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@@ -310,7 +310,7 @@ type=Instant
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[card]
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name=Access Tunnel
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auto={T}:add{C}
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auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot
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auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,unblockable)) ueot
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text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
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type=Land
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[/card]
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@@ -1272,8 +1272,7 @@ toughness=1
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[/card]
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[card]
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name=Ajani's Aid
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auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mylibrary)
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auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mygraveyard)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Ajani^ Valiant Protector|myLibrary,myGraveyard)
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auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot
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text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
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mana={2}{G}{W}
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@@ -1838,7 +1837,7 @@ type=Enchantment
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[card]
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name=Alora, Merry Thief
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abilities=backgroundpartner
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auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,newability[unblockable],newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot
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auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,unblockable,newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot
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text=Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. -- Choose a Background (You can have a Background as a second commander.)
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mana={2}{U}
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type=Legendary Creature
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@@ -2693,8 +2692,8 @@ toughness=7
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[card]
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name=Angel's Grace
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abilities=split second
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auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],newability[cantlose])) ueot
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auto=all(*|opponentbattlefield) transforms((,newability[cantwin])) ueot
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auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],cantlose)) ueot
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auto=all(*|opponentbattlefield) transforms((,cantwin)) ueot
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text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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mana={W}
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type=Instant
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@@ -5120,7 +5119,8 @@ type=Enchantment
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[/card]
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[card]
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name=Ashiok's Forerunner
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auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) && shuffle
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abilities=flash
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auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard)
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text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{U}{B}
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type=Creature
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@@ -7624,8 +7624,7 @@ toughness=3
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name=Basri's Aegis
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target=<upto:2>creature
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auto=counter(1/1)
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auto=choice name(Search Library) may moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary) && shuffle
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auto=choice name(Search Graveyard) may moveto(ownerHand) target(Basri^ Devoted Paladin|myGraveyard)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary,myGraveyard)
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text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={2}{W}{W}
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type=Sorcery
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@@ -8332,6 +8331,7 @@ toughness=2
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[/card]
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[card]
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name=Belligerent Brontodon
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auto=lord(creature|myBattlefield) combattoughness
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text=Each creature you control assigns combat damage equal to its toughness rather than its power.
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mana={5}{G}{W}
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type=Creature
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@@ -8997,7 +8997,7 @@ toughness=4
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[card]
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name=Biolume Serpent
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backside=Biolume Egg
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auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
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auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,unblockable)) ueot
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text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg
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color=blue
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type=Creature
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@@ -10584,7 +10584,7 @@ toughness=1
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[/card]
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[card]
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name=Bloodmist Infiltrator
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auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],newability[unblockable])) ueot
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auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],unblockable)) ueot
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text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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mana={2}{B}
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type=Creature
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@@ -13814,7 +13814,7 @@ type=Sorcery
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name=Cabaretti Charm
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auto=choice damage:type:creature:myBattlefield target(creature,planeswalker)
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auto=choice all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample
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auto=choice create(citizen:creature citizen:1/1:green,white)*2
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auto=choice _CITIZENTOKEN_*2
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text=Choose one - -- - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Creatures you control get +1/+1 and gain trample until end of turn. -- - Create two 1/1 green and white Citizen creature tokens.
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mana={R}{G}{W}
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type=Instant
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@@ -14000,8 +14000,8 @@ toughness=5
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[/card]
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[card]
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name=Caldaia Guardian
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auto=_DIES_name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2
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auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2
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auto=_DIES_name(Create Citizen) _CITIZENTOKEN_*2
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auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) _CITIZENTOKEN_*2
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other={2}{G}:name(Blitz)
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auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery
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text=Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. -- Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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@@ -16227,8 +16227,7 @@ toughness=2
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[card]
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name=Chandra's Firemaw
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abilities=haste
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auto=choice name(Search Library) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary) && shuffle
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auto=choice name(Search Graveyard) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myGraveyard)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary,myGraveyard)
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text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{R}{R}
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type=Creature
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@@ -16260,6 +16259,7 @@ toughness=2
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name=Chandra's Outburst
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target=player,planeswalker.
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auto=damage:4
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Bold Pyromancer|myLibrary,myGraveyard)
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text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{R}{R}
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type=Sorcery
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@@ -16511,7 +16511,7 @@ toughness=4
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name=Charforger
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auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red)
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auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):counter(0/0,1,oil)
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auto={C(0/0,-3,oil)}:__PLAY_TOP_FROM_EXILE__
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auto={C(0/0,-3,oil)}:_EXILETOP_
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text=When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. -- Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
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mana={1}{B}{R}
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type=Creature
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@@ -16747,7 +16747,7 @@ toughness=3
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[card]
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name=Chatterstorm
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abilities=storm
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auto=token(Squirrel,Creature Squirrel,1/1,green)
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auto=_SQUIRRELTOKEN_
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text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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mana={1}{G}
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type=Sorcery
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@@ -16790,7 +16790,7 @@ type=Instant
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[/card]
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[card]
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name=Cherished Hatchling
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auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[asflash])) ueot
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auto=_DIES_all(dinosaur|mycastingzone) transforms((,asflash)) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
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auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
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@@ -17031,9 +17031,9 @@ toughness=3
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[/card]
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[card]
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name=Chittering Doom
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auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
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auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
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auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
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auto=@dierolled(*|battlefield) result(4) from(controller):_SQUIRRELTOKEN_
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auto=@dierolled(*|battlefield) result(5) from(controller):_SQUIRRELTOKEN_
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auto=@dierolled(*|battlefield) result(6) from(controller):_SQUIRRELTOKEN_
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text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
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mana={3}{G}
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type=Enchantment
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@@ -17086,7 +17086,7 @@ toughness=2
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name=Chitterspitter
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auto=@each my upkeep:may name(Sacrifice token) notATarget(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this)
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auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1
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auto={G}{T}:name(Create Squirrel) token(Squirrel,Creature Squirrel,1/1,green)
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auto={G}{T}:name(Create Squirrel) _SQUIRRELTOKEN_
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text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token.
