New macros and token substitutions
Bug fixes abilities simplification Disciples of the Inferno Blade of the Bloodchief Grenzo, Havoc Raiser Belligerent Brontodon Weight Advantage Liliana, Death Mage Garruk's Warsteed Ashiok's Forerunner Liliana, Death Mage
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@@ -42,6 +42,9 @@
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# Heroic
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#AUTO_DEFINE _HEROIC_ @targeted(this) from(*[instant;sorcery;aura]|myCastingzone):
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# Valiant
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#AUTO_DEFINE _VALIANT_ @targeted(this) from(*|myCastingzone,myBattlefield) turnlimited:
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# Rally
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#AUTO_DEFINE _RALLY_ @movedTo(other ally|myBattlefield):
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@@ -107,7 +110,7 @@
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# Echo, not implemented
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#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
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# Threshold, not implemented
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# Threshold
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
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# Splice onto Arcane, not implemented
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@@ -189,7 +192,10 @@
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#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
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# Exile the top card of your library. you may play it this turn.
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#AUTO_DEFINE __PLAY_TOP_FROM_EXILE__ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
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#AUTO_DEFINE _EXILETOP_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
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# Exile the top card of your library. Until the end of your next turn, you may play that card.
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#AUTO_DEFINE _EXILEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)
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# Ward
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#AUTO_DEFINE _WARD1_ @targeted(this) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot
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@@ -225,6 +231,9 @@
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# Suspect it (It has menace and can't block.)
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#AUTO_DEFINE _SUSPECT_IT_ name(Suspect it) transforms((,menace,cantblock,newability[becomes(suspect) forever])) forever
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# Finality counter, if it would die, it's exiled instead
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#AUTO_DEFINE _FINALITY_COUNTER_ and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
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#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller
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# Angel Token
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@@ -233,6 +242,9 @@
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# Beast Token
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#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
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# Citizen Token
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#AUTO_DEFINE _CITIZENTOKEN_ create(citizen:creature citizen:1/1:green:white)
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# Detective Token
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#AUTO_DEFINE _DETECTIVETOKEN_ create(detective:creature detective:2/2:white:blue)
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@@ -248,6 +260,9 @@
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# Elephant Token
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#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
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# Fish Token
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#AUTO_DEFINE _FISHTOKEN_ create(fish:creature fish:1/1:blue)
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# Goblin Token
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#AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red)
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@@ -278,6 +293,9 @@
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# Spirit Token
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#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
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# Squirrel Token
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#AUTO_DEFINE _SQUIRRELTOKEN_ create(Squirrel:Creature Squirrel:1/1:green)
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# Thopter Token
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#AUTO_DEFINE _THOPTERTOKEN_ create(Thopter:Artifact Creature Thopter:1/1:flying)
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