{U}
type=Legendary Creature type=Legendary Creature
@@ -23849,7 +23852,7 @@ name=Deep Forest Hermit
auto=counter(0/0,3,Time) auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time) auto=@each my upkeep:counter(0/0,-1,Time)
auto=this(counter{0/0.1.Time}<=0) sacrifice auto=this(counter{0/0.1.Time}<=0) sacrifice
auto=token(Squirrel,creature squirrel, 1/1,green)*4 auto=_SQUIRRELTOKEN_*4
auto=lord(creature[squirrel]|myBattlefield) 1/1 auto=lord(creature[squirrel]|myBattlefield) 1/1
text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
mana={3}{G}{G} mana={3}{G}{G}
@@ -24696,7 +24699,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Desecrated Tomb name=Desecrated Tomb
auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying) auto=@movedto(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -25827,6 +25830,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Disciples of the Inferno name=Disciples of the Inferno
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@damaged(*[creature;planeswalker;battle]|battlefield) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2 auto=@damaged(*[creature;planeswalker;battle]|battlefield) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
auto=@damagefoeof(player) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2 auto=@damagefoeof(player) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
@@ -25868,7 +25872,7 @@ abilities=flash
other={3}{U}{B} name(Dispersal) other={3}{U}{B} name(Dispersal)
restriction=can play sorcery restriction=can play sorcery
aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot
auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed draw:1 controller && surveil afterrevealedend revealend auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1])) oneshot afterrevealedend revealend
auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent
auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent
text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
@@ -27515,7 +27519,7 @@ toughness=6
[card] [card]
name=Dreadlight Monstrosity name=Dreadlight Monstrosity
auto=_WARD2_ auto=_WARD2_
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,unblockable)) ueot
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
mana={4}{U}{U} mana={4}{U}{U}
type=Creature type=Creature
@@ -27850,7 +27854,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Drey Keeper name=Drey Keeper
auto=token(Squirrel,Creature Squirrel,1/1,green)*2 auto=_SQUIRRELTOKEN_*2
auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot
text=When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. text=When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
mana={3}{B}{G} mana={3}{B}{G}
@@ -28063,7 +28067,7 @@ type=Enchantment
[card] [card]
name=Drownyard Amalgam name=Drownyard Amalgam
auto=name(Target player mills 3 cards) target(player) deplete:3 auto=name(Target player mills 3 cards) target(player) deplete:3
auto={2}{U}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot auto={2}{U}:name(Becomes unblockable) transforms((,unblockable)) ueot
text=When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn. text=When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn.
mana={4}{U} mana={4}{U}
type=Creature type=Creature
@@ -30194,7 +30198,7 @@ subtype=Saga
[/card] [/card]
[card] [card]
name=Elspeth's Devotee name=Elspeth's Devotee
auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) && shuffle auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard)
text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -30564,7 +30568,7 @@ toughness=4
[card] [card]
name=Emergence Zone name=Emergence Zone
auto={T}:Add{C} auto={T}:Add{C}
auto={1}{T}{S}:all(*|mycastingzone) transforms((,newability[asflash])) ueot auto={1}{T}{S}:all(*|mycastingzone) transforms((,asflash)) ueot
text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
type=Land type=Land
[/card] [/card]
@@ -32920,7 +32924,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Exhibition Magician name=Exhibition Magician
auto=choice create(citizen:creature citizen:1/1:green:white) auto=choice _CITIZENTOKEN_
auto=choice token(Treasure) auto=choice token(Treasure)
text=When Exhibition Magician enters the battlefield, choose one -- Create a 1/1 green and white Citizen creature token. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") text=When Exhibition Magician enters the battlefield, choose one -- Create a 1/1 green and white Citizen creature token. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{R} mana={2}{R}
@@ -33987,7 +33991,7 @@ toughness=3
name=Faldorn, Dread Wolf Herald name=Faldorn, Dread Wolf Herald
auto=@movedTo(*|mystack) from(exile):_WOLFTOKEN_ auto=@movedTo(*|mystack) from(exile):_WOLFTOKEN_
auto=@movedTo(land|myBattlefield) from(exile):_WOLFTOKEN_ auto=@movedTo(land|myBattlefield) from(exile):_WOLFTOKEN_
auto={1}{T}{D(*|myhand)}:__PLAY_TOP_FROM_EXILE__ auto={1}{T}{D(*|myhand)}:_EXILETOP_
text=Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. -- {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. text=Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. -- {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G} mana={1}{R}{G}
type=Legendary Creature type=Legendary Creature
@@ -38170,7 +38174,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=From the Rubble name=From the Rubble
auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])))! forever])) chooseend auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_ ])) chooseend
text=As From the Rubble enters the battlefield, choose a creature type. -- At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) text=As From the Rubble enters the battlefield, choose a creature type. -- At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
mana={4}{W}{W} mana={4}{W}{W}
type=Enchantment type=Enchantment
@@ -38628,7 +38632,7 @@ type=Land
[card] [card]
name=Futurist Operative name=Futurist Operative
auto={2}{U}:untap auto={2}{U}:untap
auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,newability[unblockable])) auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,unblockable))
text=As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. -- {2}{U}: Untap Futurist Operative. text=As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. -- {2}{U}: Untap Futurist Operative.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -39273,8 +39277,7 @@ type=Enchantment
[card] [card]
name=Garruk's Warsteed name=Garruk's Warsteed
abilities=vigilance abilities=vigilance
auto=choice name(Search Library) may moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary) && shuffle auto=may name(Search library or graveyard) moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary,myGraveyard)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Garruk^ Savage Herald|myGraveyard)
text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -40371,7 +40374,7 @@ toughness=4
[card] [card]
name=Gideon's Battle Cry name=Gideon's Battle Cry
auto=all(creature|myBattlefield) counter(1/1) auto=all(creature|myBattlefield) counter(1/1)
auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(ownerHand) auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ the Oathsworn|myLibrary,myGraveyard)
text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W} mana={2}{W}{W}
type=Sorcery type=Sorcery
@@ -40405,7 +40408,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Gideon's Resolve name=Gideon's Resolve
auto=may moveto(ownerHand) target(Gideon^ Martial Paragon|mylibrary) auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ Martial Paragon|myLibrary,myGraveyard)
auto=lord(creature|mybattlefield) 1/1 auto=lord(creature|mybattlefield) 1/1
text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1. text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1.
