Merge branch 'master' into wp8

This commit is contained in:
xawotihs
2013-12-10 21:00:00 +01:00
19 changed files with 671 additions and 210 deletions

View File

@@ -19,6 +19,7 @@ install:
script: ./travis-script.sh script: ./travis-script.sh
env: env:
global: global:
secure: YocijVYZa1oDPviFubPIpmBmXyw0gQ7D0YA6tC01wExXvY+8tGUh1HQ5uXn8LotRZ+Ob5HLHDaCzkKWF8+57ILSMeHrnf6tcRyyeO7wjNY9P7WvSZyCjvqnWzsUN9tiMmsEzhTz2MaUgsY6ocB/4nbWZwfQvL7z+s7z41R4J1I4= secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8="
script: "./travis-script.sh" script: "./travis-script.sh"
after_success: ./upload-binaries.sh after_success: ./upload-binaries.sh

View File

@@ -1513,3 +1513,8 @@ primitive=Zephyr Net
id=142357 id=142357
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-140233
rarity=T
[/card]

View File

@@ -1248,3 +1248,8 @@ primitive=Zombie Goliath
id=190545 id=190545
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-191239
rarity=T
[/card]

View File

@@ -1257,4 +1257,9 @@ rarity=U
primitive=Yavimaya Wurm primitive=Yavimaya Wurm
id=205221 id=205221
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-205957
rarity=T
[/card]

View File

@@ -11,6 +11,7 @@ private:
static const float x_center; static const float x_center;
static const float right_border; static const float right_border;
static const float slide_animation_duration; static const float slide_animation_duration;
static const float scroll_animation_duration;
public: public:
CarouselDeckView(); CarouselDeckView();
@@ -18,19 +19,21 @@ public:
void Reset(); void Reset();
void UpdateViewState(float dt); void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index); void UpdateCardPosition(int index);
void renderCard(int index) void renderCard(int index)
{ {
int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale)); int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha); DeckView::renderCard(index, alpha);
} }
void Render(); void Render();
bool ButtonPressed(Buttons button);
MTGCard * Click(int x, int y); MTGCard * Click(int x, int y);
MTGCard * Click();
void changePosition(int offset); void changePositionAnimated(int offset);
void changeFilter(int offset); void changeFilterAnimated(int offset);
MTGCard *getActiveCard(); MTGCard *getActiveCard();
private: private:

