New macros and token substitutions

Bug fixes
abilities simplification
Disciples of the Inferno
Blade of the Bloodchief
Grenzo, Havoc Raiser
Belligerent Brontodon
Weight Advantage
Liliana, Death Mage
Garruk's Warsteed
Ashiok's Forerunner
Liliana, Death Mage
This commit is contained in:
Eduardo MG
2024-07-27 17:23:07 -06:00
parent 7d5e2379be
commit b4afc3f3e1
4 changed files with 193 additions and 181 deletions

View File

@@ -42,6 +42,9 @@
# Heroic
#AUTO_DEFINE _HEROIC_ @targeted(this) from(*[instant;sorcery;aura]|myCastingzone):
# Valiant
#AUTO_DEFINE _VALIANT_ @targeted(this) from(*|myCastingzone,myBattlefield) turnlimited:
# Rally
#AUTO_DEFINE _RALLY_ @movedTo(other ally|myBattlefield):
@@ -107,7 +110,7 @@
# Echo, not implemented
#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
# Threshold, not implemented
# Threshold
#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
# Splice onto Arcane, not implemented
@@ -189,7 +192,10 @@
#AUTO_DEFINE _UNEARTH_ name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery
# Exile the top card of your library. you may play it this turn.
#AUTO_DEFINE __PLAY_TOP_FROM_EXILE__ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
#AUTO_DEFINE _EXILETOP_ moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
# Exile the top card of your library. Until the end of your next turn, you may play that card.
#AUTO_DEFINE _EXILEUENT_ moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary)
# Ward
#AUTO_DEFINE _WARD1_ @targeted(this) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot
@@ -225,6 +231,9 @@
# Suspect it (It has menace and can't block.)
#AUTO_DEFINE _SUSPECT_IT_ name(Suspect it) transforms((,menace,cantblock,newability[becomes(suspect) forever])) forever
# Finality counter, if it would die, it's exiled instead
#AUTO_DEFINE _FINALITY_COUNTER_ and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller
# Angel Token
@@ -233,6 +242,9 @@
# Beast Token
#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
# Citizen Token
#AUTO_DEFINE _CITIZENTOKEN_ create(citizen:creature citizen:1/1:green:white)
# Detective Token
#AUTO_DEFINE _DETECTIVETOKEN_ create(detective:creature detective:2/2:white:blue)
@@ -248,6 +260,9 @@
# Elephant Token
#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
# Fish Token
#AUTO_DEFINE _FISHTOKEN_ create(fish:creature fish:1/1:blue)
# Goblin Token
#AUTO_DEFINE _GOBLINTOKEN_ create(Goblin:Creature Goblin:1/1:red)
@@ -278,6 +293,9 @@
# Spirit Token
#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
# Squirrel Token
#AUTO_DEFINE _SQUIRRELTOKEN_ create(Squirrel:Creature Squirrel:1/1:green)
# Thopter Token
#AUTO_DEFINE _THOPTERTOKEN_ create(Thopter:Artifact Creature Thopter:1/1:flying)

View File

@@ -310,7 +310,7 @@ type=Instant
[card]
name=Access Tunnel
auto={T}:add{C}
auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot
auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,unblockable)) ueot
text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
type=Land
[/card]
@@ -1272,8 +1272,7 @@ toughness=1
[/card]
[card]
name=Ajani's Aid
auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mylibrary)
auto=moveto(ownerHand) target(Ajani^ Valiant Protector|mygraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Ajani^ Valiant Protector|myLibrary,myGraveyard)
auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot
text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
mana={2}{G}{W}
@@ -1838,7 +1837,7 @@ type=Enchantment
[card]
name=Alora, Merry Thief
abilities=backgroundpartner
auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,newability[unblockable],newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot
auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,unblockable,newability[phaseaction[endofturn once] moveTo(ownerhand) ueot])) oneshot
text=Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. -- Choose a Background (You can have a Background as a second commander.)
mana={2}{U}
type=Legendary Creature
@@ -2693,8 +2692,8 @@ toughness=7
[card]
name=Angel's Grace
abilities=split second
auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],newability[cantlose])) ueot
auto=all(*|opponentbattlefield) transforms((,newability[cantwin])) ueot
auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],cantlose)) ueot
auto=all(*|opponentbattlefield) transforms((,cantwin)) ueot
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
mana={W}
type=Instant
@@ -5120,7 +5119,8 @@ type=Enchantment
[/card]
[card]
name=Ashiok's Forerunner
auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) && shuffle
abilities=flash
auto=may moveto(ownerHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard)
text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{B}
type=Creature
@@ -7624,8 +7624,7 @@ toughness=3
name=Basri's Aegis
target=<upto:2>creature
auto=counter(1/1)
auto=choice name(Search Library) may moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary) && shuffle
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Basri^ Devoted Paladin|myGraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Basri^ Devoted Paladin|myLibrary,myGraveyard)
text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W}
type=Sorcery
@@ -8332,6 +8331,7 @@ toughness=2
[/card]
[card]
name=Belligerent Brontodon
auto=lord(creature|myBattlefield) combattoughness
text=Each creature you control assigns combat damage equal to its toughness rather than its power.
mana={5}{G}{W}
type=Creature
@@ -8997,7 +8997,7 @@ toughness=4
[card]
name=Biolume Serpent
backside=Biolume Egg
auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,unblockable)) ueot
text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg
color=blue
type=Creature
@@ -10584,7 +10584,7 @@ toughness=1
[/card]
[card]
name=Bloodmist Infiltrator
auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],newability[unblockable])) ueot
auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notatarget(other creature|myBattlefield)],unblockable)) ueot
text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
mana={2}{B}
type=Creature
@@ -13814,7 +13814,7 @@ type=Sorcery
name=Cabaretti Charm
auto=choice damage:type:creature:myBattlefield target(creature,planeswalker)
auto=choice all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample
auto=choice create(citizen:creature citizen:1/1:green,white)*2
auto=choice _CITIZENTOKEN_*2
text=Choose one - -- - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Creatures you control get +1/+1 and gain trample until end of turn. -- - Create two 1/1 green and white Citizen creature tokens.