mana={4}{W} mana={4}{W}
@@ -43384,7 +43387,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Grand Crescendo name=Grand Crescendo
auto=create(Citizen:creature Citizen:1/1:green:white)*X auto=_CITIZENTOKEN_*X
auto=all(creature|myBattlefield) indestructible auto=all(creature|myBattlefield) indestructible
text=Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. text=Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
mana={X}{W}{W} mana={X}{W}{W}
@@ -44001,10 +44004,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Grenzo, Havoc Raiser name=Grenzo, Havoc Raiser
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! _ choice name(Goad your creature) target(creature|myBattlefield) _GOAD_!$ controller
auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )!
text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
mana={R}{R} mana={R}{R}
type=Legendary Creature type=Legendary Creature
@@ -44886,7 +44887,7 @@ type=Enchantment
[card] [card]
name=Guild Thief name=Guild Thief
auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1) auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1)
auto={3}{U}:name(Cunning Action) transforms((,newability[unblockable])) ueot auto={3}{U}:name(Cunning Action) transforms((,unblockable)) ueot
text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn. text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -45608,7 +45609,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Halo Fountain name=Halo Fountain
auto={W}{T}{Q(creature[tapped]|mybattlefield)}:create(citizen:creature citizen:1/1:green:white) auto={W}{T}{Q(creature[tapped]|mybattlefield)}:_CITIZENTOKEN_
auto={W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:draw:1 auto={W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:draw:1
auto={W}{W}{W}{W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:wingame auto={W}{W}{W}{W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:wingame
text={W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. -- {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. -- {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. text={W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. -- {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. -- {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
@@ -45980,7 +45981,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Harbinger of the Tides name=Harbinger of the Tides
abilities=flash abilities=asflash
other={2}{U}{U} name(Cast with flash) other={2}{U}{U} name(Cast with flash)
restriction=can play creature restriction=can play creature
auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(ownerhand) auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(ownerhand)
@@ -46247,7 +46248,7 @@ auto=if paid(alternative) then if type(*|mygraveyard)~morethan~2 then choice nam
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~3 then choice name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Harvest Pyre:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~3 then choice name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Harvest Pyre:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~4 then choice name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Harvest Pyre:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~4 then choice name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Harvest Pyre:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~5 then choice name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Harvest Pyre:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~5 then choice name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Harvest Pyre:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~6 then choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then _THRESHOLD_ choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~7 then choice name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Harvest Pyre:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~7 then choice name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Harvest Pyre:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~8 then choice name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Harvest Pyre:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~8 then choice name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Harvest Pyre:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~9 then choice name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Harvest Pyre:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(alternative) then if type(*|mygraveyard)~morethan~9 then choice name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Harvest Pyre:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -46897,7 +46898,7 @@ subtype=Equipment
[card] [card]
name=Hedron Detonator name=Hedron Detonator
auto=@movedTo(artifact|myBattlefield):damage:1 target(opponent) auto=@movedTo(artifact|myBattlefield):damage:1 target(opponent)
auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:__PLAY_TOP_FROM_EXILE__ auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:_EXILETOP_
text=Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -- {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. text=Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -- {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -48519,7 +48520,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Hooded Horror name=Hooded Horror
auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,newability[unblockable])) ueot auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,unblockable)) ueot
text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -53633,7 +53634,8 @@ toughness=2
[card] [card]
name=Jace's Ruse name=Jace's Ruse
target=<upto:2>creature target=<upto:2>creature
auto=moveTo(ownerHand) and!(moveto(ownerHand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))! auto=moveTo(ownerHand)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Jace^ Arcane Strategist|myLibrary,myGraveyard)
text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Sorcery type=Sorcery
@@ -54905,7 +54907,7 @@ toughness=2
name=Kagha, Shadow Archdruid name=Kagha, Shadow Archdruid
auto=_ATTACKING_name(Gains deathtouch) transforms((,deathtouch,newability[deplete:2 controller])) ueot auto=_ATTACKING_name(Gains deathtouch) transforms((,deathtouch,newability[deplete:2 controller])) ueot
auto=@movedto(*|mygraveyard) from(mylibrary):name(Milled card) all(trigger[to]) transforms((,newability[counter(0/0.1.KaghaMilled)],newability[@each my endofturn:name(Effect ends) removeallcounters(0/0.1.KaghaMilled)])) ueot auto=@movedto(*|mygraveyard) from(mylibrary):name(Milled card) all(trigger[to]) transforms((,newability[counter(0/0.1.KaghaMilled)],newability[@each my endofturn:name(Effect ends) removeallcounters(0/0.1.KaghaMilled)])) ueot
auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1 auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1 myturnonly
text=Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) -- Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. text=Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) -- Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
mana={2}{B}{G} mana={2}{B}{G}
type=Legendary Creature type=Legendary Creature
@@ -57807,7 +57809,7 @@ toughness=7
[card] [card]
name=Krydle of Baldur's Gate name=Krydle of Baldur's Gate
auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && _SCRY1_ auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && _SCRY1_
auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,newability[unblockable])) ueot auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,unblockable)) ueot
text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
mana={U}{B} mana={U}{B}
type=Legendary Creature type=Legendary Creature
@@ -59473,7 +59475,7 @@ type=Enchantment
name=Liberating Combustion name=Liberating Combustion
target=creature target=creature
auto=damage:6 auto=damage:6