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mana={2}{G}
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type=Artifact
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@@ -18266,7 +18266,7 @@ name=Cloudsteel Kirin
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abilities=flying
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auto={5}:reconfigure
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auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
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auto=teach(creature) transforms((,flying,newability[cantlose]))
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auto=teach(creature) transforms((,flying,cantlose))
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text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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mana={2}{W}
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type=Artifact Creature
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@@ -19495,7 +19495,7 @@ type=Enchantment
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name=Connive // Concoct
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other={3}{U}{B} name(Concoct)
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aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
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auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(creature|mygraveyard) moveto(myBattlefield) && surveil afterrevealedend revealend
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auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[target(creature|mygraveyard) moveTo(battlefield)])) oneshot afterrevealedend revealend
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auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2])
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text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield.
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mana={2}{UB}{UB}
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@@ -19559,7 +19559,7 @@ type=Land
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[card]
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name=Consider
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aicode=activate draw:1 controller
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auto=name(Look top card) reveal:1 optionone name(Put in graveyard) target(<upto:1>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
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auto=name(Look top card) reveal:psurveiloffsetplus1plusend optionone name(Put in graveyard) target(<upto:psurveiloffsetplus1plusend>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
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text=Look at the top card of your library. You may put that card into your graveyard. -- Draw a card.
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mana={U}
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type=Instant
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@@ -20182,7 +20182,7 @@ name=Corrupted Shapeshifter
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abilities=devoid
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auto=choice name(3/3 with flying) transforms((,flying,setpower=3,settoughness=3)) forever
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auto=choice name(2/5 with vigilance) transforms((,vigilance,setpower=2,settoughness=5)) forever
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auto=choice name(0/12 with defender) transforms((,newability[defender],setpower=0,settoughness=12)) forever
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auto=choice name(0/12 with defender) transforms((,defender,setpower=0,settoughness=12)) forever
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text=Devoid (This card has no color.) -- As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
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mana={3}{U}
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type=Creature
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@@ -20211,7 +20211,7 @@ toughness=2
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[/card]
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[card]
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name=Corsairs of Umbar
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auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,newability[unblockable])) ueot
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auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,unblockable)) ueot
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auto=@combatdamaged(player) from(this):name(Amass orcs 3) ability$!name(Amass orcs 3) _AMASSORC3_!$ controller
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text={2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -- Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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mana={3}{U}
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@@ -20395,7 +20395,7 @@ toughness=2
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[/card]
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[card]
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name=Courier's Briefcase
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auto=create(citizen:creature citizen:1/1:green:white)
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auto=_CITIZENTOKEN_
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auto={T}{S}:Add{W}
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auto={T}{S}:Add{U}
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auto={T}{S}:Add{B}
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@@ -20826,7 +20826,10 @@ type=Sorcery
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[/card]
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[card]
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name=Crashing Tide
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auto=if type(*[merfolk]|mybattlefield)~morethan~0 then asflash
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abilities=asflash
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other={2}{U}
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otherrestriction=type(merfolk|mybattlefield)~morethan~0
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restriction=can play sorcery
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target=creature
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auto=moveTo(ownerhand)
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auto=draw:1 controller
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@@ -22749,7 +22752,7 @@ toughness=1
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[card]
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name=Darling of the Masses
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auto=lord(other citizen|myBattlefield) 1/0
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auto=_ATTACKING_create(citizen:creature citizen:1/1:green:white)
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auto=_ATTACKING__CITIZENTOKEN_
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text=Other Citizens you control get +1/+0. -- Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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mana={2}{G}{W}
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type=Creature
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@@ -23826,7 +23829,7 @@ type=Instant
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[card]
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name=Deekah, Fractal Theorist
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auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot
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auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,newability[unblockable])) ueot
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auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,unblockable)) ueot
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text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn.