mana={R}{G}{W}
type=Instant
@@ -14000,8 +14000,8 @@ toughness=5
[/card]
[card]
name=Caldaia Guardian
auto=_DIES_name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2
auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*2
auto=_DIES_name(Create Citizen) _CITIZENTOKEN_*2
auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) _CITIZENTOKEN_*2
other={2}{G}:name(Blitz)
auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery
text=Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. -- Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
@@ -16227,8 +16227,7 @@ toughness=2
[card]
name=Chandra's Firemaw
abilities=haste
auto=choice name(Search Library) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary) && shuffle
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Chandra^ Flame's Catalyst|myGraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Flame's Catalyst|myLibrary,myGraveyard)
text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{R}{R}
type=Creature
@@ -16260,6 +16259,7 @@ toughness=2
name=Chandra's Outburst
target=player,planeswalker.
auto=damage:4
auto=may name(Search library or graveyard) moveto(ownerHand) target(Chandra^ Bold Pyromancer|myLibrary,myGraveyard)
text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{R}{R}
type=Sorcery
@@ -16511,7 +16511,7 @@ toughness=4
name=Charforger
auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red)
auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):counter(0/0,1,oil)
auto={C(0/0,-3,oil)}:__PLAY_TOP_FROM_EXILE__
auto={C(0/0,-3,oil)}:_EXILETOP_
text=When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. -- Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
mana={1}{B}{R}
type=Creature
@@ -16747,7 +16747,7 @@ toughness=3
[card]
name=Chatterstorm
abilities=storm
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=_SQUIRRELTOKEN_
text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={1}{G}
type=Sorcery
@@ -16790,7 +16790,7 @@ type=Instant
[/card]
[card]
name=Cherished Hatchling
auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[asflash])) ueot
auto=_DIES_all(dinosaur|mycastingzone) transforms((,asflash)) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
@@ -17031,9 +17031,9 @@ toughness=3
[/card]
[card]
name=Chittering Doom
auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(4) from(controller):_SQUIRRELTOKEN_
auto=@dierolled(*|battlefield) result(5) from(controller):_SQUIRRELTOKEN_
auto=@dierolled(*|battlefield) result(6) from(controller):_SQUIRRELTOKEN_
text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
mana={3}{G}
type=Enchantment
@@ -17086,7 +17086,7 @@ toughness=2
name=Chitterspitter
auto=@each my upkeep:may name(Sacrifice token) notATarget(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this)
auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1
auto={G}{T}:name(Create Squirrel) token(Squirrel,Creature Squirrel,1/1,green)
auto={G}{T}:name(Create Squirrel) _SQUIRRELTOKEN_
text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token.
mana={2}{G}
type=Artifact
@@ -18266,7 +18266,7 @@ name=Cloudsteel Kirin
abilities=flying
auto={5}:reconfigure
auto=this(cantargetcard(*[attached]|*) {5}{unattach}:name(Reconfigure unattach) name(Reconfigure unattach) donothing asSorcery)
auto=teach(creature) transforms((,flying,newability[cantlose]))
auto=teach(creature) transforms((,flying,cantlose))
text=Flying -- Equipped creature has flying and "You can't lose the game and your opponents can't win the game." -- Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
mana={2}{W}
type=Artifact Creature
@@ -19495,7 +19495,7 @@ type=Enchantment
name=Connive // Concoct
other={3}{U}{B} name(Concoct)
aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(creature|mygraveyard) moveto(myBattlefield) && surveil afterrevealedend revealend
auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[target(creature|mygraveyard) moveTo(battlefield)])) oneshot afterrevealedend revealend
auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2])
text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield.
mana={2}{UB}{UB}
@@ -19559,7 +19559,7 @@ type=Land
[card]
name=Consider
aicode=activate draw:1 controller
auto=name(Look top card) reveal:1 optionone name(Put in graveyard) target(<upto:1>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
auto=name(Look top card) reveal:psurveiloffsetplus1plusend optionone name(Put in graveyard) target(<upto:psurveiloffsetplus1plusend>*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend
text=Look at the top card of your library. You may put that card into your graveyard. -- Draw a card.
mana={U}
type=Instant
@@ -20182,7 +20182,7 @@ name=Corrupted Shapeshifter
abilities=devoid
auto=choice name(3/3 with flying) transforms((,flying,setpower=3,settoughness=3)) forever
auto=choice name(2/5 with vigilance) transforms((,vigilance,setpower=2,settoughness=5)) forever
auto=choice name(0/12 with defender) transforms((,newability[defender],setpower=0,settoughness=12)) forever
auto=choice name(0/12 with defender) transforms((,defender,setpower=0,settoughness=12)) forever
text=Devoid (This card has no color.) -- As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
mana={3}{U}
type=Creature
@@ -20211,7 +20211,7 @@ toughness=2
[/card]
[card]
name=Corsairs of Umbar
auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,newability[unblockable])) ueot
auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,unblockable)) ueot
auto=@combatdamaged(player) from(this):name(Amass orcs 3) ability$!name(Amass orcs 3) _AMASSORC3_!$ controller
text={2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -- Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
mana={3}{U}
@@ -20395,7 +20395,7 @@ toughness=2
[/card]
[card]
name=Courier's Briefcase
auto=create(citizen:creature citizen:1/1:green:white)
auto=_CITIZENTOKEN_
auto={T}{S}:Add{W}
auto={T}{S}:Add{U}
auto={T}{S}:Add{B}
@@ -20826,7 +20826,10 @@ type=Sorcery
[/card]
[card]
name=Crashing Tide
auto=if type(*[merfolk]|mybattlefield)~morethan~0 then asflash
abilities=asflash
other={2}{U}
otherrestriction=type(merfolk|mybattlefield)~morethan~0
restriction=can play sorcery
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
@@ -22749,7 +22752,7 @@ toughness=1
[card]
name=Darling of the Masses
auto=lord(other citizen|myBattlefield) 1/0
auto=_ATTACKING_create(citizen:creature citizen:1/1:green:white)
auto=_ATTACKING__CITIZENTOKEN_
text=Other Citizens you control get +1/+0. -- Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
mana={2}{G}{W}
type=Creature
@@ -23826,7 +23829,7 @@ type=Instant
[card]
name=Deekah, Fractal Theorist
auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot
auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,newability[unblockable])) ueot
auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,unblockable)) ueot
text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn.