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary) && shuffle controller auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary)
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mygraveyard) auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mygraveyard)
text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={4}{R} mana={4}{R}
@@ -59689,7 +59691,7 @@ subtype=Saga
[card] [card]
name=Light 'Em Up name=Light 'Em Up
other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2) other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2)
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~1 otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~0
auto=if paid(alternative) then ability$!name(Copy Light 'Em Up) activate castcard(copied noevent named!:Light 'Em Up:!)!$ controller auto=if paid(alternative) then ability$!name(Copy Light 'Em Up) activate castcard(copied noevent named!:Light 'Em Up:!)!$ controller
target=creature,planeswalker target=creature,planeswalker
auto=damage:2 auto=damage:2
@@ -59878,7 +59880,7 @@ name=Lightning Surge
target=anytarget target=anytarget
flashback={5}{R}{R} flashback={5}{R}{R}
auto=if type(*|mygraveyard)~lessthan~7 then damage:4 auto=if type(*|mygraveyard)~lessthan~7 then damage:4
auto=if type(*|mygraveyard)~morethan~6 then damage:6 auto=_THRESHOLD_ damage:6
text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}{R} mana={3}{R}{R}
type=Sorcery type=Sorcery
@@ -60002,8 +60004,7 @@ type=Enchantment
name=Liliana's Scorn name=Liliana's Scorn
target=creature target=creature
auto=destroy auto=destroy
auto=choice name(Search Library) may moveto(ownerHand) target(Liliana^ Death Mage|myLibrary) && shuffle auto=may name(Search library or graveyard) moveto(ownerHand) target(Liliana^ Death Mage|myLibrary,myGraveyard)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Liliana^ Death Mage|myGraveyard)
text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{B}{B} mana={3}{B}{B}
type=Sorcery type=Sorcery
@@ -61823,7 +61824,7 @@ type=Artifact
name=Luxurious Libation name=Luxurious Libation
target=creature target=creature
auto=X/X auto=X/X
auto=create(Citizen:creature Citizen:1/1:green:white) auto=_CITIZENTOKEN_
text=Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. text=Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
mana={X}{G} mana={X}{G}
type=Instant type=Instant
@@ -64555,7 +64556,7 @@ toughness=4
[card] [card]
name=Meria, Scholar of Antiquity name=Meria, Scholar of Antiquity
auto={T(artifact[-token]|mybattlefield)}:add {g} auto={T(artifact[-token]|mybattlefield)}:add {g}
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:__PLAY_TOP_FROM_EXILE__ auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_EXILETOP_
text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G} mana={1}{R}{G}
type=Legendary Creature type=Legendary Creature
@@ -66495,7 +66496,7 @@ toughness=4
[card] [card]
name=Mocking Doppelganger name=Mocking Doppelganger
abilities=flash abilities=flash
auto=may name(Clone a creature) target(creature|opponentBattlefield) clone and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )! auto=may target(creature|opponentBattlefield) copy and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )!
text=Flash -- You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) text=Flash -- You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -69363,7 +69364,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Nested Shambler name=Nested Shambler
auto=_DIES_token(Squirrel,Creature Squirrel,1/1,green)*power and!( tap(noevent) )! auto=_DIES__SQUIRRELTOKEN_*power and!( tap(noevent) )!
text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
mana={B} mana={B}
type=Creature type=Creature
@@ -70167,8 +70168,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Nimble Trapfinder name=Nimble Trapfinder
auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,newability[unblockable])) ueot auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,unblockable)) ueot
auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,unblockable)) ueot
auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot
text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
mana={1}{U} mana={1}{U}
@@ -70230,7 +70231,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Nimrodel Watcher name=Nimrodel Watcher
auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],newability[unblockable])) ueot auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],unblockable)) ueot
text=Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. text=Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -70296,7 +70297,7 @@ subtype=Equipment
[card] [card]
name=Nira, Hellkite Duelist name=Nira, Hellkite Duelist
abilities=flash,flying,trample,haste abilities=flash,flying,trample,haste
auto=transforms((,newability[cantlose],newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot auto=transforms((,cantlose,newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot
text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
mana={W}{U}{B}{R}{G} mana={W}{U}{B}{R}{G}
type=Legendary Creature type=Legendary Creature
@@ -70626,9 +70627,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Notion Rain name=Notion Rain
#aicode=activate transforms((,newability[surveil],newability[draw:2 controller],newability[damage:2 controller])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && damage:2 controller])) oneshot afterrevealedend revealend
#auto=name(surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend2>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed damage:2 controller && draw:2 controller && surveil afterrevealedend revealend
auto=_SURVEIL2_ && draw:2 && damage:2 controller
text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
mana={1}{U}{B} mana={1}{U}{B}
type=Sorcery type=Sorcery
@@ -72825,7 +72824,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Oracle's Vault name=Oracle's Vault
auto={2}{T}{counter(0/0,1,brick)}:__PLAY_TOP_FROM_EXILE__ auto={2}{T}{counter(0/0,1,brick)}:_EXILETOP_
auto=this(counter{0/0.3.brick}) {T}:moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) auto=this(counter{0/0.3.brick}) {T}:moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
mana={4} mana={4}
@@ -73630,7 +73629,7 @@ type=Sorcery
name=Outpost Siege name=Outpost Siege
auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever
auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever
auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) __PLAY_TOP_FROM_EXILE__ auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) _EXILETOP_
auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(anytarget) auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(anytarget)
text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
mana={3}{R} mana={3}{R}
@@ -78256,7 +78255,7 @@ toughness=3
name=Professional Face-Breaker name=Professional Face-Breaker
abilities=menace abilities=menace
auto=@each my combatdamage restriction{opponentdamagedbycombat}:token(Treasure) auto=@each my combatdamage restriction{opponentdamagedbycombat}:token(Treasure)
auto={S(*[Treasure]|myBattlefield)}:__PLAY_TOP_FROM_EXILE__ auto={S(*[Treasure]|myBattlefield)}:_EXILETOP_
text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -- Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -- Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -78439,7 +78438,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Prosperous Partnership name=Prosperous Partnership
auto=create(citizen:creature citizen:1/1:green:white)*2 auto=_CITIZENTOKEN_*2
auto={T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:token(Treasure) auto={T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:token(Treasure)
text=When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. -- Tap three untapped creatures you control: Create a Treasure token. text=When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. -- Tap three untapped creatures you control: Create a Treasure token.
