Multiple finger events now translate correctly into an SDL_MULTIGESTURE. I still haven't mapped this into anything meaningful, but all least the wiring is now present.
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@@ -189,13 +189,13 @@ public:
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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DebugTrace("Touch Event triggered");
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DebugTrace("touchId " << Event->tfinger.touchId);
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DebugTrace("fingerId " << Event->tfinger.fingerId);
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DebugTrace("state " << Event->tfinger.state);
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DebugTrace("x " << Event->tfinger.x << ", y " << Event->tfinger.y);
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DebugTrace("dx " << Event->tfinger.dx << ", dy " << Event->tfinger.dy);
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DebugTrace("pressure " << Event->tfinger.pressure);
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//DebugTrace("Touch Event triggered");
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//DebugTrace("touchId " << Event->tfinger.touchId);
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//DebugTrace("fingerId " << Event->tfinger.fingerId);
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//DebugTrace("state " << Event->tfinger.state);
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//DebugTrace("x " << Event->tfinger.x << ", y " << Event->tfinger.y);
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//DebugTrace("dx " << Event->tfinger.dx << ", dy " << Event->tfinger.dy);
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//DebugTrace("pressure " << Event->tfinger.pressure);
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OnTouchEvent(Event->tfinger);
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break;
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@@ -206,7 +206,7 @@ public:
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<< ", y " << Event->mgesture.y
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<< ", dTheta " << Event->mgesture.dTheta
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<< ", dDist " << Event->mgesture.dDist
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<< ", numFinder " << Event->mgesture.numFingers);
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<< ", numFingers " << Event->mgesture.numFingers);
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break;
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}
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}
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@@ -497,34 +497,39 @@ void SdlApp::OnMouseClicked(const SDL_MouseButtonEvent& event)
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void SdlApp::OnTouchEvent(const SDL_TouchFingerEvent& event)
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{
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if (event.y >= viewPort.y &&
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event.y <= viewPort.y + viewPort.h &&
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event.x >= viewPort.x &&
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event.x <= viewPort.x + viewPort.w)
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// only respond to the first finger for mouse type movements - any additional finger
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// should be ignored, and will come through instead as a multigesture event
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if (event.fingerId == 0)
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{
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int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
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int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
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if (event.y >= viewPort.y &&
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event.y <= viewPort.y + viewPort.h &&
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event.x >= viewPort.x &&
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event.x <= viewPort.x + viewPort.w)
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{
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int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
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int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
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g_engine->LeftClicked(
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((event.x - viewPort.x) * SCREEN_WIDTH) / actualWidth,
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((event.y - viewPort.y) * SCREEN_HEIGHT) / actualHeight);
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g_engine->LeftClicked(
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((event.x - viewPort.x) * SCREEN_WIDTH) / actualWidth,
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((event.y - viewPort.y) * SCREEN_HEIGHT) / actualHeight);
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if (event.type == SDL_FINGERDOWN)
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{
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mMouseDownX = event.x;
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mMouseDownY = event.y;
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}
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if (event.type == SDL_FINGERDOWN)
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{
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mMouseDownX = event.x;
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mMouseDownY = event.y;
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}
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#if (defined ANDROID) || (defined IOS)
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if (event.type == SDL_FINGERUP)
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{
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// treat an up finger within 50 pixels of the down finger coords as a double click event
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if (abs(mMouseDownX - event.x) < kHitzonePliancy && abs(mMouseDownY - event.y) < kHitzonePliancy)
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if (event.type == SDL_FINGERUP)
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{
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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// treat an up finger within 50 pixels of the down finger coords as a double click event
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if (abs(mMouseDownX - event.x) < kHitzonePliancy && abs(mMouseDownY - event.y) < kHitzonePliancy)
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{
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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}
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}
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}
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#endif
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}
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}
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}
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