View File

@@ -9,55 +9,233 @@
#include "WResourceManager.h" #include "WResourceManager.h"
#include "Pos.h" #include "Pos.h"
/*! \brief A abstract base class for deck views
*
* The deck editor uses a deck view to present the cards
* e.g. in a circular "Carousel" layout or in a flat grid
* layout. Both layouts inherit this base class to ensure
* a common interface which the deck editor can rely on.
*/
class DeckView class DeckView
{ {
protected: protected:
/*! \brief defines the delay until additional card informations get shown
*
* \note I am not entirely sure about that
*/
static const float no_user_activity_show_card_delay; static const float no_user_activity_show_card_delay;
public: /*! \brief Represents a card for internal use in the deck view
*
* It stores positional information and a pointer to the actual card structure.
*/
struct CardRep{ struct CardRep{
float x; float x;
float y; float y;
float scale; float scale;
MTGCard * card; MTGCard * card;
}; };
public:
/*! \brief Defines if the filter needs an update
*
* The owner of the deck that is shown is responsible for updating the filters.
*/
bool dirtyFilters; bool dirtyFilters;
/*! \brief Defines if the card positions need an update
*
* If the card positions are dirty, UpdateCardPosition will get called on
* all cards during Update(float dt);
*
* \see Update
* \see UpdateCardPosition
*/
bool dirtyCardPos; bool dirtyCardPos;
/*! \brief Constructs the view and initializes datamembers
*
* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
*
* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
*/
DeckView(int numberOfCards); DeckView(int numberOfCards);
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~DeckView(); virtual ~DeckView();
/*! \brief Resets nearly all datamembers to their initial values
*
* Does not reset mCards.
*/
virtual void Reset(); virtual void Reset();
//advances the view and card representations /*! \brief Advances the view by dt time units
*
* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
* if dirtyCardPos is set. It then resets dirtyCardPos.
*
* \param dt the number of time units to advance
* \see UpdateViewState
* \see UpdateCardPosition
*/
void Update(float dt); void Update(float dt);
virtual void SetDeck(DeckDataWrapper *toShow);
/*! \brief Sets the deck that this view shows
*
* This method replaces the currently shown deck with toShow, sets all dirty states and
* reloads the mtg cards. No ownership changes.
*
* \param toShow the deck to show
* \see reloadIndexes
*/
void SetDeck(DeckDataWrapper *toShow);
/*! \brief Returns a pointer to the current deck.
*/
DeckDataWrapper *deck(); DeckDataWrapper *deck();
void SwitchFilter(int delta);
void SwitchPosition(int delta); /*! \brief Performs an immediate switch of the filter without animations
*
* This method rotates the currently selected filter by delta and sets dirtyFilters.
*
* \param delta the filter to select relatively to the currently selected filter
* \see dirtyFilters
*/
void changeFilter(int delta);
/*! \brief Performs an immediate switch of the position without animations
*
* If the i-th card stored in mCards points to the j-th card in the deck, it will point
* to the (j+delta)-th card after this method is called. No dirty states are set.
*
* \param delta the number of cards to advances
* \see mCards
*/
void changePosition(int delta);
/*! \brief Returns the number of the currently selected filter
*
* \return the currently selected filter
*/
int filter(); int filter();
/*! \brief Reloads the mtg card pointers of mCards from the deck
*
* This is called when: We change the position in the deck or the deck structure changes
* (due to filtering or addition or removal of cards).
*/
void reloadIndexes(); void reloadIndexes();
/*! \brief Returns the current position in the deck
*/
int getPosition(); int getPosition();
/*! \brief Renders the view
*/
virtual void Render() = 0; virtual void Render() = 0;
/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
*
* If the selection in view internal i. e. a card got selected, there is
* no outside action performed and this method will return NULL. If a action got
* triggered i. e. a selected card was activated, it returns that card
* for further handling by the caller.
*
* \param x the x coordinate of the pointer during the action
* \param y the y coordinate of the pointer during the action
* \returns the card the action corresponds to
*/
virtual MTGCard * Click(int x, int y) = 0; virtual MTGCard * Click(int x, int y) = 0;
bool ButtonPressed(Buttons button);
/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
*
* \see Click(int x, int y)
* \returns the card the actions corresponds to
*/
virtual MTGCard * Click() = 0;
/*! \brief Handles ordinary button presses
*
* \param the pressed JButton
* \returns true if the view reacted to the button and false otherwise
*/
virtual bool ButtonPressed(Buttons button) = 0;
/*! \brief Returns the currently active card
*/
virtual MTGCard *getActiveCard() = 0; virtual MTGCard *getActiveCard() = 0;
virtual void changePosition(int offset) = 0;
virtual void changeFilter(int offset) = 0; /*! \brief Changes the position by a given offset
*
* Advances the view by offset cards and animates the change.
*
* \param offset the number of positions to advance
*/
virtual void changePositionAnimated(int offset) = 0;
/*! \brief Changes the filter by a given offset
*
* Rotates the selected filter by the given offset and animates the change.
*/
virtual void changeFilterAnimated(int offset) = 0;
protected: protected:
/*! \brief The number of time units since an user activity occurred
*/
float last_user_activity; float last_user_activity;
/*! \brief The currently selected filter
*/
int mFilter; int mFilter;
/*! \brief The currently selected deck
*
* This class does not take ownership of the deck
*/
DeckDataWrapper *mCurrentDeck; DeckDataWrapper *mCurrentDeck;
/*! \brief The card positions and pointers
*/
vector<CardRep> mCards; vector<CardRep> mCards;
CardRep& getCardRep(unsigned int index); /*! \brief Renders a card with given alpha value
*
* \param index of the card in mCards to render
* \param alpha the alpha value of the card
* \param asThumbnail renders the thumbnail image of the card if set to true
*
* \see mCards
*/
void renderCard(int index, int alpha, bool asThumbnail = false); void renderCard(int index, int alpha, bool asThumbnail = false);
/*! \brief Returns the index in mCards of the card that is nearest to the given point
*
* \note This method uses the euclidian distance to the center of the card
*
* \param x the reference points x coordinate
* \param y the reference points y coordinate
* \returns the index of the nearest card to the reference point and -1 of mCards is empty
*/
int getCardIndexNextTo(int x, int y); int getCardIndexNextTo(int x, int y);
private: private:
/*! \brief Updates the state of the view e. g. view transitions
*
* \param dt the passes time since the last update
*/
virtual void UpdateViewState(float dt) = 0; virtual void UpdateViewState(float dt) = 0;
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
/*! \brief Updates the given card reps positional members
*
* This method is called from Update when dirtyCardPos is set
*
* \param index the index in mCards of the card to update
*
* \see Update
* \see mCards
*/
virtual void UpdateCardPosition(int index) = 0;
}; };
#endif // _DECK_VIEW_H_ #endif // _DECK_VIEW_H_

View File

@@ -95,7 +95,7 @@ public:
*/ */
void update(float dt) void update(float dt)
{ {
if(duration > 0) if(time_acc < duration)
{ {
time_acc += dt; time_acc += dt;
@@ -167,6 +167,50 @@ public:
} }
}; };
/*! \brief This class defines an easing with quadratic acceleration
*/
class InQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = delta_value * time_tmp * time_tmp + start_value;
}
};
/*! \brief This class defines an easing with quadratic decceleration
*/
class OutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
OutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = (-delta_value) * time_tmp * (time_tmp - 2.0f) + start_value;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration. /*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/ */
class InOutQuadEasing : public Easing class InOutQuadEasing : public Easing

View File

@@ -65,7 +65,6 @@ private:
JQuadPtr pspIcons[8]; JQuadPtr pspIcons[8];
WSrcCards * srcCards; WSrcCards * srcCards;
TaskList * taskList; TaskList * taskList;
float mElapsed;
WGuiMenu * shopMenu; WGuiMenu * shopMenu;
WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom. WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom.
WGuiCardImage * bigDisplay; WGuiCardImage * bigDisplay;