mana={4}{U}
type=Legendary Creature
@@ -23849,7 +23852,7 @@ name=Deep Forest Hermit
auto=counter(0/0,3,Time)
auto=@each my upkeep:counter(0/0,-1,Time)
auto=this(counter{0/0.1.Time}<=0) sacrifice
auto=token(Squirrel,creature squirrel, 1/1,green)*4
auto=_SQUIRRELTOKEN_*4
auto=lord(creature[squirrel]|myBattlefield) 1/1
text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
mana={3}{G}{G}
@@ -24696,7 +24699,7 @@ type=Instant
[/card]
[card]
name=Desecrated Tomb
auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
auto=@movedto(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying)
text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
mana={3}
type=Artifact
@@ -25827,6 +25830,7 @@ toughness=4
[/card]
[card]
name=Disciples of the Inferno
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@damaged(*[creature;planeswalker;battle]|battlefield) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
auto=@damagefoeof(player) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
@@ -25868,7 +25872,7 @@ abilities=flash
other={3}{U}{B} name(Dispersal)
restriction=can play sorcery
aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot
auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed draw:1 controller && surveil afterrevealedend revealend
auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1])) oneshot afterrevealedend revealend
auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent
auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent
text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
@@ -27515,7 +27519,7 @@ toughness=6
[card]
name=Dreadlight Monstrosity
auto=_WARD2_
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot
auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,unblockable)) ueot
text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
mana={4}{U}{U}
type=Creature
@@ -27850,7 +27854,7 @@ type=Enchantment
[/card]
[card]
name=Drey Keeper
auto=token(Squirrel,Creature Squirrel,1/1,green)*2
auto=_SQUIRRELTOKEN_*2
auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot
text=When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
mana={3}{B}{G}
@@ -28063,7 +28067,7 @@ type=Enchantment
[card]
name=Drownyard Amalgam
auto=name(Target player mills 3 cards) target(player) deplete:3
auto={2}{U}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
auto={2}{U}:name(Becomes unblockable) transforms((,unblockable)) ueot
text=When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn.
mana={4}{U}
type=Creature
@@ -30194,7 +30198,7 @@ subtype=Saga
[/card]
[card]
name=Elspeth's Devotee
auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) && shuffle
auto=may moveto(ownerHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard)
text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W}
type=Creature
@@ -30564,7 +30568,7 @@ toughness=4
[card]
name=Emergence Zone
auto={T}:Add{C}
auto={1}{T}{S}:all(*|mycastingzone) transforms((,newability[asflash])) ueot
auto={1}{T}{S}:all(*|mycastingzone) transforms((,asflash)) ueot
text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
type=Land
[/card]
@@ -32920,7 +32924,7 @@ toughness=4
[/card]
[card]
name=Exhibition Magician
auto=choice create(citizen:creature citizen:1/1:green:white)
auto=choice _CITIZENTOKEN_
auto=choice token(Treasure)
text=When Exhibition Magician enters the battlefield, choose one -- Create a 1/1 green and white Citizen creature token. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{R}
@@ -33987,7 +33991,7 @@ toughness=3
name=Faldorn, Dread Wolf Herald
auto=@movedTo(*|mystack) from(exile):_WOLFTOKEN_
auto=@movedTo(land|myBattlefield) from(exile):_WOLFTOKEN_
auto={1}{T}{D(*|myhand)}:__PLAY_TOP_FROM_EXILE__
auto={1}{T}{D(*|myhand)}:_EXILETOP_
text=Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. -- {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G}
type=Legendary Creature
@@ -38170,7 +38174,7 @@ type=Sorcery
[/card]
[card]
name=From the Rubble
auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])))! forever])) chooseend
auto=chooseatype transforms((,newability[@each my endofturn:target(creature[chosentype]|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_ ])) chooseend
text=As From the Rubble enters the battlefield, choose a creature type. -- At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
mana={4}{W}{W}
type=Enchantment
@@ -38628,7 +38632,7 @@ type=Land
[card]
name=Futurist Operative
auto={2}{U}:untap
auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,newability[unblockable]))
auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,unblockable))
text=As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. -- {2}{U}: Untap Futurist Operative.
mana={3}{U}
type=Creature
@@ -39273,8 +39277,7 @@ type=Enchantment
[card]
name=Garruk's Warsteed
abilities=vigilance
auto=choice name(Search Library) may moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary) && shuffle
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Garruk^ Savage Herald|myGraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Garruk^ Savage Herald|myLibrary,myGraveyard)
text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{G}{G}
type=Creature
@@ -40371,7 +40374,7 @@ toughness=4
[card]
name=Gideon's Battle Cry
auto=all(creature|myBattlefield) counter(1/1)
auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(ownerHand)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ the Oathsworn|myLibrary,myGraveyard)
text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W}
type=Sorcery
@@ -40405,7 +40408,7 @@ type=Enchantment
[/card]
[card]
name=Gideon's Resolve
auto=may moveto(ownerHand) target(Gideon^ Martial Paragon|mylibrary)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Gideon^ Martial Paragon|myLibrary,myGraveyard)
auto=lord(creature|mybattlefield) 1/1
text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1.
mana={4}{W}
@@ -43384,7 +43387,7 @@ toughness=2
[/card]
[card]
name=Grand Crescendo
auto=create(Citizen:creature Citizen:1/1:green:white)*X
auto=_CITIZENTOKEN_*X
auto=all(creature|myBattlefield) indestructible
text=Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
mana={X}{W}{W}
@@ -44001,10 +44004,8 @@ toughness=2
[/card]
[card]
name=Grenzo, Havoc Raiser
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )!
auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! _ choice name(Goad your creature) target(creature|myBattlefield) _GOAD_!$ controller
auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )!
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller
auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
mana={R}{R}
type=Legendary Creature
@@ -44886,7 +44887,7 @@ type=Enchantment
[card]
name=Guild Thief
auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1)
auto={3}{U}:name(Cunning Action) transforms((,newability[unblockable])) ueot
auto={3}{U}:name(Cunning Action) transforms((,unblockable)) ueot
text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn.