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mana={4}{U}
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type=Legendary Creature
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@@ -23849,7 +23852,7 @@ name=Deep Forest Hermit
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auto=counter(0/0,3,Time)
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auto=@each my upkeep:counter(0/0,-1,Time)
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auto=this(counter{0/0.1.Time}<=0) sacrifice
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auto=token(Squirrel,creature squirrel, 1/1,green)*4
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auto=_SQUIRRELTOKEN_*4
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auto=lord(creature[squirrel]|myBattlefield) 1/1
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text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
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mana={3}{G}{G}
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@@ -24696,7 +24699,7 @@ type=Instant
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[/card]
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[card]
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name=Desecrated Tomb
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auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
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auto=@movedto(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
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text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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mana={3}
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type=Artifact
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@@ -25827,6 +25830,7 @@ toughness=4
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[/card]
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[card]
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name=Disciples of the Inferno
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auto=@movedTo(*[-creature]|mystack):1/1 ueot
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auto=@damaged(*[creature;planeswalker;battle]|battlefield) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
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auto=@damagefoeof(player) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
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|
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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@@ -25868,7 +25872,7 @@ abilities=flash
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other={3}{U}{B} name(Dispersal)
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restriction=can play sorcery
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|
aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot
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|
|
auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed draw:1 controller && surveil afterrevealedend revealend
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|
|
auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1])) oneshot afterrevealedend revealend
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|
|
auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent
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|
|
auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent
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|
|
text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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|
@@ -27515,7 +27519,7 @@ toughness=6
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|
[card]
|
|
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|
|
name=Dreadlight Monstrosity
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|
|
auto=_WARD2_
|
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|
|
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
|
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|
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,unblockable)) ueot
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|
|
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
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|
mana={4}{U}{U}
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|
|
type=Creature
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|
@@ -27850,7 +27854,7 @@ type=Enchantment
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|
[/card]
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[card]
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|
|
name=Drey Keeper
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|
|
auto=token(Squirrel,Creature Squirrel,1/1,green)*2
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|
|
auto=_SQUIRRELTOKEN_*2
|
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|
|
auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot
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|
text=When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
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|
mana={3}{B}{G}
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|
@@ -28063,7 +28067,7 @@ type=Enchantment
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[card]
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|
name=Drownyard Amalgam
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|
auto=name(Target player mills 3 cards) target(player) deplete:3
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|
auto={2}{U}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
|
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|
auto={2}{U}:name(Becomes unblockable) transforms((,unblockable)) ueot
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|
text=When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn.
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|
mana={4}{U}
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|
|
type=Creature
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|
@@ -30194,7 +30198,7 @@ subtype=Saga
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[/card]
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[card]
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|
|
name=Elspeth's Devotee
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|
|
auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) && shuffle
|
|
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|
|
auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard)
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|
|
text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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|
mana={2}{W}{W}
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|
|
type=Creature
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|
@@ -30564,7 +30568,7 @@ toughness=4
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[card]
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|
name=Emergence Zone
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|
auto={T}:Add{C}
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|
auto={1}{T}{S}:all(*|mycastingzone) transforms((,newability[asflash])) ueot
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|
auto={1}{T}{S}:all(*|mycastingzone) transforms((,asflash)) ueot
|
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|
text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
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|
|
type=Land
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|
|
[/card]
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|
@@ -32920,7 +32924,7 @@ toughness=4
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[/card]
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[card]
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|
|
name=Exhibition Magician
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|
|
auto=choice create(citizen:creature citizen:1/1:green:white)
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|
|
auto=choice _CITIZENTOKEN_
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|
|
auto=choice token(Treasure)
|
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|
|
text=When Exhibition Magician enters the battlefield, choose one -- Create a 1/1 green and white Citizen creature token. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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|
|
mana={2}{R}
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|
|
@@ -33987,7 +33991,7 @@ toughness=3
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|
|
name=Faldorn, Dread Wolf Herald
|
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|
|
auto=@movedTo(*|mystack) from(exile):_WOLFTOKEN_
|
|
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|
|
auto=@movedTo(land|myBattlefield) from(exile):_WOLFTOKEN_
|
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|
|
auto={1}{T}{D(*|myhand)}:__PLAY_TOP_FROM_EXILE__
|
|
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|
|
auto={1}{T}{D(*|myhand)}:_EXILETOP_
|
|
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|
|
text=Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. -- {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
|
|
|
|
|
mana={1}{R}{G}
|
|
|
|
|
type=Legendary Creature
|
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|
|
@@ -38170,7 +38174,7 @@ type=Sorcery
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|
|
[/card]
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|
|
[card]
|
|
|
|
|
name=From the Rubble
|
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|
|
auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])))! forever])) chooseend
|
|
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|
|
auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_ ])) chooseend
|
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|
|
|
text=As From the Rubble enters the battlefield, choose a creature type. -- At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
|
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|
|
mana={4}{W}{W}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -38628,7 +38632,7 @@ type=Land
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|
|
[card]
|
|
|
|
|
name=Futurist Operative
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|
|
auto={2}{U}:untap
|
|
|
|
|
auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,newability[unblockable]))
|
|
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|
|
auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,unblockable))
|
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|
|
text=As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. -- {2}{U}: Untap Futurist Operative.