View File

@@ -4,6 +4,15 @@
#include "DeckView.h" #include "DeckView.h"
#include "Easing.h" #include "Easing.h"
/*! \brief Implements a grid view
*
* This view displays 12 cards in two rows as thumbnails. The currently
* selected card is dislayed bigger than the rest and uses the fullsize
* image. Scrolling the view horizontally and toggeling filters is
* animated and uses quadratic easing.
*
* It also implements a button mode for pointerless devices.
*/
class GridDeckView : public DeckView class GridDeckView : public DeckView
{ {
private: private:
@@ -12,27 +21,134 @@ private:
static const float card_scale_small; static const float card_scale_small;
static const float card_scale_big; static const float card_scale_big;
public: public:
/*! \brief Constructs a grid view with no decks set
*/
GridDeckView(); GridDeckView();
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~GridDeckView(); virtual ~GridDeckView();
/*! \brief Resets almost all member variables but mRows and mCols
*/
void Reset(); void Reset();
/*! \brief Advances scrolling and sliding animations
*
* \param dt the time since the last update
*
* \see DeckView::UpdateViewState()
*/
void UpdateViewState(float dt); void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
/*! \brief Updates the cards position
*
* \see DeckView::UpdateCardPosition()
*/
void UpdateCardPosition(int index);
/*! \brief Renders the view
*
* This method prefetches all rendered cards as thumbnails except the
* selected card to reduce cache pressure.
*/
void Render(); void Render();
/*! \brief Handles button presses
*
* The mapping is as follows:
* JGE_BTN_LEFT moves the position to the left if not in button mode
* moves the selection otherwise
* JGE_BTN_RIGHT move the position to the right if not in button mode
* moves the selection otherwise
* JGE_BTN_UP select the previous filter if not in button mode
* moves the selection otherwise
* JGE_BTN_DOWN select the next filter if not in button mode
* moves the selection otherwise
* JGE_BTN_CTRL deactivate button mode
*
* \param button the pressed button
* \returns if the view handled the button
*/
bool ButtonPressed(Buttons button);
/*! \brief Handles clicks and triggers scrolling and the selection of cards
*
* This method deactivates the button mode and searches for the nearest
* card to the given position. If this card is in column 0 or 1 it scrolls
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
* In any other case, it selects the card.
*
* \param x the clicks x coordinate
* \param y the clicks y coordinate
*
* \return selected card c if c was already selected and no animation is running, NULL otherwise
*/
MTGCard * Click(int x, int y); MTGCard * Click(int x, int y);
void changePosition(int offset); /*! \brief Handles pointerless clicks (JGE_BTN_OK)
void changeFilter(int offset); *
* If no card is selected, this method activates button mode and selects a card.
*
* \returns selected card, NULL otherwise
*/
MTGCard * Click();
/*! \brief Scrolls the view horizontally
*
* \param offset the number of columns to scroll
*/
void changePositionAnimated(int offset);
/*! \brief Rotates the selected filter and slides vertically
*
* \param the number of filters to rotate
*/
void changeFilterAnimated(int offset);
/*! \brief Returns the currently selected card
*
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
MTGCard *getActiveCard(); MTGCard *getActiveCard();
private: private:
int mCols; /*! \brief The amount of columns (visible and hidden)
int mRows; */
float mScrollOffset, mSlideOffset; const int mCols;
/*! \brief The amount of rows
*/
const int mRows;
/*! \brief The current scrolling offset
*/
float mScrollOffset;
/*! \brief The current sliding offset
*/
float mSlideOffset;
/*! \brief The easing functor that gets applied while scrolling
*/
InOutQuadEasing mScrollEasing; InOutQuadEasing mScrollEasing;
/*! \brief The easing functor that gets applied while sliding
*/
InOutQuadEasing mSlideEasing; InOutQuadEasing mSlideEasing;
/*! \brief The current selected card index
*/
int mCurrentSelection; int mCurrentSelection;
/*! \brief Stores if we are in button mode.
*/
bool mButtonMode;
/*! \brief Moves the card selection by an offset.
*
* \param offset the offset to move the selection
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
*/
void moveSelection(int offset, bool alignIfOutOfBounds);
}; };
#endif //_GRID_DECK_VIEW_H #endif //_GRID_DECK_VIEW_H

View File

@@ -4,15 +4,25 @@
#include "GuiLayers.h" #include "GuiLayers.h"
#include "PhaseRing.h" #include "PhaseRing.h"
#include "WEvent.h" #include "WEvent.h"
#include "PlayGuiObject.h"
#include "Easing.h"
class GuiPhaseBar: public GuiLayer, public PlayGuiObject class GuiPhaseBar: public GuiLayer, public PlayGuiObject
{ {
protected: private:
Phase* phase; static const float zoom_big;
static const float zoom_small;
static const float step;
int displayedPhaseId;
float angle; float angle;
float zoomFactor; float zoomFactor;
DuelLayers* mpDuelLayers; OutQuadEasing angleEasing;
InOutQuadEasing zoomFactorEasing;
DuelLayers* mpDuelLayers;
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
public: public:
GuiPhaseBar(DuelLayers* duelLayers); GuiPhaseBar(DuelLayers* duelLayers);
~GuiPhaseBar(); ~GuiPhaseBar();

View File

@@ -2,8 +2,15 @@
#define TASK_H #define TASK_H
#include <vector> #include <vector>
#include <string>
#include "Easing.h"
using namespace std;
class GameObserver; class GameObserver;
class JQuad;
class JTexture;
// Task type constant // Task type constant
@@ -72,8 +79,11 @@ class TaskList
{ {
protected: protected:
string fileName; string fileName;
float vPos; float vPos;
float mElapsed; OutQuadEasing vPosInEasing;
InQuadEasing vPosOutEasing;
int mState; int mState;
JQuad * mBg[9]; JQuad * mBg[9];
JTexture * mBgTex; JTexture * mBgTex;
@@ -97,7 +107,6 @@ public:
{ {
return mState; return mState;
} }
;
void addTask(string params, bool rand = false); void addTask(string params, bool rand = false);
void addTask(Task *task); void addTask(Task *task);
void addRandomTask(int diff = 100); void addRandomTask(int diff = 100);