mana={1}{U}
type=Creature
@@ -45608,7 +45609,7 @@ toughness=1
[/card]
[card]
name=Halo Fountain
auto={W}{T}{Q(creature[tapped]|mybattlefield)}:create(citizen:creature citizen:1/1:green:white)
auto={W}{T}{Q(creature[tapped]|mybattlefield)}:_CITIZENTOKEN_
auto={W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:draw:1
auto={W}{W}{W}{W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:wingame
text={W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. -- {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. -- {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
@@ -45980,7 +45981,7 @@ toughness=2
[/card]
[card]
name=Harbinger of the Tides
abilities=flash
abilities=asflash
other={2}{U}{U} name(Cast with flash)
restriction=can play creature
auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(ownerhand)
@@ -46247,7 +46248,7 @@ auto=if paid(alternative) then if type(*|mygraveyard)~morethan~2 then choice nam
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~3 then choice name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Harvest Pyre:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~4 then choice name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Harvest Pyre:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~5 then choice name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Harvest Pyre:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~6 then choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then _THRESHOLD_ choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~7 then choice name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Harvest Pyre:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~8 then choice name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Harvest Pyre:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(alternative) then if type(*|mygraveyard)~morethan~9 then choice name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Harvest Pyre:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -46897,7 +46898,7 @@ subtype=Equipment
[card]
name=Hedron Detonator
auto=@movedTo(artifact|myBattlefield):damage:1 target(opponent)
auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:__PLAY_TOP_FROM_EXILE__
auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:_EXILETOP_
text=Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent. -- {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
mana={2}{R}
type=Creature
@@ -48519,7 +48520,7 @@ toughness=2
[/card]
[card]
name=Hooded Horror
auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,newability[unblockable])) ueot
auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,unblockable)) ueot
text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
mana={4}{B}
type=Creature
@@ -53633,7 +53634,8 @@ toughness=2
[card]
name=Jace's Ruse
target=<upto:2>creature
auto=moveTo(ownerHand) and!(moveto(ownerHand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))!
auto=moveTo(ownerHand)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Jace^ Arcane Strategist|myLibrary,myGraveyard)
text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U}
type=Sorcery
@@ -54905,7 +54907,7 @@ toughness=2
name=Kagha, Shadow Archdruid
auto=_ATTACKING_name(Gains deathtouch) transforms((,deathtouch,newability[deplete:2 controller])) ueot
auto=@movedto(*|mygraveyard) from(mylibrary):name(Milled card) all(trigger[to]) transforms((,newability[counter(0/0.1.KaghaMilled)],newability[@each my endofturn:name(Effect ends) removeallcounters(0/0.1.KaghaMilled)])) ueot
auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1
auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1 myturnonly
text=Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) -- Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
mana={2}{B}{G}
type=Legendary Creature
@@ -57807,7 +57809,7 @@ toughness=7
[card]
name=Krydle of Baldur's Gate
auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && _SCRY1_
auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,newability[unblockable])) ueot
auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,unblockable)) ueot
text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
mana={U}{B}
type=Legendary Creature
@@ -59473,7 +59475,7 @@ type=Enchantment
name=Liberating Combustion
target=creature
auto=damage:6
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary) && shuffle controller
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mylibrary)
auto=moveto(ownerHand) target(Chandra^ Pyrogenius|mygraveyard)
text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={4}{R}
@@ -59689,7 +59691,7 @@ subtype=Saga
[card]
name=Light 'Em Up
other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2)
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~1
otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~0
auto=if paid(alternative) then ability$!name(Copy Light 'Em Up) activate castcard(copied noevent named!:Light 'Em Up:!)!$ controller
target=creature,planeswalker
auto=damage:2
@@ -59878,7 +59880,7 @@ name=Lightning Surge
target=anytarget
flashback={5}{R}{R}
auto=if type(*|mygraveyard)~lessthan~7 then damage:4
auto=if type(*|mygraveyard)~morethan~6 then damage:6
auto=_THRESHOLD_ damage:6
text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}{R}
type=Sorcery
@@ -60002,8 +60004,7 @@ type=Enchantment
name=Liliana's Scorn
target=creature
auto=destroy
auto=choice name(Search Library) may moveto(ownerHand) target(Liliana^ Death Mage|myLibrary) && shuffle
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Liliana^ Death Mage|myGraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Liliana^ Death Mage|myLibrary,myGraveyard)
text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{B}{B}
type=Sorcery
@@ -61823,7 +61824,7 @@ type=Artifact
name=Luxurious Libation
target=creature
auto=X/X
auto=create(Citizen:creature Citizen:1/1:green:white)
auto=_CITIZENTOKEN_
text=Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
mana={X}{G}
type=Instant
@@ -64555,7 +64556,7 @@ toughness=4
[card]
name=Meria, Scholar of Antiquity
auto={T(artifact[-token]|mybattlefield)}:add {g}
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:__PLAY_TOP_FROM_EXILE__
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_EXILETOP_
text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G}
type=Legendary Creature
@@ -66495,7 +66496,7 @@ toughness=4
[card]
name=Mocking Doppelganger
abilities=flash
auto=may name(Clone a creature) target(creature|opponentBattlefield) clone and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )!
auto=may target(creature|opponentBattlefield) copy and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )!
text=Flash -- You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
mana={3}{U}
type=Creature
@@ -69363,7 +69364,7 @@ type=Enchantment
[/card]
[card]
name=Nested Shambler
auto=_DIES_token(Squirrel,Creature Squirrel,1/1,green)*power and!( tap(noevent) )!
auto=_DIES__SQUIRRELTOKEN_*power and!( tap(noevent) )!
text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
mana={B}
type=Creature
@@ -70167,8 +70168,8 @@ toughness=1
[/card]
[card]
name=Nimble Trapfinder
auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,newability[unblockable])) ueot
auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot
auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,unblockable)) ueot
auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,unblockable)) ueot
auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot
text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
mana={1}{U}
@@ -70230,7 +70231,7 @@ toughness=4
[/card]
[card]
name=Nimrodel Watcher
auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],newability[unblockable])) ueot
auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],unblockable)) ueot
text=Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
mana={1}{U}
type=Creature
@@ -70296,7 +70297,7 @@ subtype=Equipment
[card]
name=Nira, Hellkite Duelist
abilities=flash,flying,trample,haste
auto=transforms((,newability[cantlose],newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot
auto=transforms((,cantlose,newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot
text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
@@ -70626,9 +70627,7 @@ toughness=3
[/card]
[card]
name=Notion Rain
#aicode=activate transforms((,newability[surveil],newability[draw:2 controller],newability[damage:2 controller])) oneshot
#auto=name(surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend2>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed damage:2 controller && draw:2 controller && surveil afterrevealedend revealend
auto=_SURVEIL2_ && draw:2 && damage:2 controller
auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus2plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus2plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && damage:2 controller])) oneshot afterrevealedend revealend
text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
mana={1}{U}{B}
type=Sorcery
@@ -72825,7 +72824,7 @@ toughness=5
[/card]
[card]
name=Oracle's Vault
auto={2}{T}{counter(0/0,1,brick)}:__PLAY_TOP_FROM_EXILE__
auto={2}{T}{counter(0/0,1,brick)}:_EXILETOP_
auto=this(counter{0/0.3.brick}) {T}:moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)
text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.