|
|
|
|
|
mana={3}{U}
|
|
|
|
|
type=Creature
|
|
|
|
|
@@ -39273,8 +39277,7 @@ type=Enchantment
|
|
|
|
|
[card]
|
|
|
|
|
name=Garruk's Warsteed
|
|
|
|
|
abilities=vigilance
|
|
|
|
|
auto=choice name(Search Library) may moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary) && shuffle
|
|
|
|
|
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Garruk^ Savage Herald|myGraveyard)
|
|
|
|
|
auto=may name(Search library or graveyard) moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary,myGraveyard)
|
|
|
|
|
text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
|
|
|
|
mana={3}{G}{G}
|
|
|
|
|
type=Creature
|
|
|
|
|
@@ -40371,7 +40374,7 @@ toughness=4
|
|
|
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[card]
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name=Gideon's Battle Cry
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auto=all(creature|myBattlefield) counter(1/1)
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auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(ownerHand)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ the Oathsworn|myLibrary,myGraveyard)
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text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={2}{W}{W}
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type=Sorcery
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@@ -40405,7 +40408,7 @@ type=Enchantment
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[/card]
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[card]
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name=Gideon's Resolve
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auto=may moveto(ownerHand) target(Gideon^ Martial Paragon|mylibrary)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ Martial Paragon|myLibrary,myGraveyard)
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auto=lord(creature|mybattlefield) 1/1
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text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1.
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mana={4}{W}
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@@ -43384,7 +43387,7 @@ toughness=2
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[/card]
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[card]
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name=Grand Crescendo
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auto=create(Citizen:creature Citizen:1/1:green:white)*X
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auto=_CITIZENTOKEN_*X
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auto=all(creature|myBattlefield) indestructible
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text=Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
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mana={X}{W}{W}
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@@ -44001,10 +44004,8 @@ toughness=2
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[/card]
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[card]
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name=Grenzo, Havoc Raiser
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auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller
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auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )!
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auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! _ choice name(Goad your creature) target(creature|myBattlefield) _GOAD_!$ controller
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auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )!
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auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller
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auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
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text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
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mana={R}{R}
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type=Legendary Creature
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@@ -44886,7 +44887,7 @@ type=Enchantment
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[card]
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name=Guild Thief
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auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1)
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auto={3}{U}:name(Cunning Action) transforms((,newability[unblockable])) ueot
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auto={3}{U}:name(Cunning Action) transforms((,unblockable)) ueot
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text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn.
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mana={1}{U}
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type=Creature
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@@ -45608,7 +45609,7 @@ toughness=1
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[/card]
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[card]
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name=Halo Fountain
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auto={W}{T}{Q(creature[tapped]|mybattlefield)}:create(citizen:creature citizen:1/1:green:white)
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auto={W}{T}{Q(creature[tapped]|mybattlefield)}:_CITIZENTOKEN_
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auto={W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:draw:1
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auto={W}{W}{W}{W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:wingame
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text={W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. -- {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. -- {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
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@@ -45980,7 +45981,7 @@ toughness=2
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[/card]
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[card]
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name=Harbinger of the Tides
|
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abilities=flash
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abilities=asflash
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other={2}{U}{U} name(Cast with flash)
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restriction=can play creature
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auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(ownerhand)
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@@ -46247,7 +46248,7 @@ auto=if paid(alternative) then if type(*|mygraveyard)~morethan~2 then choice nam
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auto=if paid(alternative) then if type(*|mygraveyard)~morethan~3 then choice name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Harvest Pyre:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
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|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~4 then choice name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Harvest Pyre:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
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|
|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~5 then choice name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Harvest Pyre:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
|
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|
|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~6 then choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
|
|
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|
|
auto=if paid(alternative) then _THRESHOLD_ choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
|
|
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|
|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~7 then choice name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Harvest Pyre:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
|
|
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|
|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~8 then choice name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Harvest Pyre:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
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|
|
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~9 then choice name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Harvest Pyre:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
|
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|
@@ -46897,7 +46898,7 @@ subtype=Equipment
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[card]
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|
|
name=Hedron Detonator
|
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|
|
auto=@movedTo(artifact|myBattlefield):damage:1 target(opponent)
|
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auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:__PLAY_TOP_FROM_EXILE__
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auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:_EXILETOP_
|
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|
|
text=Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -- {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
|
|
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|
|
mana={2}{R}
|
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|
|
type=Creature
|
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|
|
@@ -48519,7 +48520,7 @@ toughness=2
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|
[/card]
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[card]
|
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|
|
name=Hooded Horror
|
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|
|
auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,newability[unblockable])) ueot
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|
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auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,unblockable)) ueot
|
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|
|
text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
|
|
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|
|
mana={4}{B}
|
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|
|
type=Creature
|
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|
|
@@ -53633,7 +53634,8 @@ toughness=2
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[card]
|
|
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|
|
name=Jace's Ruse
|
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|
|
target=<upto:2>creature
|
|
|
|
|
auto=moveTo(ownerHand) and!(moveto(ownerHand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))!