View File

@@ -4,6 +4,7 @@ const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180; const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180; const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f; const float CarouselDeckView::slide_animation_duration = 0.6f;
const float CarouselDeckView::scroll_animation_duration = 0.3f;
CarouselDeckView::CarouselDeckView() : CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset) DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
@@ -21,12 +22,12 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mScrollOffset <= -1.0f) if(mScrollOffset <= -1.0f)
{ {
SwitchPosition(-1); changePosition(-1);
mScrollEasing.translate(1.0f); mScrollEasing.translate(1.0f);
} }
else if(mScrollOffset >= 1.0f) else if(mScrollOffset >= 1.0f)
{ {
SwitchPosition(1); changePosition(1);
mScrollEasing.translate(-1.0f); mScrollEasing.translate(-1.0f);
} }
@@ -43,7 +44,7 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mSlideOffset < -1.0f) if(mSlideOffset < -1.0f)
{ {
mSlideEasing.translate(2.0f); mSlideEasing.translate(2.0f);
SwitchFilter(1); changeFilter(1);
} }
} }
else if(mSlideOffset > mSlideEasing.start_value) else if(mSlideOffset > mSlideEasing.start_value)
@@ -52,7 +53,7 @@ void CarouselDeckView::UpdateViewState(float dt)
if(mSlideOffset > 1.0f) if(mSlideOffset > 1.0f)
{ {
mSlideEasing.translate(-2.0f); mSlideEasing.translate(-2.0f);
SwitchFilter(-1); changeFilter(-1);
} }
} }
@@ -60,8 +61,10 @@ void CarouselDeckView::UpdateViewState(float dt)
} }
} }
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index) void CarouselDeckView::UpdateCardPosition(int index)
{ {
CardRep &rep = mCards[index];
float rotation = mScrollOffset + 8 - index; float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center); rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
@@ -84,13 +87,13 @@ void CarouselDeckView::Render()
// in a different order, ie the center card should appear first, then the adjacent ones // in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded()) if (WResourceManager::Instance()->IsThreaded())
{ {
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card); WResourceManager::Instance()->RetrieveCard(mCards[0].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card); WResourceManager::Instance()->RetrieveCard(mCards[3].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card); WResourceManager::Instance()->RetrieveCard(mCards[4].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card); WResourceManager::Instance()->RetrieveCard(mCards[2].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card); WResourceManager::Instance()->RetrieveCard(mCards[5].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card); WResourceManager::Instance()->RetrieveCard(mCards[1].card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card); WResourceManager::Instance()->RetrieveCard(mCards[6].card);
} }
renderCard(6); renderCard(6);
@@ -118,6 +121,31 @@ void CarouselDeckView::Render()
} }
} }
bool CarouselDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilterAnimated(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
MTGCard * CarouselDeckView::Click(int x, int y) MTGCard * CarouselDeckView::Click(int x, int y)
{ {
int n = getCardIndexNextTo(x, y); int n = getCardIndexNextTo(x, y);
@@ -132,35 +160,41 @@ MTGCard * CarouselDeckView::Click(int x, int y)
} }
else else
{ {
changePosition(n - 2); changePositionAnimated(n - 2);
} }
} }
return NULL; return NULL;
} }
void CarouselDeckView::changePosition(int offset) MTGCard *CarouselDeckView::Click()
{ {
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset))); if(mSlideEasing.finished() && mScrollEasing.finished())
{
return getActiveCard();
}
else
{
return NULL;
}
}
void CarouselDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start((float)offset, (float)(scroll_animation_duration * abs(offset)));
last_user_activity = 0; last_user_activity = 0;
} }
void CarouselDeckView::changeFilter(int offset) void CarouselDeckView::changeFilterAnimated(int offset)
{ {
if(offset < 0) if(mSlideEasing.finished())
{ mSlideEasing.start(2.0f * float(offset), float(slide_animation_duration * abs(offset)));
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0; last_user_activity = 0;
} }
MTGCard *CarouselDeckView::getActiveCard() MTGCard *CarouselDeckView::getActiveCard()
{ {
return getCardRep(2).card; return mCards[2].card;
} }