mana={4}
@@ -73630,7 +73629,7 @@ type=Sorcery
name=Outpost Siege
auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever
auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever
auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) __PLAY_TOP_FROM_EXILE__
auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) _EXILETOP_
auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(anytarget)
text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
mana={3}{R}
@@ -78256,7 +78255,7 @@ toughness=3
name=Professional Face-Breaker
abilities=menace
auto=@each my combatdamage restriction{opponentdamagedbycombat}:token(Treasure)
auto={S(*[Treasure]|myBattlefield)}:__PLAY_TOP_FROM_EXILE__
auto={S(*[Treasure]|myBattlefield)}:_EXILETOP_
text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -- Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
mana={2}{R}
type=Creature
@@ -78439,7 +78438,7 @@ toughness=1
[/card]
[card]
name=Prosperous Partnership
auto=create(citizen:creature citizen:1/1:green:white)*2
auto=_CITIZENTOKEN_*2
auto={T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:token(Treasure)
text=When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. -- Tap three untapped creatures you control: Create a Treasure token.
mana={1}{R}{W}
@@ -80428,6 +80427,7 @@ toughness=6
name=Ral's Dispersal
target=creature
auto=moveTo(ownerHand)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Ral^ Caller of Storms|myLibrary,myGraveyard)
text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U}
type=Instant
@@ -83770,7 +83770,7 @@ type=Enchantment
name=Rhythmic Water Vortex
target=<upto:2>creature
auto=moveTo(ownerhand)
auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard) && shuffle
auto=may moveto(ownerHand) target(Mu Yanling|mylibrary,mygraveyard)
text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
mana={3}{U}{U}
type=Sorcery
@@ -88155,7 +88155,7 @@ type=Sorcery
[card]
name=Savage Summoning
abilities=nofizzle
auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,newability[asflash])) ueot
auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,asflash)) ueot
auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot
text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
mana={G}
@@ -88626,7 +88626,7 @@ type=Instant
name=Scepter of Celebration
auto=teach(creature) 2/0
auto=teach(creature) trample
auto=@damaged(player) from(mytgt):name(Create Citizen) create(citizen:creature citizen:1/1:green:white)*thatmuch
auto=@damaged(player) from(mytgt):name(Create Citizen) _CITIZENTOKEN_*thatmuch
auto={3}:equip
text=Equipped creature gets +2/+0 and has trample. -- Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. -- Equip {3}
mana={2}{G}
@@ -89258,7 +89258,7 @@ toughness=3
[card]
name=Scurry Oak
auto=evolve
auto=@counteradded(1/1) from(this):may name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green)
auto=@counteradded(1/1) from(this):may name(Create squirrel) _SQUIRRELTOKEN_
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
mana={2}{G}
type=Creature
@@ -89468,11 +89468,11 @@ toughness=3
[/card]
[card]
name=Seafloor Stalker
auto={4}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~0}
auto={3}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~1}
auto={2}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~2}
auto={1}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~3}
auto={U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~4}
auto={4}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~0}
auto={3}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~1}
auto={2}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~2}
auto={1}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~3}
auto={U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~4}
text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
mana={2}{U}
type=Creature
@@ -90768,7 +90768,7 @@ type=Sorcery
name=Settle the Wilds
auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )!
text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
mana={1}{G}{G}
mana={2}{G}
type=Sorcery
[/card]
[card]
@@ -91793,7 +91793,7 @@ name=Shilgengar, Sire of Famine
abilities=flying
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever)!
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
mana={3}{B}{B}
type=Legendary Creature
@@ -94811,7 +94811,7 @@ type=Instant
name=Slippery Scoundrel
auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],hexproof))
auto=_CITY'S_BLESSING_ transforms((,unblockable,hexproof))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
mana={2}{U}
type=Creature
@@ -96808,7 +96808,7 @@ toughness=3
[/card]
[card]
name=Specimen Collector
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=_SQUIRRELTOKEN_
auto=name(Create crab) token(Crab)
auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield)
text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control.
@@ -98289,7 +98289,7 @@ color=green
[/card]
[card]
name=Squirrel Sanctuary
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=_SQUIRRELTOKEN_
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand)
text=When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
mana={G}
@@ -99066,7 +99066,7 @@ toughness=2
[card]
name=Stimulus Package
auto=token(Treasure)*2
auto={S(*[Treasure]|myBattlefield)}:create(citizen:creature citizen:1/1:green,white)
auto={S(*[Treasure]|myBattlefield)}:_CITIZENTOKEN_
text=When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
mana={2}{R}{G}
type=Enchantment
@@ -100541,7 +100541,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -100561,7 +100561,7 @@ auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~6 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )!
auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )!
@@ -101024,7 +101024,7 @@ toughness=3
[card]
name=Surge Engine
abilities=defender
auto={U}:transforms((,newability[-defender],newability[unblockable])) forever
auto={U}:transforms((,newability[-defender],unblockable)) forever
auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever
auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever
text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
@@ -101551,7 +101551,7 @@ toughness=2
[/card]
[card]
name=Sword Coast Sailor
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[unblockable]))
auto=lord(creature[iscommander]|mybattlefield) transforms((,unblockable))
text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
mana={1}{U}
type=Legendary Enchantment
@@ -101564,8 +101564,8 @@ restriction=can play creature
other={1}{U} name(Adventure)
auto=if paid(alternative) then may name(Return creature) name(Return creature) target(creature|battlefield) moveto(ownerhand)
auto=if paid(alternative) then _ADVENTURE_
auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,newability[unblockable])) ueot
auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,unblockable)) ueot
auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,unblockable)) ueot
text=Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
mana={5}{U}{U}
type=Creature
@@ -102099,6 +102099,7 @@ toughness=2
name=Szat's Will
auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )!
auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! && ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent
text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
mana={4}{B}
type=Instant
@@ -103356,8 +103357,7 @@ type=Enchantment
[card]
name=Teferi's Wavecaster
abilities=flash
auto=choice name(Search Library) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary) && shuffle
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Teferi^ Timeless Voyager|myGraveyard)
auto=may name(Search library or graveyard) moveto(ownerHand) target(Teferi^ Timeless Voyager|myLibrary,myGraveyard)
text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U}
type=Creature
@@ -103417,7 +103417,7 @@ type=Enchantment
[/card]
[card]
name=Temmet, Vizier of Naktamun
auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],newability[unblockable])) ueot
auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],unblockable)) ueot
autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery
text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
mana={W}{U}
@@ -104061,7 +104061,7 @@ toughness=3
name=Tezzeret's Betrayal
target=creature
auto=destroy
auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary) && shuffle
auto=choice name(Search Library) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myLibrary)
auto=choice name(Search Graveyard) may moveto(ownerHand) target(Tezzeret^ Master of Metal|myGraveyard)
text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{B}
@@ -104418,9 +104418,9 @@ name=The Black Gate
auto=tap(noevent)
auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap
auto={T}:add{B}
auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,newability[unblockable])) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,newability[unblockable])) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,newability[unblockable])) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,unblockable)) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,unblockable)) ueot
auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,unblockable)) ueot
text=As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
type=Legendary Land
subtype=Gate
@@ -105012,7 +105012,7 @@ subtype=Saga
[card]
name=The Mightstone and Weakstone
auto=choice name(Draw 2 cards) draw:2 controller
auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) transforms((,newability[-5/-5])) ueot
auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) -5/-5 ueot
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}{C}
text=When The Mightstone and Weakstone enters the battlefield, choose one -- Draw two cards. -- Target creature gets -5/-5 until end of turn. -- {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. -- (Melds with Urza, Lord Protector.)
mana={5}
@@ -107070,7 +107070,7 @@ auto=choice name(Exile opponent graveyard and create bears) ability$!name(Exile
auto=choice name(Exile your graveyard and create bears) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller
auto=choice name(Exile opponent graveyard and put counters) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=choice name(Exile your graveyard and put counters) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller
auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)!$ controller
auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and create bears) name(Search lands and create bears) token(Bear,Creature Bear,2/2,green)*2
auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and put counters) target(<upto:2>land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller
auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and put counters) all(creature|mybattlefield) counter(1/1,2)
@@ -109833,7 +109833,7 @@ type=Artifact
[card]
name=Uchbenbak, the Great Mistake
abilities=menace,vigilance
autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath]))) forever asSorcery
autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) _FINALITY_COUNTER_ asSorcery
text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
mana={3}{U}{B}
type=Legendary Creature
@@ -110473,7 +110473,7 @@ type=Sorcery
[/card]
[card]
name=Underworld Hermit
auto=token(Squirrel,Creature Squirrel,1/1,green)*type:manab:mybattlefield
auto=_SQUIRRELTOKEN_*type:manab:mybattlefield
text=When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
mana={4}{B}{B}
type=Creature
@@ -112574,9 +112574,9 @@ toughness=0
[card]
name=Verdant Command
#Counter Loyalty ability not supported ATM.
auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and you gain life) life:3 controller && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and opponent gains life) life:3 opponent && _SQUIRRELTOKEN_*2 and!( tap(noevent) )!
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent
text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life.
@@ -113422,7 +113422,7 @@ toughness=1
[/card]
[card]
name=Visage of Bolas
auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) and!( shuffle )!
auto=may moveto(ownerHand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard)
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
@@ -114480,7 +114480,7 @@ toughness=2
[card]
name=Vraska's Scorn
auto=life:-4 opponent
auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )!
auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(ownerHand)
text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{B}{B}
type=Sorcery
@@ -114489,6 +114489,7 @@ type=Sorcery
name=Vraska's Stoneglare
target=creature
auto=destroy
auto=may name(Search library or graveyard) moveto(ownerHand) target(Vraska^ Regal Gorgon|myLibrary,myGraveyard)
text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={4}{B}{G}
type=Sorcery
@@ -115777,7 +115778,7 @@ type=Enchantment
[card]
name=Wedding Invitation
auto=name(Draw a card) draw:1 controller
auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot
auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,unblockable,newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot
text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
mana={2}
type=Artifact
@@ -115813,7 +115814,7 @@ type=Sorcery
name=Weight Advantage
abilities=isconspiracy
restriction=never
autocommandzone=lord(creature|myBattlefield) transforms((,newability[_ATTACKING_becomes(^t/t) ueot],newability[@combat(blocking) source(this):becomes(^t/t) ueot]))
autocommandzone=lord(creature|myBattlefield) combattoughness
text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power.
type=Conspiracy
[/card]
@@ -117193,6 +117194,7 @@ type=Instant
name=Wizard's Rockets
auto=tap(noevent)
auto=@movedto(this|graveyard) from(battlefield):name(Draw a card) draw:1 controller
auto={T}{S}:name(Just draw) name(Just draw) doNothing
auto={1}{T}{S}:name(Add 1 mana) name(Add 1 mana) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
auto={2}{T}{S}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
auto={3}{T}{S}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller
@@ -117614,7 +117616,7 @@ toughness=6
[/card]
[card]
name=Wormhole Serpent
auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,newability[unblockable])) ueot
auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,unblockable)) ueot
text={3}{U}: Target creature can't be blocked this turn.
mana={4}{U}
type=Creature
@@ -118010,7 +118012,7 @@ toughness=5
[card]
name=Yanling's Harbinger
abilities=flying
auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(ownerHand) and!( shuffle )!
auto=may name(Search library or graveyard) moveto(ownerHand) target(Mu Yanling^ Celestial Wind|myLibrary,myGraveyard)
text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U}
type=Creature
@@ -118308,7 +118310,7 @@ type=Instant
[card]
name=You Come to a River
auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(ownerhand)
auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],newability[unblockable])) ueot
auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],unblockable)) ueot
text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn.
mana={1}{U}
type=Instant
@@ -118491,7 +118493,7 @@ toughness=2
[/card]
[card]
name=Yuan-Ti Malison
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,unblockable)) ueot
auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
mana={1}{U}

View File

@@ -711,15 +711,15 @@ toughness=1
[/card]
[card]
name=Acorn Catapult
auto={1}{T}:name(target creature or planeswalker) damage:1 target(creature,planeswalker) && create(Squirrel:Creature Squirrel:1/1:green) targetcontroller
auto={1}{T}:name(target player) damage:1 target(player) && create(Squirrel:Creature Squirrel:1/1:green) targetedplayer
auto={1}{T}:name(target creature or planeswalker) damage:1 target(creature,planeswalker) && _SQUIRRELTOKEN_ targetcontroller
auto={1}{T}:name(target player) damage:1 target(player) && _SQUIRRELTOKEN_ targetedplayer
text={1}, {T}: Acorn Catapult deals 1 damage to any target. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Acorn Harvest
auto=create(Squirrel:Creature Squirrel:1/1:green)*2
auto=_SQUIRRELTOKEN_*2
flashback={L:3}{1}{G}
text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}
@@ -2549,7 +2549,7 @@ type=Sorcery
[card]
name=Alchemist's Refuge
auto={T}:Add{1}
auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,newability[asflash])) ueot
auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,asflash)) ueot
text={T}: Add {1}. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash.