|
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|
|
auto=moveTo(ownerHand)
|
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|
|
auto=may name(Search library or graveyard) moveto(ownerHand) target(Jace^ Arcane Strategist|myLibrary,myGraveyard)
|
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|
|
text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
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|
|
mana={3}{U}{U}
|
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|
|
type=Sorcery
|
|
|
|
|
@@ -54905,7 +54907,7 @@ toughness=2
|
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|
|
name=Kagha, Shadow Archdruid
|
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|
auto=_ATTACKING_name(Gains deathtouch) transforms((,deathtouch,newability[deplete:2 controller])) ueot
|
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|
|
auto=@movedto(*|mygraveyard) from(mylibrary):name(Milled card) all(trigger[to]) transforms((,newability[counter(0/0.1.KaghaMilled)],newability[@each my endofturn:name(Effect ends) removeallcounters(0/0.1.KaghaMilled)])) ueot
|
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|
auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1
|
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|
|
auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1 myturnonly
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|
|
text=Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) -- Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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|
|
mana={2}{B}{G}
|
|
|
|
|
type=Legendary Creature
|
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|
|
@@ -57807,7 +57809,7 @@ toughness=7
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|
[card]
|
|
|
|
|
name=Krydle of Baldur's Gate
|
|
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|
|
auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && _SCRY1_
|
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|
|
auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,newability[unblockable])) ueot
|
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|
auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,unblockable)) ueot
|
|
|
|
|
text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
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|
|
mana={U}{B}
|
|
|
|
|
type=Legendary Creature
|
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|
|
@@ -59473,7 +59475,7 @@ type=Enchantment
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|
|
name=Liberating Combustion
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|
|
target=creature
|
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|
|
auto=damage:6
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|
|
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary) && shuffle controller
|
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|
|
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary)
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|
|
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mygraveyard)
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|
|
text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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|
|
mana={4}{R}
|
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|
|
@@ -59689,7 +59691,7 @@ subtype=Saga
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|
[card]
|
|
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|
|
name=Light 'Em Up
|
|
|
|
|
other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2)
|
|
|
|
|
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~1
|
|
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|
|
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~0
|
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|
|
auto=if paid(alternative) then ability$!name(Copy Light 'Em Up) activate castcard(copied noevent named!:Light 'Em Up:!)!$ controller
|
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|
|
target=creature,planeswalker
|
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|
|
auto=damage:2
|
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|
|
@@ -59878,7 +59880,7 @@ name=Lightning Surge
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|
|
target=anytarget
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|
|
flashback={5}{R}{R}
|
|
|
|
|
auto=if type(*|mygraveyard)~lessthan~7 then damage:4
|
|
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|
|
auto=if type(*|mygraveyard)~morethan~6 then damage:6
|
|
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|
|
auto=_THRESHOLD_ damage:6
|
|
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|
|
text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
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|
|
mana={3}{R}{R}
|
|
|
|
|
type=Sorcery
|
|
|
|
|
@@ -60002,8 +60004,7 @@ type=Enchantment
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|
|
name=Liliana's Scorn
|
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|
|
target=creature
|
|
|
|
|
auto=destroy
|
|
|
|
|
auto=choice name(Search Library) may moveto(ownerHand) target(Liliana^ Death Mage|myLibrary) && shuffle
|
|
|
|
|
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Liliana^ Death Mage|myGraveyard)
|
|
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|
|
auto=may name(Search library or graveyard) moveto(ownerHand) target(Liliana^ Death Mage|myLibrary,myGraveyard)
|
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|
|
text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
|
|
|
|
|
mana={3}{B}{B}
|
|
|
|
|
type=Sorcery
|
|
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|
|
@@ -61823,7 +61824,7 @@ type=Artifact
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|
|
name=Luxurious Libation
|
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|
|
target=creature
|
|
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|
|
auto=X/X
|
|
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|
|
auto=create(Citizen:creature Citizen:1/1:green:white)
|
|
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|
|
auto=_CITIZENTOKEN_
|
|
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|
|
text=Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
|
|
|
|
|
mana={X}{G}
|
|
|
|
|
type=Instant
|
|
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|
|
@@ -64555,7 +64556,7 @@ toughness=4
|
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|
|
[card]
|
|
|
|
|
name=Meria, Scholar of Antiquity
|
|
|
|
|
auto={T(artifact[-token]|mybattlefield)}:add {g}
|
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|
|
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:__PLAY_TOP_FROM_EXILE__
|
|
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|
|
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_EXILETOP_
|
|
|
|
|
text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
|
|
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|
|
mana={1}{R}{G}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
@@ -66495,7 +66496,7 @@ toughness=4
|
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|
|
[card]
|
|
|
|
|
name=Mocking Doppelganger
|
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abilities=flash
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auto=may name(Clone a creature) target(creature|opponentBattlefield) clone and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )!
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auto=may target(creature|opponentBattlefield) copy and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )!
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text=Flash -- You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
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mana={3}{U}
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type=Creature
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@@ -69363,7 +69364,7 @@ type=Enchantment
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[/card]
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[card]
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name=Nested Shambler
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auto=_DIES_token(Squirrel,Creature Squirrel,1/1,green)*power and!( tap(noevent) )!
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auto=_DIES__SQUIRRELTOKEN_*power and!( tap(noevent) )!