View File

@@ -35,38 +35,12 @@ void DeckView::Update(float dt)
{ {
for(unsigned int i = 0; i < mCards.size(); ++i) for(unsigned int i = 0; i < mCards.size(); ++i)
{ {
UpdateCardPosition(mCards[i], i); UpdateCardPosition(i);
} }
dirtyCardPos = false; dirtyCardPos = false;
} }
} }
bool DeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePosition(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePosition(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
void DeckView::SetDeck(DeckDataWrapper *toShow) void DeckView::SetDeck(DeckDataWrapper *toShow)
{ {
mCurrentDeck = toShow; mCurrentDeck = toShow;
@@ -80,14 +54,14 @@ DeckDataWrapper* DeckView::deck()
return mCurrentDeck; return mCurrentDeck;
} }
void DeckView::SwitchFilter(int delta) void DeckView::changeFilter(int delta)
{ {
unsigned int FilterCount = Constants::NB_Colors + 1; unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount; mFilter = (FilterCount + mFilter + delta) % FilterCount;
dirtyFilters = true; dirtyFilters = true;
} }
void DeckView::SwitchPosition(int delta) void DeckView::changePosition(int delta)
{ {
for(int i = 0; i < delta; ++i) for(int i = 0; i < delta; ++i)
{ {
@@ -118,16 +92,11 @@ void DeckView::reloadIndexes()
} }
} }
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
{
return mCards[index];
}
void DeckView::renderCard(int index, int alpha, bool asThumbnail) void DeckView::renderCard(int index, int alpha, bool asThumbnail)
{ {
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = getCardRep(index); const CardRep& cardPosition = mCards[index];
if (!cardPosition.card) return; if (!cardPosition.card) return;
@@ -213,7 +182,7 @@ int DeckView::getCardIndexNextTo(int x, int y)
for(unsigned int i = 0; i < mCards.size(); i++) for(unsigned int i = 0; i < mCards.size(); i++)
{ {
const CardRep& cardPosition = getCardRep(i); const CardRep& cardPosition = mCards[i];
float dx = (x - cardPosition.x); float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y); float dy = (y - cardPosition.y);

View File

@@ -407,9 +407,8 @@ void GameStateDeckViewer::Update(float dt)
case JGE_BTN_RIGHT: case JGE_BTN_RIGHT:
case JGE_BTN_UP: case JGE_BTN_UP:
case JGE_BTN_DOWN: case JGE_BTN_DOWN:
if(last_user_activity > 0.2) if(mView->ButtonPressed(button))
{ {
mView->ButtonPressed(button);
last_user_activity = 0; last_user_activity = 0;
mStage = STAGE_WAITING; mStage = STAGE_WAITING;
} }
@@ -443,19 +442,21 @@ void GameStateDeckViewer::Update(float dt)
int x, y; int x, y;
if (mEngine->GetLeftClickCoordinates(x, y)) if (mEngine->GetLeftClickCoordinates(x, y))
{ {
last_user_activity = 0;
mEngine->LeftClickedProcessed(); mEngine->LeftClickedProcessed();
if(mView->Click(x, y) == mView->getActiveCard()) if(mView->Click(x, y) != NULL)
{ {
addRemove(mView->getActiveCard()); addRemove(mView->getActiveCard());
} }
} }
else else
{ {
last_user_activity = 0; if(mView->Click() != NULL)
addRemove(mView->getActiveCard()); {
addRemove(mView->getActiveCard());
}
} }
last_user_activity = 0;
mStage = STAGE_WAITING; mStage = STAGE_WAITING;
break; break;
} }
@@ -468,17 +469,20 @@ void GameStateDeckViewer::Update(float dt)
buildEditorMenu(); buildEditorMenu();
break; break;
case JGE_BTN_CTRL: case JGE_BTN_CTRL:
mStage = STAGE_FILTERS; if(!mView->ButtonPressed(JGE_BTN_CTRL))
if (!filterMenu)
{ {
filterMenu = NEW WGuiFilters("Filter by...", NULL); mStage = STAGE_FILTERS;
if (source) if (!filterMenu)
SAFE_DELETE(source); {
source = NEW WSrcDeckViewer(myDeck, myCollection); filterMenu = NEW WGuiFilters("Filter by...", NULL);
filterMenu->setSrc(source); if (source)
if (mView->deck() != myDeck) source->swapSrc(); SAFE_DELETE(source);
source = NEW WSrcDeckViewer(myDeck, myCollection);
filterMenu->setSrc(source);
if (mView->deck() != myDeck) source->swapSrc();
}
filterMenu->Entering(JGE_BTN_NONE);
} }
filterMenu->Entering(JGE_BTN_NONE);
break; break;
case JGE_BTN_PREV: case JGE_BTN_PREV:
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY) if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY)
@@ -1527,11 +1531,18 @@ void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
{ {
//FIXME: this 500 is a bit arbitrary //FIXME: this 500 is a bit arbitrary
int numCards = (magnitude / 500) % 8; int numCards = (magnitude / 500) % 8;
mView->changePosition(flickRight ? numCards : - numCards); mView->changePositionAnimated(flickRight ? numCards : - numCards);
} }
} }
else else
mView->changeFilter(flickUp ? 1 : -1); {
if(abs(inYVelocity) > 300)
{
//FIXME: this 500 is a bit arbitrary
int numFilters = (magnitude / 500);
mView->changeFilterAnimated(flickUp ? numFilters : - numFilters);
}
}
last_user_activity = 0; last_user_activity = 0;
} }