type=Land
[/card]
@@ -2798,11 +2798,11 @@ toughness=4
[/card]
[card]
name=Alloy Myr
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add one mana of any color.
mana={3}
type=Artifact Creature
@@ -2927,7 +2927,7 @@ type=Sorcery
[/card]
[card]
name=Altar Of Dementia
auto=aslongas(creature|mybattlefield) {S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower
auto=aslongas(creature|mybattlefield) {S(creature|mybattlefield)} restriction{compare(ishuman)~morethan~0}:name(deplete player) target(player) deplete:storedpower
text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.
mana={2}
type=Artifact
@@ -7373,7 +7373,7 @@ toughness=2
name=Avacyn's Collar
auto=teach(creature) 1/0
auto=teach(creature) vigilance
auto=teach(human) transforms((,newability[_DIES_token(Spirit Token)]))
auto=teach(human) transforms((,newability[_DIES__SPIRITTOKEN_]))
auto={2}:equip
text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2}
mana={1}
@@ -9431,7 +9431,7 @@ auto=while(restriction{attackersonly}) maxCast(*)0 controller
auto=while(restriction{blockersonly}) maxCast(*)0 controller
auto=while(restriction{combatdamageonly}) maxCast(*)0 controller
auto=while(restriction{combatendsonly}) maxCast(*)0 controller
auto={r}:target(creature) mustattack
auto={R}:target(creature) mustattack
text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able.
mana={3}{R}{W}
type=Legendary Creature
@@ -11087,7 +11087,7 @@ type=Sorcery
[card]
name=Blade of the Bloodchief
auto={1}:equip
auto=teach(creature) @movedto(creature|graveyard) from(battlefield):counter(1/1) && if cantargetcard(vampire) then counter(1/1)
auto=teach(creature) transforms((,newability[@movedto(creature|graveyard) from(battlefield):counter(1/1) && if cantargetcard(vampire) then counter(1/1)]))
text=Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1}
mana={1}
type=Artifact
@@ -17953,7 +17953,7 @@ toughness=7
[card]
name=Celestial Gatekeeper
abilities=flying
auto=_DIES_target(<upto:2>bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle
auto=_DIES_target(<upto:2>bird,cleric|mygraveyard) moveto(mybattlefield)
autograveyard=_DIES_moveto(exile)
text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
mana={3}{W}{W}
@@ -17996,11 +17996,11 @@ subtype=Aura
[/card]
[card]
name=Celestial Prism
auto={2}{T}:Add{B}
auto={2}{T}:Add{U}
auto={2}{T}:Add{G}
auto={2}{T}:Add{R}
auto={2}{T}:Add{W}
auto={2}{T}:Add{U}
auto={2}{T}:Add{B}
auto={2}{T}:Add{R}
auto={2}{T}:Add{G}
text={2}, {T}: Add one mana of any color.
mana={3}
type=Artifact
@@ -19175,7 +19175,7 @@ type=Instant
[/card]
[card]
name=Chatter of the Squirrel
auto=token(Squirrel,creature squirrel, 1/1,green)
auto=_SQUIRRELTOKEN_
flashback={1}{G}
text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
@@ -28484,7 +28484,7 @@ subtype=Equipment
[/card]
[card]
name=Demoralize
auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot
auto=_THRESHOLD_ all(creature) cantblock ueot
auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot
text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.
mana={2}{R}
@@ -28621,7 +28621,7 @@ toughness=1
[/card]
[card]
name=Deranged Hermit
auto=token(Squirrel,Creature Squirrel,1/1,green)*4
auto=_SQUIRRELTOKEN_*4
auto=lord(squirrel) 1/1
auto=upcost[{3}{G}{G};next upkeep] sacrifice
text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1.
@@ -32665,7 +32665,7 @@ text={2}, {T}: Reveal the top card of your library. If it's a creature card, put
[card]
name=Druid's Call
target=creature
auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch
auto=@damaged(mytgt):targetcontroller _SQUIRRELTOKEN_*thatmuch
text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
mana={1}{G}
type=Enchantment
@@ -36580,7 +36580,7 @@ type=Enchantment
[/card]
[card]
name=Epicenter
auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land)
auto=_THRESHOLD_ sacrifice all(land)
auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer
text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
mana={4}{R}
@@ -39012,8 +39012,8 @@ type=Sorcery
[/card]
[card]
name=Far Wanderings
aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot
auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
aicode=activate transforms((,newability[_THRESHOLD_ moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot
auto=_THRESHOLD_ name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle.
mana={2}{G}
@@ -40423,9 +40423,9 @@ toughness=4
[/card]
[card]
name=Figure of Destiny
auto={RW}:becomes(Kithkin Spirit,2/2) forever
auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever )
auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever )
auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever )
auto={RW}:becomes(Kithkin Spirit,2/2) forever
text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
mana={RW}
type=Creature
@@ -41046,7 +41046,7 @@ type=Instant
[card]
name=Fists of Ironwood
target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2
auto=_SAPROLINGTOKEN_*2
auto=trample
text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample.
mana={1}{G}
@@ -48893,7 +48893,7 @@ toughness=2
[/card]
[card]
name=Golgari Germination
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green)
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):_SAPROLINGTOKEN_
text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{B}{G}
type=Enchantment
@@ -78805,7 +78805,7 @@ type=Artifact
[/card]
[card]
name=Necrogenesis
auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green)
auto={2}:moveTo(exile) target(creature|graveyard) && _SAPROLINGTOKEN_
text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
mana={B}{G}
type=Enchantment
@@ -81112,7 +81112,7 @@ toughness=1
[/card]
[card]
name=Nut Collector
auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green)
auto=@each my upkeep:may _SQUIRRELTOKEN_
auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6
text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{G}
@@ -86130,11 +86130,11 @@ subtype=Aura
[/card]
[card]
name=Phyrexian Altar
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{W} restriction{compare(ishuman)~morethan~0}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{U} restriction{compare(ishuman)~morethan~0}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{B} restriction{compare(ishuman)~morethan~0}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{R} restriction{compare(ishuman)~morethan~0}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)}:Add{G} restriction{compare(ishuman)~morethan~0}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{W}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{U}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{B}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{R}
auto=aslongas(creature|mybattlefield) {S(creature|myBattlefield)} restriction{compare(ishuman)~morethan~0}:Add{G}
text=Sacrifice a creature: Add one mana of any color.