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text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
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mana={B}
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type=Creature
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@@ -70167,8 +70168,8 @@ toughness=1
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[/card]
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[card]
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name=Nimble Trapfinder
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auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,newability[unblockable])) ueot
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auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot
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auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,unblockable)) ueot
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auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,unblockable)) ueot
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auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot
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text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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mana={1}{U}
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@@ -70230,7 +70231,7 @@ toughness=4
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[/card]
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[card]
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name=Nimrodel Watcher
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auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],newability[unblockable])) ueot
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auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],unblockable)) ueot
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text=Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
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mana={1}{U}
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type=Creature
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@@ -70296,7 +70297,7 @@ subtype=Equipment
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[card]
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name=Nira, Hellkite Duelist
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abilities=flash,flying,trample,haste
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auto=transforms((,newability[cantlose],newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot
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auto=transforms((,cantlose,newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot
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text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
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mana={W}{U}{B}{R}{G}
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type=Legendary Creature
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@@ -70626,9 +70627,7 @@ toughness=3
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[/card]
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[card]
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name=Notion Rain
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#aicode=activate transforms((,newability[surveil],newability[draw:2 controller],newability[damage:2 controller])) oneshot
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#auto=name(surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend2>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed damage:2 controller && draw:2 controller && surveil afterrevealedend revealend
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auto=_SURVEIL2_ && draw:2 && damage:2 controller
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auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && damage:2 controller])) oneshot afterrevealedend revealend
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text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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mana={1}{U}{B}
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type=Sorcery
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@@ -72825,7 +72824,7 @@ toughness=5
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[/card]
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[card]
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name=Oracle's Vault
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auto={2}{T}{counter(0/0,1,brick)}:__PLAY_TOP_FROM_EXILE__
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auto={2}{T}{counter(0/0,1,brick)}:_EXILETOP_
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auto=this(counter{0/0.3.brick}) {T}:moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
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text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
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mana={4}
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@@ -73630,7 +73629,7 @@ type=Sorcery
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name=Outpost Siege
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auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever
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auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever
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auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) __PLAY_TOP_FROM_EXILE__
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auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) _EXILETOP_
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|
auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(anytarget)
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|
text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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mana={3}{R}
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@@ -78256,7 +78255,7 @@ toughness=3
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|
name=Professional Face-Breaker
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|
abilities=menace
|
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|
auto=@each my combatdamage restriction{opponentdamagedbycombat}:token(Treasure)
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|
auto={S(*[Treasure]|myBattlefield)}:__PLAY_TOP_FROM_EXILE__
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auto={S(*[Treasure]|myBattlefield)}:_EXILETOP_
|
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|
text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -- Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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|
mana={2}{R}
|
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|
|
type=Creature
|
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|
@@ -78439,7 +78438,7 @@ toughness=1
|
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|
[/card]
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[card]
|
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|
|
name=Prosperous Partnership
|
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|
|
auto=create(citizen:creature citizen:1/1:green:white)*2
|
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auto=_CITIZENTOKEN_*2
|
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|
auto={T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:token(Treasure)
|
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|
text=When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. -- Tap three untapped creatures you control: Create a Treasure token.
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|
mana={1}{R}{W}
|
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|
@@ -80428,6 +80427,7 @@ toughness=6
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|
name=Ral's Dispersal
|
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|
target=creature
|
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|
auto=moveTo(ownerHand)
|
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|
auto=may name(Search library or graveyard) moveto(ownerHand) target(Ral^ Caller of Storms|myLibrary,myGraveyard)
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|
text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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|
|
mana={3}{U}{U}
|
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|
|
type=Instant
|
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|
@@ -83770,7 +83770,7 @@ type=Enchantment
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|
|
name=Rhythmic Water Vortex
|
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|
target=<upto:2>creature
|
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|
auto=moveTo(ownerhand)
|
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|
auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard) && shuffle
|
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|
auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard)
|
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|
|
text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
|
|
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|
|
mana={3}{U}{U}
|
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|
|
type=Sorcery
|
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|
|
@@ -88155,7 +88155,7 @@ type=Sorcery
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|
[card]
|
|
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|
|
name=Savage Summoning
|
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|
|
abilities=nofizzle
|
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|
|
auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,newability[asflash])) ueot
|
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|
auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,asflash)) ueot
|
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|
auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot
|
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|
text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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|
mana={G}
|
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|
|
@@ -88626,7 +88626,7 @@ type=Instant
|
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|
|
name=Scepter of Celebration
|
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|
auto=teach(creature) 2/0
|
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|
auto=teach(creature) trample
|
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|
|
auto=@damaged(player) from(mytgt):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*thatmuch
|
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|
auto=@damaged(player) from(mytgt):name(Create Citizen) _CITIZENTOKEN_*thatmuch
|
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|
auto={3}:equip
|
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|
text=Equipped creature gets +2/+0 and has trample. -- Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. -- Equip {3}
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|
mana={2}{G}
|
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|
|
@@ -89258,7 +89258,7 @@ toughness=3
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|
[card]
|
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|
|
name=Scurry Oak
|
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|
|
auto=evolve
|
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|
auto=@counteradded(1/1) from(this):may name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green)
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|
auto=@counteradded(1/1) from(this):may name(Create squirrel) _SQUIRRELTOKEN_
|
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|
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
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|
mana={2}{G}
|
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|
|
type=Creature
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|
@@ -89468,11 +89468,11 @@ toughness=3
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|
[/card]
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[card]
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|
name=Seafloor Stalker
|
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|
|
auto={4}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~0}
|
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|
auto={3}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~1}
|
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|
auto={2}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~2}
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|
auto={1}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~3}
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|
auto={U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~4}
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|
auto={4}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~0}
|
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|
auto={3}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~1}
|
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|
auto={2}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~2}
|
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|
auto={1}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~3}
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auto={U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~4}
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|
text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
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|
mana={2}{U}
|
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|
|
type=Creature
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|
@@ -90768,7 +90768,7 @@ type=Sorcery
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|
name=Settle the Wilds
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|
auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )!