mana={1}{R}{W} mana={1}{R}{W}
@@ -80428,6 +80427,7 @@ toughness=6
name=Ral's Dispersal name=Ral's Dispersal
target=creature target=creature
auto=moveTo(ownerHand) auto=moveTo(ownerHand)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Ral^ Caller of Storms|myLibrary,myGraveyard)
text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Instant type=Instant
@@ -83770,7 +83770,7 @@ type=Enchantment
name=Rhythmic Water Vortex name=Rhythmic Water Vortex
target=<upto:2>creature target=<upto:2>creature
auto=moveTo(ownerhand) auto=moveTo(ownerhand)
auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard) && shuffle auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard)
text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Sorcery type=Sorcery
@@ -88155,7 +88155,7 @@ type=Sorcery
[card] [card]
name=Savage Summoning name=Savage Summoning
abilities=nofizzle abilities=nofizzle
auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,newability[asflash])) ueot auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,asflash)) ueot
auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot
text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
mana={G} mana={G}
@@ -88626,7 +88626,7 @@ type=Instant
name=Scepter of Celebration name=Scepter of Celebration
auto=teach(creature) 2/0 auto=teach(creature) 2/0
auto=teach(creature) trample auto=teach(creature) trample
auto=@damaged(player) from(mytgt):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*thatmuch auto=@damaged(player) from(mytgt):name(Create Citizen) _CITIZENTOKEN_*thatmuch
auto={3}:equip auto={3}:equip
text=Equipped creature gets +2/+0 and has trample. -- Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. -- Equip {3} text=Equipped creature gets +2/+0 and has trample. -- Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. -- Equip {3}
mana={2}{G} mana={2}{G}
@@ -89258,7 +89258,7 @@ toughness=3
[card] [card]
name=Scurry Oak name=Scurry Oak
auto=evolve auto=evolve
auto=@counteradded(1/1) from(this):may name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green) auto=@counteradded(1/1) from(this):may name(Create squirrel) _SQUIRRELTOKEN_
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -89468,11 +89468,11 @@ toughness=3
[/card] [/card]
[card] [card]
name=Seafloor Stalker name=Seafloor Stalker
auto={4}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~0} auto={4}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~0}
auto={3}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~1} auto={3}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~1}
auto={2}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~2} auto={2}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~2}
auto={1}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~3} auto={1}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~3}
auto={U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~4} auto={U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~4}
text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -90768,7 +90768,7 @@ type=Sorcery
name=Settle the Wilds name=Settle the Wilds
auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )! auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )!
text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
mana={1}{G}{G} mana={2}{G}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
@@ -91793,7 +91793,7 @@ name=Shilgengar, Sire of Famine
abilities=flying abilities=flying
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0} auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0} auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever)! auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types. text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
mana={3}{B}{B} mana={3}{B}{B}
type=Legendary Creature type=Legendary Creature
@@ -94811,7 +94811,7 @@ type=Instant
name=Slippery Scoundrel name=Slippery Scoundrel
auto=_ASCEND_ auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],hexproof)) auto=_CITY'S_BLESSING_ transforms((,unblockable,hexproof))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -96808,7 +96808,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Specimen Collector name=Specimen Collector
auto=token(Squirrel,Creature Squirrel,1/1,green) auto=_SQUIRRELTOKEN_
auto=name(Create crab) token(Crab) auto=name(Create crab) token(Crab)
auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield) auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield)
text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control. text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control.
@@ -98289,7 +98289,7 @@ color=green
[/card] [/card]
[card] [card]
name=Squirrel Sanctuary name=Squirrel Sanctuary
auto=token(Squirrel,Creature Squirrel,1/1,green) auto=_SQUIRRELTOKEN_
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand) auto=@movedto(graveyard) from(creature[-token]|myBattlefield):pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand)
text=When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand. text=When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
mana={G} mana={G}
@@ -99066,7 +99066,7 @@ toughness=2
[card] [card]
name=Stimulus Package name=Stimulus Package
auto=token(Treasure)*2 auto=token(Treasure)*2
auto={S(*[Treasure]|myBattlefield)}:create(citizen:creature citizen:1/1:green,white) auto={S(*[Treasure]|myBattlefield)}:_CITIZENTOKEN_
text=When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. text=When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
mana={2}{R}{G} mana={2}{R}{G}
type=Enchantment type=Enchantment
@@ -100541,7 +100541,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -100561,7 +100561,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -101024,7 +101024,7 @@ toughness=3
[card] [card]
name=Surge Engine name=Surge Engine
abilities=defender abilities=defender
auto={U}:transforms((,newability[-defender],newability[unblockable])) forever auto={U}:transforms((,newability[-defender],unblockable)) forever
auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever
auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever
text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
@@ -101551,7 +101551,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Sword Coast Sailor name=Sword Coast Sailor
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[unblockable])) auto=lord(creature[iscommander]|mybattlefield) transforms((,unblockable))
text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
mana={1}{U} mana={1}{U}
type=Legendary Enchantment type=Legendary Enchantment
@@ -101564,8 +101564,8 @@ restriction=can play creature
other={1}{U} name(Adventure) other={1}{U} name(Adventure)
auto=if paid(alternative) then may name(Return creature) name(Return creature) target(creature|battlefield) moveto(ownerhand) auto=if paid(alternative) then may name(Return creature) name(Return creature) target(creature|battlefield) moveto(ownerhand)
auto=if paid(alternative) then _ADVENTURE_ auto=if paid(alternative) then _ADVENTURE_
auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,newability[unblockable])) ueot auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,unblockable)) ueot
auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,newability[unblockable])) ueot auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,unblockable)) ueot
text=Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.) text=Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
mana={5}{U}{U} mana={5}{U}{U}
type=Creature type=Creature
@@ -102099,6 +102099,7 @@ toughness=2
name=Szat's Will name=Szat's Will
auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )!
auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! && ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
mana={4}{B} mana={4}{B}
type=Instant type=Instant
@@ -103356,8 +103357,7 @@ type=Enchantment
[card] [card]
name=Teferi's Wavecaster name=Teferi's Wavecaster
abilities=flash abilities=flash
auto=choice name(Search Library) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary) && shuffle auto=may name(Search library or graveyard) moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary,myGraveyard)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myGraveyard)
text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -103417,7 +103417,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Temmet, Vizier of Naktamun name=Temmet, Vizier of Naktamun
auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],newability[unblockable])) ueot auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],unblockable)) ueot
autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery
text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
mana={W}{U} mana={W}{U}
@@ -104061,7 +104061,7 @@ toughness=3
name=Tezzeret's Betrayal name=Tezzeret's Betrayal
target=creature target=creature
auto=destroy auto=destroy
auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary) && shuffle auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myGraveyard) auto=choice name(Search Graveyard) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myGraveyard)
text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{B} mana={3}{U}{B}
@@ -104418,9 +104418,9 @@ name=The Black Gate
auto=tap(noevent) auto=tap(noevent)
auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap
auto={T}:add{B} auto={T}:add{B}
auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,newability[unblockable])) ueot auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,unblockable)) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,newability[unblockable])) ueot auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,unblockable)) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,newability[unblockable])) ueot auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,unblockable)) ueot
text=As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. text=As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
type=Legendary Land type=Legendary Land
subtype=Gate subtype=Gate
@@ -105012,7 +105012,7 @@ subtype=Saga
[card] [card]
name=The Mightstone and Weakstone name=The Mightstone and Weakstone
auto=choice name(Draw 2 cards) draw:2 controller auto=choice name(Draw 2 cards) draw:2 controller
auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) transforms((,newability[-5/-5])) ueot auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) -5/-5 ueot
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}{C} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}{C}
text=When The Mightstone and Weakstone enters the battlefield, choose one -- Draw two cards. -- Target creature gets -5/-5 until end of turn. -- {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. -- (Melds with Urza, Lord Protector.) text=When The Mightstone and Weakstone enters the battlefield, choose one -- Draw two cards. -- Target creature gets -5/-5 until end of turn. -- {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. -- (Melds with Urza, Lord Protector.)
mana={5} mana={5}
@@ -107070,7 +107070,7 @@ auto=choice name(Exile opponent graveyard and create bears) ability$!name(Exile
auto=choice name(Exile your graveyard and create bears) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller auto=choice name(Exile your graveyard and create bears) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller
auto=choice name(Exile opponent graveyard and put counters) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=choice name(Exile opponent graveyard and put counters) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=choice name(Exile your graveyard and put counters) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=choice name(Exile your graveyard and put counters) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)!$ controller
auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and create bears) name(Search lands and create bears) token(Bear,Creature Bear,2/2,green)*2 auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and create bears) name(Search lands and create bears) token(Bear,Creature Bear,2/2,green)*2
auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and put counters) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and put counters) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and put counters) all(creature|mybattlefield) counter(1/1,2) auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and put counters) all(creature|mybattlefield) counter(1/1,2)
@@ -109833,7 +109833,7 @@ type=Artifact
[card] [card]
name=Uchbenbak, the Great Mistake name=Uchbenbak, the Great Mistake
abilities=menace,vigilance abilities=menace,vigilance
autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath]))) forever asSorcery autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) _FINALITY_COUNTER_ asSorcery
text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
mana={3}{U}{B} mana={3}{U}{B}
type=Legendary Creature type=Legendary Creature
@@ -110473,7 +110473,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Underworld Hermit name=Underworld Hermit
auto=token(Squirrel,Creature Squirrel,1/1,green)*type:manab:mybattlefield auto=_SQUIRRELTOKEN_*type:manab:mybattlefield
text=When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) text=When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
mana={4}{B}{B} mana={4}{B}{B}
type=Creature type=Creature
@@ -112574,9 +112574,9 @@ toughness=0
[card] [card]
name=Verdant Command name=Verdant Command
#Counter Loyalty ability not supported ATM. #Counter Loyalty ability not supported ATM.
auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=choice name(Create squirrels and you gain life) life:3 controller && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=choice name(Create squirrels and opponent gains life) life:3 opponent && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent
text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life. text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life.
@@ -113422,7 +113422,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Visage of Bolas name=Visage of Bolas
auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) and!( shuffle )! auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard)
auto={T}:Add{U} auto={T}:Add{U}
auto={T}:Add{B} auto={T}:Add{B}
auto={T}:Add{R} auto={T}:Add{R}
@@ -114480,7 +114480,7 @@ toughness=2
[card] [card]
name=Vraska's Scorn name=Vraska's Scorn
auto=life:-4 opponent auto=life:-4 opponent
auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )! auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand)
text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{B}{B} mana={2}{B}{B}
type=Sorcery type=Sorcery
@@ -114489,6 +114489,7 @@ type=Sorcery
name=Vraska's Stoneglare name=Vraska's Stoneglare
target=creature target=creature
auto=destroy auto=destroy
auto=may name(Search library or graveyard) moveto(ownerHand) target(Vraska^ Regal Gorgon|myLibrary,myGraveyard)
text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={4}{B}{G} mana={4}{B}{G}
type=Sorcery type=Sorcery
@@ -115777,7 +115778,7 @@ type=Enchantment
[card] [card]
name=Wedding Invitation name=Wedding Invitation
auto=name(Draw a card) draw:1 controller auto=name(Draw a card) draw:1 controller
auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,unblockable,newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot
text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
mana={2} mana={2}
type=Artifact type=Artifact
@@ -115813,7 +115814,7 @@ type=Sorcery
name=Weight Advantage name=Weight Advantage
abilities=isconspiracy abilities=isconspiracy
restriction=never restriction=never
autocommandzone=lord(creature|myBattlefield) transforms((,newability[_ATTACKING_becomes(^t/t) ueot],newability[@combat(blocking) source(this):becomes(^t/t) ueot])) autocommandzone=lord(creature|myBattlefield) combattoughness
text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power. text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power.
type=Conspiracy type=Conspiracy
[/card] [/card]
@@ -117193,6 +117194,7 @@ type=Instant
name=Wizard's Rockets name=Wizard's Rockets
auto=tap(noevent) auto=tap(noevent)
auto=@movedto(this|graveyard) from(battlefield):name(Draw a card) draw:1 controller auto=@movedto(this|graveyard) from(battlefield):name(Draw a card) draw:1 controller
auto={T}{S}:name(Just draw) name(Just draw) doNothing
auto={1}{T}{S}:name(Add 1 mana) name(Add 1 mana) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={1}{T}{S}:name(Add 1 mana) name(Add 1 mana) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
auto={2}{T}{S}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={2}{T}{S}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
auto={3}{T}{S}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={3}{T}{S}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
@@ -117614,7 +117616,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Wormhole Serpent name=Wormhole Serpent
auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,newability[unblockable])) ueot auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,unblockable)) ueot
text={3}{U}: Target creature can't be blocked this turn. text={3}{U}: Target creature can't be blocked this turn.