mana={3}
type=Artifact
@@ -88521,7 +88521,7 @@ type=Instant
name=Primal Clay
auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever
auto=choice name(enter as 2/2 fly) transforms((,flying,setpower=2,settoughness=2)) forever
auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever
auto=choice name(enter as a wall) transforms((Wall,defender,setpower=1,settoughness=6)) forever
text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
mana={4}
type=Artifact Creature
@@ -111614,14 +111614,6 @@ mana={3}
type=Artifact
[/card]
[card]
name=Spirit Token
power=1
toughness=1
type=Creature
subtype=Spirit
color=white
[/card]
[card]
name=Spirit Weaver
auto={2}:0/1 target(creature[green;blue])
text={2}: Target green or blue creature gets +0/+1 until end of turn.
@@ -111983,7 +111975,7 @@ type=Instant
[/card]
[card]
name=Spontaneous Generation
auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green)
auto=foreach(*|myhand) _SAPROLINGTOKEN_
text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
mana={3}{G}
type=Sorcery
@@ -112061,7 +112053,7 @@ toughness=5
[/card]
[card]
name=Sporemound
auto=_LANDFALL_token(Saproling,Creature Saproling, 1/1,green)
auto=_LANDFALL__SAPROLINGTOKEN_
text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
mana={3}{G}{G}
type=Creature
@@ -112230,7 +112222,7 @@ toughness=2
[/card]
[card]
name=Sprouting Thrinax
auto=_DIES_token(Saproling,creature saproling, 1/1,green)*3
auto=_DIES__SAPROLINGTOKEN_*3
text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
mana={B}{R}{G}
type=Creature
@@ -112401,7 +112393,7 @@ toughness=2
[card]
name=Squirrel Nest
target=land
auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green)
auto=teach(land) {T}:_SQUIRRELTOKEN_
text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
mana={1}{G}{G}
type=Enchantment
@@ -112409,7 +112401,7 @@ subtype=Aura
[/card]
[card]
name=Squirrel Wrangler
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:_SQUIRRELTOKEN_*2
auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
mana={2}{G}{G}
@@ -121191,7 +121183,7 @@ toughness=2
name=Thunderblade Charge
target=anytarget
auto=damage:3
autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted)
autograveyard=@each my combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted)
text=Thunderblade Charge deals 3 damage to any target. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
mana={1}{R}{R}
type=Sorcery
@@ -134357,7 +134349,7 @@ type=Sorcery
[card]
name=Winding Canyons
auto={T}:Add{1}
auto={2}{T}:all(creature|mycastingzone) transforms((,newability[asflash])) ueot
auto={2}{T}:all(creature|mycastingzone) transforms((,asflash)) ueot
text={T}: Add {1}. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash.
type=Land
[/card]
@@ -136283,7 +136275,7 @@ toughness=7
[/card]
[card]
name=Xathrid Gorgon
auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever
auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],defender)) forever
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
mana={5}{B}

View File

@@ -366,7 +366,7 @@ auto=counter(0/0,4,Loyalty)
auto=token(Beeble,Creature Beeble,1/1,blue)*4
auto=@counteradded(0/0,1,Loyalty) from(this):token(Beeble,Creature Beeble,1/1,blue)
auto=@counterremoved(0/0,1,Loyalty) from(this):sacrifice notAtarget(beeble|myBattlefield)
auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) transforms((,newability[unblockable])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) transforms((,unblockable)) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card) draw:1 controller
text=As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. -- The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) -- +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. -- -1: Draw a card.
mana={3}{U}{U}
@@ -996,7 +996,7 @@ name=Estrid, the Masked
abilities=canbecommander
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield)
auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est)
auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) create(Mask Est)
auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard)
text=+2: Untap each enchanted permanent you control. -- 1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and Umbra Armor. -- 7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander.
mana={1}{G}{W}{U}
@@ -1935,7 +1935,7 @@ name=Liliana, Death Mage
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Return target creature from your graveyard to your hand) target(creature|myGraveyard) moveto(myHand)
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature and loses 2 life) destroy target(creature) && life:-2 targetController
auto={C(0/0,-7,Loyalty)}:name(-7: Target opponent loses 2 life for each creature in graveyard) life:twicetype:creature:opponentGraveyard opponent
auto={C(0/0,-7,Loyalty)}:name(-7: Target opponent loses 2 life for each creature in graveyard) life:-twicetype:creature:opponentGraveyard target(opponent)
text=+1: Return up to one target creature card from your graveyard to your hand. -- 3: Destroy target creature. Its controller loses 2 life. -- 7: Target opponent loses 2 life for each creature card in their graveyard.
mana={4}{B}{B}
type=Legendary Planeswalker
@@ -2442,7 +2442,7 @@ name=Niko Aris
auto=token(Shard)*x
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Don't target creature) donothing
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,newability[unblockable],newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,unblockable,newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot
auto={C(0/0,-1,Loyalty)}:name(-1: Create a shard) token(Shard)
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 2 damage) target(creature[tapped]) damage:twicepdrewcount
text=When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") -- +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. -- -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. -- -1: Create a Shard token.
@@ -3772,7 +3772,7 @@ auto=counter(0/0,5,loyalty)
auto={C(0/0,+1,Loyalty)}:name(+1: Phase out) target(<upto:2>other planeswalker|myBattlefield) transforms((,newability[phaseaction[endofturn once sourceinplay] phaseout])) forever
auto={C(0/0,+1,Loyalty)}:name(+1: Don't phase out) donothing
auto={C(0/0,-2,Loyalty)}:name(-2: Return nonland permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)
auto={C(0/0,-7,Loyalty)}:name(-7: Artifact becomes construct) target(artifact|myBattlefield) transforms((Creature Artifact Construct,setpower=9,settoughness=9,vigilance,indestructible,newability[unblockable])) forever
auto={C(0/0,-7,Loyalty)}:name(-7: Artifact becomes construct) target(artifact|myBattlefield) transforms((Creature Artifact Construct,setpower=9,settoughness=9,vigilance,indestructible,unblockable)) forever
text=[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) -- [-2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. -- [-7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
mana={3}{U}{U}
type=Legendary Planeswalker