|
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|
|
text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
|
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|
mana={1}{G}{G}
|
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|
|
mana={2}{G}
|
|
|
|
|
type=Sorcery
|
|
|
|
|
[/card]
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|
[card]
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@@ -91793,7 +91793,7 @@ name=Shilgengar, Sire of Famine
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|
abilities=flying
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|
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
|
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|
|
auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
|
|
|
|
|
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever)!
|
|
|
|
|
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
|
|
|
|
|
text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
|
|
|
|
|
mana={3}{B}{B}
|
|
|
|
|
type=Legendary Creature
|
|
|
|
|
@@ -94811,7 +94811,7 @@ type=Instant
|
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|
|
name=Slippery Scoundrel
|
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|
|
auto=_ASCEND_
|
|
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|
|
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
|
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|
|
auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],hexproof))
|
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|
|
auto=_CITY'S_BLESSING_ transforms((,unblockable,hexproof))
|
|
|
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
|
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|
|
mana={2}{U}
|
|
|
|
|
type=Creature
|
|
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|
|
@@ -96808,7 +96808,7 @@ toughness=3
|
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|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Specimen Collector
|
|
|
|
|
auto=token(Squirrel,Creature Squirrel,1/1,green)
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|
|
auto=_SQUIRRELTOKEN_
|
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|
auto=name(Create crab) token(Crab)
|
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|
|
auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield)
|
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|
|
|
text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control.
|
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|
|
@@ -98289,7 +98289,7 @@ color=green
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|
|
[/card]
|
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|
|
[card]
|
|
|
|
|
name=Squirrel Sanctuary
|
|
|
|
|
auto=token(Squirrel,Creature Squirrel,1/1,green)
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|
|
auto=_SQUIRRELTOKEN_
|
|
|
|
|
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand)
|
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text=When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
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mana={G}
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@@ -99066,7 +99066,7 @@ toughness=2
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[card]
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name=Stimulus Package
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auto=token(Treasure)*2
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auto={S(*[Treasure]|myBattlefield)}:create(citizen:creature citizen:1/1:green,white)
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auto={S(*[Treasure]|myBattlefield)}:_CITIZENTOKEN_
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text=When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
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mana={2}{R}{G}
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type=Enchantment
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@@ -100541,7 +100541,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
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@@ -100561,7 +100561,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
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auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
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@@ -101024,7 +101024,7 @@ toughness=3
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[card]
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name=Surge Engine
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abilities=defender
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auto={U}:transforms((,newability[-defender],newability[unblockable])) forever
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auto={U}:transforms((,newability[-defender],unblockable)) forever
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auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever
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auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever
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text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
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@@ -101551,7 +101551,7 @@ toughness=2
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[/card]
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[card]
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name=Sword Coast Sailor
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auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[unblockable]))
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auto=lord(creature[iscommander]|mybattlefield) transforms((,unblockable))
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text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
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mana={1}{U}
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type=Legendary Enchantment
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@@ -101564,8 +101564,8 @@ restriction=can play creature
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other={1}{U} name(Adventure)
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auto=if paid(alternative) then may name(Return creature) name(Return creature) target(creature|battlefield) moveto(ownerhand)
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auto=if paid(alternative) then _ADVENTURE_
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auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,newability[unblockable])) ueot
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auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
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auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,unblockable)) ueot
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auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,unblockable)) ueot
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text=Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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mana={5}{U}{U}
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type=Creature
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@@ -102099,6 +102099,7 @@ toughness=2
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name=Szat's Will
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auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
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auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )!
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auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! && ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
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text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
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mana={4}{B}
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type=Instant
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@@ -103356,8 +103357,7 @@ type=Enchantment
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[card]
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name=Teferi's Wavecaster
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abilities=flash
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auto=choice name(Search Library) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary) && shuffle
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auto=choice name(Search Graveyard) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myGraveyard)
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary,myGraveyard)
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text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{U}{U}
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type=Creature
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@@ -103417,7 +103417,7 @@ type=Enchantment
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[/card]
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[card]
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name=Temmet, Vizier of Naktamun
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auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],newability[unblockable])) ueot
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auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],unblockable)) ueot
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autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery
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text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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mana={W}{U}
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@@ -104061,7 +104061,7 @@ toughness=3
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name=Tezzeret's Betrayal
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target=creature
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auto=destroy
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auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary) && shuffle
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auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary)
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auto=choice name(Search Graveyard) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myGraveyard)
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text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{U}{B}
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@@ -104418,9 +104418,9 @@ name=The Black Gate
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auto=tap(noevent)
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auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap
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auto={T}:add{B}
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auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,newability[unblockable])) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,newability[unblockable])) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,newability[unblockable])) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,unblockable)) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,unblockable)) ueot
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auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,unblockable)) ueot
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text=As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
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type=Legendary Land
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subtype=Gate
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@@ -105012,7 +105012,7 @@ subtype=Saga
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[card]
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name=The Mightstone and Weakstone
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auto=choice name(Draw 2 cards) draw:2 controller
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auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) transforms((,newability[-5/-5])) ueot
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auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) -5/-5 ueot
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auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}{C}
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text=When The Mightstone and Weakstone enters the battlefield, choose one -- Draw two cards. -- Target creature gets -5/-5 until end of turn. -- {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. -- (Melds with Urza, Lord Protector.)