mana={4}{U} mana={4}{U}
type=Creature type=Creature
@@ -118010,7 +118012,7 @@ toughness=5
[card] [card]
name=Yanling's Harbinger name=Yanling's Harbinger
abilities=flying abilities=flying
auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )! auto=may name(Search library or graveyard) moveto(ownerHand) target(Mu Yanling^ Celestial Wind|myLibrary,myGraveyard)
text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -118308,7 +118310,7 @@ type=Instant
[card] [card]
name=You Come to a River name=You Come to a River
auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(ownerhand) auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(ownerhand)
auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],newability[unblockable])) ueot auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],unblockable)) ueot
text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn. text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn.
mana={1}{U} mana={1}{U}
type=Instant type=Instant
@@ -118491,7 +118493,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Yuan-Ti Malison name=Yuan-Ti Malison
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,unblockable)) ueot
auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
mana={1}{U} mana={1}{U}

View File

@@ -711,15 +711,15 @@ toughness=1
[/card] [/card]
[card] [card]
name=Acorn Catapult name=Acorn Catapult
auto={1}{T}:name(target creature or planeswalker) damage:1 target(creature,planeswalker) && create(Squirrel:Creature Squirrel:1/1:green) targetcontroller auto={1}{T}:name(target creature or planeswalker) damage:1 target(creature,planeswalker) && _SQUIRRELTOKEN_ targetcontroller
auto={1}{T}:name(target player) damage:1 target(player) && create(Squirrel:Creature Squirrel:1/1:green) targetedplayer auto={1}{T}:name(target player) damage:1 target(player) && _SQUIRRELTOKEN_ targetedplayer
text={1}, {T}: Acorn Catapult deals 1 damage to any target. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. text={1}, {T}: Acorn Catapult deals 1 damage to any target. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
mana={4} mana={4}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Acorn Harvest name=Acorn Harvest
auto=create(Squirrel:Creature Squirrel:1/1:green)*2 auto=_SQUIRRELTOKEN_*2
flashback={L:3}{1}{G} flashback={L:3}{1}{G}
text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G} mana={3}{G}
@@ -2549,7 +2549,7 @@ type=Sorcery
[card] [card]
name=Alchemist's Refuge name=Alchemist's Refuge
auto={T}:Add{1} auto={T}:Add{1}
auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,newability[asflash])) ueot auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,asflash)) ueot
text={T}: Add {1}. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. text={T}: Add {1}. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash.
type=Land type=Land
[/card] [/card]
@@ -2798,11 +2798,11 @@ toughness=4
[/card] [/card]
[card] [card]
name=Alloy Myr name=Alloy Myr
auto={T}:Add{G}
auto={T}:Add{W} auto={T}:Add{W}
auto={T}:Add{U} auto={T}:Add{U}
auto={T}:Add{B} auto={T}:Add{B}
auto={T}:Add{R} auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add one mana of any color. text={T}: Add one mana of any color.
mana={3} mana={3}
type=Artifact Creature type=Artifact Creature
@@ -2927,7 +2927,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Altar Of Dementia name=Altar Of Dementia
auto=aslongas(creature|mybattlefield) {S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower auto=aslongas(creature|mybattlefield) {S(creature|mybattlefield)} restriction{compare(ishuman)~morethan~0}:name(deplete player) target(player) deplete:storedpower
text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.
mana={2} mana={2}
type=Artifact type=Artifact
@@ -7373,7 +7373,7 @@ toughness=2
name=Avacyn's Collar name=Avacyn's Collar
auto=teach(creature) 1/0 auto=teach(creature) 1/0
auto=teach(creature) vigilance auto=teach(creature) vigilance
auto=teach(human) transforms((,newability[_DIES_token(Spirit Token)])) auto=teach(human) transforms((,newability[_DIES__SPIRITTOKEN_]))
auto={2}:equip auto={2}:equip
text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2}
mana={1} mana={1}
@@ -9431,7 +9431,7 @@ auto=while(restriction{attackersonly}) maxCast(*)0 controller
auto=while(restriction{blockersonly}) maxCast(*)0 controller auto=while(restriction{blockersonly}) maxCast(*)0 controller
auto=while(restriction{combatdamageonly}) maxCast(*)0 controller auto=while(restriction{combatdamageonly}) maxCast(*)0 controller
auto=while(restriction{combatendsonly}) maxCast(*)0 controller auto=while(restriction{combatendsonly}) maxCast(*)0 controller
auto={r}:target(creature) mustattack auto={R}:target(creature) mustattack
text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able.
mana={3}{R}{W} mana={3}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -11087,7 +11087,7 @@ type=Sorcery
[card] [card]
name=Blade of the Bloodchief name=Blade of the Bloodchief
auto={1}:equip auto={1}:equip
auto=teach(creature) @movedto(creature|graveyard) from(battlefield):counter(1/1) && if cantargetcard(vampire) then counter(1/1) auto=teach(creature) transforms((,newability[@movedto(creature|graveyard) from(battlefield):counter(1/1) && if cantargetcard(vampire) then counter(1/1)]))
text=Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} text=Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1}
mana={1} mana={1}
type=Artifact type=Artifact
@@ -17953,7 +17953,7 @@ toughness=7
[card] [card]
name=Celestial Gatekeeper name=Celestial Gatekeeper
abilities=flying abilities=flying
auto=_DIES_target(<upto:2>bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle auto=_DIES_target(<upto:2>bird,cleric|mygraveyard) moveto(mybattlefield)
autograveyard=_DIES_moveto(exile) autograveyard=_DIES_moveto(exile)
text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
mana={3}{W}{W} mana={3}{W}{W}
@@ -17996,11 +17996,11 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Celestial Prism name=Celestial Prism
auto={2}{T}:Add{B}
auto={2}{T}:Add{U}
auto={2}{T}:Add{G}
auto={2}{T}:Add{R}
auto={2}{T}:Add{W} auto={2}{T}:Add{W}
auto={2}{T}:Add{U}
auto={2}{T}:Add{B}
auto={2}{T}:Add{R}
auto={2}{T}:Add{G}
text={2}, {T}: Add one mana of any color. text={2}, {T}: Add one mana of any color.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -19175,7 +19175,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Chatter of the Squirrel name=Chatter of the Squirrel
auto=token(Squirrel,creature squirrel, 1/1,green) auto=_SQUIRRELTOKEN_
flashback={1}{G} flashback={1}{G}
text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G} mana={G}
@@ -28484,7 +28484,7 @@ subtype=Equipment
[/card] [/card]
[card] [card]
name=Demoralize name=Demoralize
auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot auto=_THRESHOLD_ all(creature) cantblock ueot
auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot
text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.