View File

@@ -102,7 +102,6 @@ void GameStateShop::Start()
bListCards = false; bListCards = false;
mTouched = false; mTouched = false;
mStage = STAGE_FADE_IN; mStage = STAGE_FADE_IN;
mElapsed = 0;
needLoad = true; needLoad = true;
booster = NULL; booster = NULL;
srcCards = NEW WSrcUnlockedCards(0); srcCards = NEW WSrcUnlockedCards(0);
@@ -427,7 +426,7 @@ void GameStateShop::End()
{ {
save(); save();
JRenderer::GetInstance()->EnableVSync(false); JRenderer::GetInstance()->EnableVSync(false);
mElapsed = 0;
SAFE_DELETE(shopMenu); SAFE_DELETE(shopMenu);
SAFE_DELETE(bigDisplay); SAFE_DELETE(bigDisplay);
SAFE_DELETE(srcCards); SAFE_DELETE(srcCards);
@@ -469,9 +468,6 @@ void GameStateShop::Update(float dt)
if (lightAlpha > 50) if (lightAlpha > 50)
lightAlpha = 50; lightAlpha = 50;
if (mStage != STAGE_FADE_IN)
mElapsed += dt;
JButton btn; JButton btn;
switch (mStage) switch (mStage)
{ {
@@ -496,7 +492,7 @@ void GameStateShop::Update(float dt)
} }
break; break;
case STAGE_SHOP_TASKS: case STAGE_SHOP_TASKS:
if (menu) if (menu && !menu->isClosed())
{ {
menu->Update(dt); menu->Update(dt);
return; return;

View File

@@ -7,7 +7,8 @@ const float GridDeckView::card_scale_big = 0.7f;
GridDeckView::GridDeckView() GridDeckView::GridDeckView()
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0), : DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1) mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1),
mButtonMode(false)
{ {
} }
@@ -23,6 +24,7 @@ void GridDeckView::Reset()
mScrollEasing.finish(); mScrollEasing.finish();
mCurrentSelection = 0; mCurrentSelection = 0;
mButtonMode = false;
DeckView::Reset(); DeckView::Reset();
} }
@@ -35,15 +37,15 @@ void GridDeckView::UpdateViewState(float dt)
if(mScrollOffset <= -1.0f) if(mScrollOffset <= -1.0f)
{ {
SwitchPosition(2); changePosition(2);
moveSelection(-2, false);
mScrollEasing.translate(1.0f); mScrollEasing.translate(1.0f);
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
} }
else if(mScrollOffset >= 1.0f) else if(mScrollOffset >= 1.0f)
{ {
SwitchPosition(-2); changePosition(-2);
moveSelection(2, false);
mScrollEasing.translate(-1.0f); mScrollEasing.translate(-1.0f);
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
} }
dirtyCardPos = true; dirtyCardPos = true;
@@ -56,20 +58,22 @@ void GridDeckView::UpdateViewState(float dt)
if(mSlideOffset < -1.0f) if(mSlideOffset < -1.0f)
{ {
mSlideEasing.translate(2.0f); mSlideEasing.translate(2.0f);
SwitchFilter(1); changeFilter(1);
} }
else if(mSlideOffset > 1.0f) else if(mSlideOffset > 1.0f)
{ {
mSlideEasing.translate(-2.0f); mSlideEasing.translate(-2.0f);
SwitchFilter(-1); changeFilter(-1);
} }
dirtyCardPos = true; dirtyCardPos = true;
} }
} }
void GridDeckView::UpdateCardPosition(CardRep &rep, int index) void GridDeckView::UpdateCardPosition(int index)
{ {
CardRep &rep = mCards[index];
int col = index / mRows; int col = index / mRows;
int row = index % mRows; int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3); float colWidth = SCREEN_WIDTH_F / (mCols - 3);
@@ -119,7 +123,7 @@ void GridDeckView::Render()
{ {
if (WResourceManager::Instance()->IsThreaded()) if (WResourceManager::Instance()->IsThreaded())
{ {
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card, RETRIEVE_THUMB); WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
} }
renderCard(i, 255, true); renderCard(i, 255, true);
} }
@@ -127,7 +131,7 @@ void GridDeckView::Render()
{ {
if (WResourceManager::Instance()->IsThreaded()) if (WResourceManager::Instance()->IsThreaded())
{ {
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card); WResourceManager::Instance()->RetrieveCard(mCards[i].card);
} }
} }
} }
@@ -138,10 +142,50 @@ void GridDeckView::Render()
} }
} }
bool GridDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-2, true);
else if(!mButtonMode) changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(2, true);
else if(!mButtonMode) changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-1, true);
else if(!mButtonMode) changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
if(mButtonMode && mScrollEasing.finished()) moveSelection(1, true);
else if(!mButtonMode) changeFilterAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_CTRL:
if(mButtonMode)
{
mButtonMode = false;
dirtyCardPos = true;
mCurrentSelection = -1;
}
else return false;
break;
default:
return false;
}
return true;
}
MTGCard * GridDeckView::Click(int x, int y) MTGCard * GridDeckView::Click(int x, int y)
{ {
int n = getCardIndexNextTo(x, y); int n = getCardIndexNextTo(x, y);
last_user_activity = 0; last_user_activity = 0;
mButtonMode = false;
if(mScrollEasing.finished() && mSlideEasing.finished()) if(mScrollEasing.finished() && mSlideEasing.finished())
{ //clicked and no animations running { //clicked and no animations running
@@ -151,11 +195,11 @@ MTGCard * GridDeckView::Click(int x, int y)
} }
else if(n < 4) else if(n < 4)
{ {
changePosition(-1); changePositionAnimated(-1);
} }
else if(n >= 12) else if(n >= 12)
{ {
changePosition(1); changePositionAnimated(1);
} }
else else
{ {
@@ -167,28 +211,43 @@ MTGCard * GridDeckView::Click(int x, int y)
return NULL; return NULL;
} }
void GridDeckView::changePosition(int offset) MTGCard * GridDeckView::Click()
{ {
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset)); if(mScrollEasing.finished() && mSlideEasing.finished())
{
MTGCard *active = getActiveCard();
if(active != NULL)
{
return active;
}
else
{
mButtonMode = true;
dirtyCardPos = true;
mCurrentSelection = 4;
}
}
return NULL;
}
void GridDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
last_user_activity = 0; last_user_activity = 0;
} }
void GridDeckView::changeFilter(int offset) void GridDeckView::changeFilterAnimated(int offset)
{ {
if(offset < 0) if(mSlideEasing.finished())
{ mSlideEasing.start(2.0f * offset, float(slide_animation_duration * abs(offset)));
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0; last_user_activity = 0;
} }
MTGCard* GridDeckView::getActiveCard() MTGCard* GridDeckView::getActiveCard()
{ {
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size())) if(mCurrentSelection >= 4 && mCurrentSelection < int(mCards.size())-4)
{ {
return mCards[mCurrentSelection].card; return mCards[mCurrentSelection].card;
} }
@@ -197,3 +256,29 @@ MTGCard* GridDeckView::getActiveCard()
return NULL; return NULL;
} }
} }
void GridDeckView::moveSelection(int offset, bool alignIfOutOfBounds)
{
mCurrentSelection += offset;
if(alignIfOutOfBounds)
{
if(mCurrentSelection < 4)
{
changePositionAnimated(-1);
}
else if(mCurrentSelection >= 12)
{
changePositionAnimated(1);
}
}
else
{
if(mCurrentSelection < 4 || mCurrentSelection >= 12)
{
mCurrentSelection = -1;
}
}
dirtyCardPos = true;
}