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mana={5}
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@@ -107070,7 +107070,7 @@ auto=choice name(Exile opponent graveyard and create bears) ability$!name(Exile
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auto=choice name(Exile your graveyard and create bears) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller
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auto=choice name(Exile opponent graveyard and put counters) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
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auto=choice name(Exile your graveyard and put counters) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
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auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller
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auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)!$ controller
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auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and create bears) name(Search lands and create bears) token(Bear,Creature Bear,2/2,green)*2
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auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and put counters) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
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auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and put counters) all(creature|mybattlefield) counter(1/1,2)
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@@ -109833,7 +109833,7 @@ type=Artifact
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[card]
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name=Uchbenbak, the Great Mistake
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abilities=menace,vigilance
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autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath]))) forever asSorcery
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autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) _FINALITY_COUNTER_ asSorcery
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text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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mana={3}{U}{B}
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type=Legendary Creature
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@@ -110473,7 +110473,7 @@ type=Sorcery
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[/card]
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[card]
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name=Underworld Hermit
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auto=token(Squirrel,Creature Squirrel,1/1,green)*type:manab:mybattlefield
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auto=_SQUIRRELTOKEN_*type:manab:mybattlefield
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text=When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
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mana={4}{B}{B}
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type=Creature
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@@ -112574,9 +112574,9 @@ toughness=0
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[card]
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name=Verdant Command
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#Counter Loyalty ability not supported ATM.
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auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
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auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
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auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
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auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
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auto=choice name(Create squirrels and you gain life) life:3 controller && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
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auto=choice name(Create squirrels and opponent gains life) life:3 opponent && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
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auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller
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auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent
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text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life.
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@@ -113422,7 +113422,7 @@ toughness=1
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[/card]
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[card]
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name=Visage of Bolas
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auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) and!( shuffle )!
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auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard)
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auto={T}:Add{U}
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auto={T}:Add{B}
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auto={T}:Add{R}
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@@ -114480,7 +114480,7 @@ toughness=2
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[card]
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name=Vraska's Scorn
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auto=life:-4 opponent
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auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )!
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auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand)
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text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={2}{B}{B}
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type=Sorcery
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@@ -114489,6 +114489,7 @@ type=Sorcery
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name=Vraska's Stoneglare
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target=creature
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auto=destroy
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Vraska^ Regal Gorgon|myLibrary,myGraveyard)
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text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={4}{B}{G}
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type=Sorcery
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@@ -115777,7 +115778,7 @@ type=Enchantment
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[card]
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name=Wedding Invitation
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auto=name(Draw a card) draw:1 controller
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auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot
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auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,unblockable,newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot
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text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
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mana={2}
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type=Artifact
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@@ -115813,7 +115814,7 @@ type=Sorcery
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name=Weight Advantage
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abilities=isconspiracy
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restriction=never
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autocommandzone=lord(creature|myBattlefield) transforms((,newability[_ATTACKING_becomes(^t/t) ueot],newability[@combat(blocking) source(this):becomes(^t/t) ueot]))
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autocommandzone=lord(creature|myBattlefield) combattoughness
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text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power.
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type=Conspiracy
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[/card]
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@@ -117193,6 +117194,7 @@ type=Instant
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name=Wizard's Rockets
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auto=tap(noevent)
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auto=@movedto(this|graveyard) from(battlefield):name(Draw a card) draw:1 controller
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auto={T}{S}:name(Just draw) name(Just draw) doNothing
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auto={1}{T}{S}:name(Add 1 mana) name(Add 1 mana) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
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auto={2}{T}{S}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
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auto={3}{T}{S}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
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@@ -117614,7 +117616,7 @@ toughness=6
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[/card]
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[card]
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name=Wormhole Serpent
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auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,newability[unblockable])) ueot
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auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,unblockable)) ueot
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text={3}{U}: Target creature can't be blocked this turn.
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mana={4}{U}
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type=Creature
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@@ -118010,7 +118012,7 @@ toughness=5
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[card]
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name=Yanling's Harbinger
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abilities=flying
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auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )!
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auto=may name(Search library or graveyard) moveto(ownerHand) target(Mu Yanling^ Celestial Wind|myLibrary,myGraveyard)
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text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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mana={3}{U}{U}
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type=Creature
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@@ -118308,7 +118310,7 @@ type=Instant
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[card]
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name=You Come to a River
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auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(ownerhand)
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auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],newability[unblockable])) ueot
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auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],unblockable)) ueot
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text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn.
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mana={1}{U}
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type=Instant
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@@ -118491,7 +118493,7 @@ toughness=2
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[/card]
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[card]
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name=Yuan-Ti Malison
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auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
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auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,unblockable)) ueot
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auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
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text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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mana={1}{U}
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