mana={2}{R} mana={2}{R}
@@ -28621,7 +28621,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Deranged Hermit name=Deranged Hermit
auto=token(Squirrel,Creature Squirrel,1/1,green)*4 auto=_SQUIRRELTOKEN_*4
auto=lord(squirrel) 1/1 auto=lord(squirrel) 1/1
auto=upcost[{3}{G}{G};next upkeep] sacrifice auto=upcost[{3}{G}{G};next upkeep] sacrifice
text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1.
@@ -32665,7 +32665,7 @@ text={2}, {T}: Reveal the top card of your library. If it's a creature card, put
[card] [card]
name=Druid's Call name=Druid's Call
target=creature target=creature
auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch auto=@damaged(mytgt):targetcontroller _SQUIRRELTOKEN_*thatmuch
text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -36580,7 +36580,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Epicenter name=Epicenter
auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) auto=_THRESHOLD_ sacrifice all(land)
auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer
text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
mana={4}{R} mana={4}{R}
@@ -39012,8 +39012,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Far Wanderings name=Far Wanderings
aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot aicode=activate transforms((,newability[_THRESHOLD_ moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot
auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=_THRESHOLD_ name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle. text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle.
mana={2}{G} mana={2}{G}
@@ -40423,9 +40423,9 @@ toughness=4
[/card] [/card]
[card] [card]
name=Figure of Destiny name=Figure of Destiny
auto={RW}:becomes(Kithkin Spirit,2/2) forever
auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever )
auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever )
auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever )
auto={RW}:becomes(Kithkin Spirit,2/2) forever
text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
mana={RW} mana={RW}
type=Creature type=Creature
@@ -41046,7 +41046,7 @@ type=Instant
[card] [card]
name=Fists of Ironwood name=Fists of Ironwood
target=creature target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2 auto=_SAPROLINGTOKEN_*2
auto=trample auto=trample
text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample.
mana={1}{G} mana={1}{G}
@@ -48893,7 +48893,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Golgari Germination name=Golgari Germination
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) auto=@movedto(graveyard) from(creature[-token]|myBattlefield):_SAPROLINGTOKEN_
text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{B}{G} mana={1}{B}{G}
type=Enchantment type=Enchantment
@@ -78805,7 +78805,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Necrogenesis name=Necrogenesis
auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) auto={2}:moveTo(exile) target(creature|graveyard) && _SAPROLINGTOKEN_
text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
mana={B}{G} mana={B}{G}
type=Enchantment type=Enchantment
@@ -81112,7 +81112,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Nut Collector name=Nut Collector
auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) auto=@each my upkeep:may _SQUIRRELTOKEN_
auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6
text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{G} mana={5}{G}
@@ -86130,11 +86130,11 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Phyrexian Altar name=Phyrexian Altar
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{W} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{W}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{U} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{U}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{B} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{B}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{R} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{G} restriction{compare(ishuman)~morethan~0} auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
text=Sacrifice a creature: Add one mana of any color. text=Sacrifice a creature: Add one mana of any color.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -88521,7 +88521,7 @@ type=Instant
name=Primal Clay name=Primal Clay
auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever
auto=choice name(enter as 2/2 fly) transforms((,flying,setpower=2,settoughness=2)) forever auto=choice name(enter as 2/2 fly) transforms((,flying,setpower=2,settoughness=2)) forever
auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever auto=choice name(enter as a wall) transforms((Wall,defender,setpower=1,settoughness=6)) forever
text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
mana={4} mana={4}
type=Artifact Creature type=Artifact Creature
@@ -111614,14 +111614,6 @@ mana={3}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Spirit Token
power=1
toughness=1
type=Creature
subtype=Spirit
color=white
[/card]
[card]
name=Spirit Weaver name=Spirit Weaver
auto={2}:0/1 target(creature[green;blue]) auto={2}:0/1 target(creature[green;blue])
text={2}: Target green or blue creature gets +0/+1 until end of turn. text={2}: Target green or blue creature gets +0/+1 until end of turn.
@@ -111983,7 +111975,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Spontaneous Generation name=Spontaneous Generation
auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) auto=foreach(*|myhand) _SAPROLINGTOKEN_
text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
@@ -112061,7 +112053,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Sporemound name=Sporemound
auto=_LANDFALL_token(Saproling,Creature Saproling, 1/1,green) auto=_LANDFALL__SAPROLINGTOKEN_
text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -112230,7 +112222,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Sprouting Thrinax name=Sprouting Thrinax
auto=_DIES_token(Saproling,creature saproling, 1/1,green)*3 auto=_DIES__SAPROLINGTOKEN_*3
text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
mana={B}{R}{G} mana={B}{R}{G}
type=Creature type=Creature
@@ -112401,7 +112393,7 @@ toughness=2
[card] [card]
name=Squirrel Nest name=Squirrel Nest
target=land target=land
auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) auto=teach(land) {T}:_SQUIRRELTOKEN_
text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
mana={1}{G}{G} mana={1}{G}{G}
type=Enchantment type=Enchantment
@@ -112409,7 +112401,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Squirrel Wrangler name=Squirrel Wrangler
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2 auto={1}{G}{S(land|myBattlefield)}:_SQUIRRELTOKEN_*2
auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
mana={2}{G}{G} mana={2}{G}{G}
@@ -121191,7 +121183,7 @@ toughness=2
name=Thunderblade Charge name=Thunderblade Charge
target=anytarget target=anytarget
auto=damage:3 auto=damage:3
autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) autograveyard=@each my combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted)
text=Thunderblade Charge deals 3 damage to any target. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. text=Thunderblade Charge deals 3 damage to any target. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
mana={1}{R}{R} mana={1}{R}{R}
type=Sorcery type=Sorcery
@@ -134357,7 +134349,7 @@ type=Sorcery
[card] [card]
name=Winding Canyons name=Winding Canyons
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}:all(creature|mycastingzone) transforms((,newability[asflash])) ueot auto={2}{T}:all(creature|mycastingzone) transforms((,asflash)) ueot
text={T}: Add {1}. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. text={T}: Add {1}. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash.