View File

@@ -24,26 +24,28 @@
}; };
*/ */
const float GuiPhaseBar::zoom_big = 1.5 * 1.4;
const float GuiPhaseBar::zoom_small = 1.5;
const float GuiPhaseBar::step = M_PI/6.0f;
namespace namespace
{ {
//width and height of the phase symbol textures
const float kWidth = 28; const float kWidth = 28;
const float kHeight = kWidth; const float kHeight = kWidth;
const unsigned kPhases = 12; const unsigned kPhases = NB_MTG_PHASES - 2; //there are two phases we do not show
}
const float ICONSCALE = 1.5; void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale)
const float CENTER = SCREEN_HEIGHT_F / 2 + 10; {
inQuad->SetTextureRect(phaseId * (kWidth + 1), 0, kWidth, kHeight);
void DrawGlyph(JQuad* inQuad, int inGlyph, float inY, float, unsigned int inP, float inScale) JRenderer::GetInstance()->RenderQuad(inQuad, x, y - scale * kWidth/2, 0.0f, scale, scale);
{
float xPos = static_cast<float> ((inP + inGlyph * (int) (kWidth + 1)) % (kPhases * (int) (kWidth + 1)));
inQuad->SetTextureRect(xPos, 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, 0, inY, 0.0, inScale, inScale);
}
} }
GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) : GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GuiLayer(duelLayers->getObserver()), PlayGuiObject(0, 0, 106, 0, false), GuiLayer(duelLayers->getObserver()), PlayGuiObject(80, 0, 106, 0, false),
phase(NULL), angle(0.0f), zoomFactor(ICONSCALE), mpDuelLayers(duelLayers) displayedPhaseId(0), angle(0.0f), zoomFactor(zoom_small), angleEasing(angle),
zoomFactorEasing(zoomFactor), mpDuelLayers(duelLayers)
{ {
if(duelLayers->getObserver()->getResourceManager()) if(duelLayers->getObserver()->getResourceManager())
{ {
@@ -57,10 +59,7 @@ GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GameApp::systemError = "Error loading phasebar texture : " __FILE__; GameApp::systemError = "Error loading phasebar texture : " __FILE__;
} }
zoom = ICONSCALE;
mpDuelLayers->getCardSelector()->Add(this); mpDuelLayers->getCardSelector()->Add(this);
} }
GuiPhaseBar::~GuiPhaseBar() GuiPhaseBar::~GuiPhaseBar()
@@ -69,32 +68,27 @@ GuiPhaseBar::~GuiPhaseBar()
void GuiPhaseBar::Update(float dt) void GuiPhaseBar::Update(float dt)
{ {
if (angle > 3 * dt) angleEasing.update(dt);
angle -= 3 * dt;
else
angle = 0;
if (dt > 0.05f) dt = 0.05f; if(angle <= -step)
if(zoomFactor + 0.05f < zoom)
{ {
zoomFactor += dt; displayedPhaseId = (displayedPhaseId + 1) % kPhases;
} angleEasing.translate(step);
else if (zoomFactor - 0.05f > zoom)
{
zoomFactor -= dt;
} }
zoomFactorEasing.update(dt);
} }
void GuiPhaseBar::Entering() void GuiPhaseBar::Entering()
{ {
mHasFocus = true; mHasFocus = true;
zoom = 1.4f*ICONSCALE; zoomFactorEasing.start(zoom_big, 0.3f);
} }
bool GuiPhaseBar::Leaving(JButton) bool GuiPhaseBar::Leaving(JButton)
{ {
mHasFocus = false; mHasFocus = false;
zoom = ICONSCALE; zoomFactorEasing.start(zoom_small, 0.6f);
return true; return true;
} }
@@ -102,41 +96,28 @@ void GuiPhaseBar::Render()
{ {
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar"); JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
//uncomment to draw a hideous line across hires screens. //uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255)); // JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1); const float radius = 25 * zoomFactor;
float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;
float yPos = centerYPosition;
float scale = 0;
for (int glyph = 3; glyph < 6; ++glyph)
{
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
yPos += kWidth * scale;
}
yPos = centerYPosition; for(int i = 0; i < 6; ++i)
for (int glyph = 2; glyph > 0; --glyph)
{ {
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2; //the position of the glyphe in the circle
yPos -= kWidth * scale; const float circPos = (i - 2) * step + angle;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale); const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;
}
if (angle > 0) //the scale is computed so that the glyphes touch each other
{ //hint: sin(circPos + PI/2) = cos(circPos)
scale = zoomFactor * sinf(angle) / 2; const float glyphScale = zoomFactor * cosf(circPos) * 0.5;
yPos -= kWidth * scale;
float xPos = static_cast<float> (p % (kPhases * (int) (kWidth + 1))); DrawGlyph(quad.get(), (displayedPhaseId - 3 + kPhases + i) % kPhases, 0, glyphY, glyphScale);
quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), 0, yPos, 0.0, scale, scale);
} }
//print phase name //print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn"); string currentP = _("your turn");
string interrupt = ""; string interrupt = "";
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent()) if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
{ {
currentP = _("opponent's turn"); currentP = _("opponent's turn");
} }
@@ -147,7 +128,7 @@ void GuiPhaseBar::Render()
} }
if (observer->currentlyActing() != observer->currentPlayer) if (observer->currentlyActing() != observer->currentPlayer)
{ {
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer()) if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
{ {
interrupt = _(" - ") + _("opponent plays"); interrupt = _(" - ") + _("opponent plays");
} }
@@ -159,7 +140,7 @@ void GuiPhaseBar::Render()
char buf[200]; char buf[200];
//running this string through translate returns gibberish even though we defined the variables in the lang.txt //running this string through translate returns gibberish even though we defined the variables in the lang.txt
string phaseNameToTranslate = observer->phaseRing->phaseName(phase->id); string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId);
phaseNameToTranslate = _(phaseNameToTranslate); phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str()); sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT); font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
@@ -170,8 +151,8 @@ int GuiPhaseBar::receiveEventMinus(WEvent *e)
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e); WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e);
if (event) if (event)
{ {
angle = M_PI / 6; int phasesToAnimate = (event->to->id - displayedPhaseId + kPhases) % kPhases;
phase = event->to; angleEasing.start(float(phasesToAnimate * (- step)), 0.3f * float(sqrt(phasesToAnimate)));
} }
return 1; return 1;
} }

