refined button placement
added SDL_CONFIG to list of conditions in which ot enable touch buttons
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@@ -63,8 +63,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 15, JGE_BTN_SEC);
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statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 40, JGE_BTN_NEXT);
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statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", SCREEN_WIDTH_F - 115, SCREEN_HEIGHT_F - 40, JGE_BTN_PREV);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 95), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 40, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
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}
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GameStateDeckViewer::~GameStateDeckViewer()
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