type=Land type=Land
[/card] [/card]
@@ -136283,7 +136275,7 @@ toughness=7
[/card] [/card]
[card] [card]
name=Xathrid Gorgon name=Xathrid Gorgon
auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],defender)) forever
abilities=deathtouch abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
mana={5}{B} mana={5}{B}

View File

@@ -366,7 +366,7 @@ auto=counter(0/0,4,Loyalty)
auto=token(Beeble,Creature Beeble,1/1,blue)*4 auto=token(Beeble,Creature Beeble,1/1,blue)*4
auto=@counteradded(0/0,1,Loyalty) from(this):token(Beeble,Creature Beeble,1/1,blue) auto=@counteradded(0/0,1,Loyalty) from(this):token(Beeble,Creature Beeble,1/1,blue)
auto=@counterremoved(0/0,1,Loyalty) from(this):sacrifice notAtarget(beeble|myBattlefield) auto=@counterremoved(0/0,1,Loyalty) from(this):sacrifice notAtarget(beeble|myBattlefield)
auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) transforms((,newability[unblockable])) ueot auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) transforms((,unblockable)) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card) draw:1 controller auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card) draw:1 controller
text=As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. -- The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) -- +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. -- -1: Draw a card. text=As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. -- The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) -- +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. -- -1: Draw a card.
mana={3}{U}{U} mana={3}{U}{U}
@@ -996,7 +996,7 @@ name=Estrid, the Masked
abilities=canbecommander abilities=canbecommander
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield) auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield)
auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est) auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) create(Mask Est)
auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard) auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard)
text=+2: Untap each enchanted permanent you control. -- 1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and Umbra Armor. -- 7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander. text=+2: Untap each enchanted permanent you control. -- 1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and Umbra Armor. -- 7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander.
mana={1}{G}{W}{U} mana={1}{G}{W}{U}
@@ -1935,7 +1935,7 @@ name=Liliana, Death Mage
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Return target creature from your graveyard to your hand) target(creature|myGraveyard) moveto(myHand) auto={C(0/0,1,Loyalty)}:name(+1: Return target creature from your graveyard to your hand) target(creature|myGraveyard) moveto(myHand)
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature and loses 2 life) destroy target(creature) && life:-2 targetController auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature and loses 2 life) destroy target(creature) && life:-2 targetController
auto={C(0/0,-7,Loyalty)}:name(-7: Target opponent loses 2 life for each creature in graveyard) life:twicetype:creature:opponentGraveyard opponent auto={C(0/0,-7,Loyalty)}:name(-7: Target opponent loses 2 life for each creature in graveyard) life:-twicetype:creature:opponentGraveyard target(opponent)
text=+1: Return up to one target creature card from your graveyard to your hand. -- 3: Destroy target creature. Its controller loses 2 life. -- 7: Target opponent loses 2 life for each creature card in their graveyard. text=+1: Return up to one target creature card from your graveyard to your hand. -- 3: Destroy target creature. Its controller loses 2 life. -- 7: Target opponent loses 2 life for each creature card in their graveyard.
mana={4}{B}{B} mana={4}{B}{B}
type=Legendary Planeswalker type=Legendary Planeswalker
@@ -2442,7 +2442,7 @@ name=Niko Aris
auto=token(Shard)*x auto=token(Shard)*x
auto=counter(0/0,3,Loyalty) auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Don't target creature) donothing auto={C(0/0,1,Loyalty)}:name(+1: Don't target creature) donothing
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,newability[unblockable],newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,unblockable,newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Create a shard) token(Shard) auto={C(0/0,-1,Loyalty)}:name(-1: Create a shard) token(Shard)
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 2 damage) target(creature[tapped]) damage:twicepdrewcount auto={C(0/0,-1,Loyalty)}:name(-1: Deals 2 damage) target(creature[tapped]) damage:twicepdrewcount
text=When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") -- +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. -- -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. -- -1: Create a Shard token. text=When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") -- +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. -- -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. -- -1: Create a Shard token.
@@ -3772,7 +3772,7 @@ auto=counter(0/0,5,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Phase out) target(<upto:2>other planeswalker|myBattlefield) transforms((,newability[phaseaction[endofturn once sourceinplay] phaseout])) forever auto={C(0/0,+1,Loyalty)}:name(+1: Phase out) target(<upto:2>other planeswalker|myBattlefield) transforms((,newability[phaseaction[endofturn once sourceinplay] phaseout])) forever
auto={C(0/0,+1,Loyalty)}:name(+1: Don't phase out) donothing auto={C(0/0,+1,Loyalty)}:name(+1: Don't phase out) donothing
auto={C(0/0,-2,Loyalty)}:name(-2: Return nonland permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand) auto={C(0/0,-2,Loyalty)}:name(-2: Return nonland permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)
auto={C(0/0,-7,Loyalty)}:name(-7: Artifact becomes construct) target(artifact|myBattlefield) transforms((Creature Artifact Construct,setpower=9,settoughness=9,vigilance,indestructible,newability[unblockable])) forever auto={C(0/0,-7,Loyalty)}:name(-7: Artifact becomes construct) target(artifact|myBattlefield) transforms((Creature Artifact Construct,setpower=9,settoughness=9,vigilance,indestructible,unblockable)) forever
text=[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) -- [-2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -- [-7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." text=[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) -- [-2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -- [-7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
mana={3}{U}{U} mana={3}{U}{U}
type=Legendary Planeswalker type=Legendary Planeswalker