View File

@@ -258,9 +258,10 @@ Task* Task::createFromStr(const string params, bool rand)
/*---------------- TaskList -----------------*/ /*---------------- TaskList -----------------*/
TaskList::TaskList(string _fileName) TaskList::TaskList(string _fileName):
fileName(_fileName), vPos(-SCREEN_HEIGHT), vPosInEasing(vPos), vPosOutEasing(vPos)
{ {
fileName = _fileName;
if (fileName == "") if (fileName == "")
{ {
fileName = options.profileFile(PLAYER_TASKS).c_str(); fileName = options.profileFile(PLAYER_TASKS).c_str();
@@ -378,9 +379,10 @@ void TaskList::removeTask(Task *task)
void TaskList::Start() void TaskList::Start()
{ {
vPos = -SCREEN_HEIGHT; //Offscreen
mElapsed = 0;
mState = TASKS_IN; mState = TASKS_IN;
vPos = -SCREEN_HEIGHT; //Offscreen
vPosInEasing.start(0.0f, 1.0f);
if (!mBgTex) if (!mBgTex)
{ {
mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK); mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
@@ -410,7 +412,7 @@ void TaskList::Start()
void TaskList::End() void TaskList::End()
{ {
mState = TASKS_OUT; mState = TASKS_OUT;
mElapsed = 0; vPosOutEasing.start(float(-SCREEN_HEIGHT), 0.9f);
} }
void TaskList::passOneDay() void TaskList::passOneDay()
@@ -451,21 +453,23 @@ int TaskList::getTaskCount()
void TaskList::Update(float dt) void TaskList::Update(float dt)
{ {
mElapsed += dt; if(!vPosInEasing.finished())
if (mState == TASKS_IN && vPos < 0)
{ {
vPos = -SCREEN_HEIGHT + (SCREEN_HEIGHT * mElapsed / 0.75f); //Todo: more physical drop-in. vPosInEasing.update(dt);
if (vPos >= 0)
if(vPosInEasing.finished())
{ {
vPos = 0;
mState = TaskList::TASKS_ACTIVE; mState = TaskList::TASKS_ACTIVE;
} }
} }
else if (mState == TASKS_OUT && vPos > -SCREEN_HEIGHT) else if(!vPosOutEasing.finished())
{ {
vPos = -(SCREEN_HEIGHT * mElapsed / 0.75f); vPosOutEasing.update(dt);
if (vPos <= -SCREEN_HEIGHT) mState = TASKS_INACTIVE;
if(vPosOutEasing.finished())
{
mState = TASKS_INACTIVE;
}
} }
} }

View File

@@ -1,5 +1,11 @@
#!/bin/sh -ex #!/bin/sh -ex
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls`
echo pwd = `pwd`
# updating versions with the TRAVIS build numbers # updating versions with the TRAVIS build numbers
cd projects/mtg/ cd projects/mtg/
ant update > error.txt ant update > error.txt