Files
wagic/projects/mtg/src/Tasks.cpp
2013-12-09 22:20:43 +01:00

1182 lines
29 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "Player.h"
#include "Tasks.h"
#include "AIPlayer.h"
// Todo remove this dependency!
#include "AIPlayerBaka.h"
#include "Translate.h"
#include "MTGDefinitions.h"
#include <JRenderer.h>
#include <math.h>
#include "utils.h"
vector<string> Task::sAIDeckNames;
/*---------------- Task -----------------*/
Task::Task(char _type)
{
reward = 0;
expiresIn = 1;
accepted = false;
if (_type == ' ')
{
type = TASK_BASIC;
}
else
{
type = _type;
}
}
int Task::getReward()
{
if (reward == 0)
{
reward = computeReward();
}
return reward;
}
string Task::toString()
{
storeCommonAttribs();
storeCustomAttribs();
return join(persistentAttribs, ITEM_SEPARATOR);
}
// Store basic attributes to vector, for saving
void Task::storeCommonAttribs()
{
char buff[256];
persistentAttribs.clear();
persistentAttribs.push_back(string(1, type));
sprintf(buff, "%i", expiresIn);
persistentAttribs.push_back(string(buff));
sprintf(buff, "%i", accepted ? 1 : 0);
persistentAttribs.push_back(string(buff));
sprintf(buff, "%i", opponent);
persistentAttribs.push_back(string(buff));
sprintf(buff, "%i", reward);
persistentAttribs.push_back(string(buff));
persistentAttribs.push_back(getDesc());
persistentAttribs.push_back(getOpponentName());
}
int Task::restoreCommonAttribs()
{
if (persistentAttribs.size() < COMMON_ATTRIBS_COUNT)
{
#if defined (WIN32) || defined (LINUX)
DebugTrace("\nTasks.cpp::restoreCommonAttribs: Not enough attributes loaded\n");
#endif
return -1;
}
expiresIn = atoi(persistentAttribs[1].c_str());
accepted = (persistentAttribs[2].compare("1") == 0);
opponent = atoi(persistentAttribs[3].c_str());
reward = atoi(persistentAttribs[4].c_str());
description = persistentAttribs[5];
opponentName = persistentAttribs[6];
return 1;
}
void Task::storeCustomAttribs()
{
// To be extended in child class
}
void Task::restoreCustomAttribs()
{
// To be extended in child class
}
string Task::getOpponentName()
{
if (opponentName == "")
{
opponentName = Task::getAIDeckName(opponent);
}
return opponentName;
}
string Task::getDesc()
{
return (description == "") ? (description = createDesc()) : description;
}
void Task::randomize()
{
opponent = rand() % getAIDeckCount() + 1;
opponentName = "";
setExpiration((rand() % 3) + 1);
reward = computeReward();
}
bool Task::isExpired()
{
return (expiresIn <= 0);
}
int Task::getExpiration()
{
return expiresIn;
}
void Task::setExpiration(int _expiresIn)
{
expiresIn = _expiresIn;
}
void Task::passOneDay()
{
expiresIn--;
reward = (int) (getReward() * 0.9); // Todo: degradation and minreward constants
if (reward < 33)
{
reward = 33;
}
}
// AI deck buffering code
void Task::LoadAIDeckNames()
{
if (sAIDeckNames.empty())
{
int found = 1;
int nbDecks = 0;
while (found)
{
found = 0;
std::ostringstream stream;
stream << "ai/baka" << "/deck" << nbDecks + 1 << ".txt";
if (fileExists(stream.str().c_str()))
{
found = 1;
nbDecks++;
// TODO: Creating MTGDeck only for getting decks name. Find an easier way.
MTGDeck * mtgd = NEW MTGDeck(stream.str().c_str(), NULL, 1);
sAIDeckNames.push_back(mtgd->meta_name);
delete mtgd;
}
}
}
}
int Task::getAIDeckCount()
{
LoadAIDeckNames();
return MIN((size_t) options[Options::AIDECKS_UNLOCKED].number, sAIDeckNames.size());
}
string Task::getAIDeckName(int id)
{
LoadAIDeckNames();
return ((unsigned int) id <= sAIDeckNames.size()) ? sAIDeckNames.at(id - 1) : "<Undefined>";
}
// End of AI deck buffering code
// Each child class has to be added to the switch in this function (clumsy..)
Task* Task::createFromStr(const string params, bool rand)
{
vector<string> exploded;
Task *result;
split(params, ITEM_SEPARATOR[0], exploded);
switch (exploded[0][0])
{
case TASK_WIN_AGAINST:
result = NEW TaskWinAgainst();
break;
case TASK_SLAUGHTER:
result = NEW TaskSlaughter();
break;
case TASK_DELAY:
result = NEW TaskDelay();
break;
case TASK_IMMORTAL:
result = NEW TaskImmortal();
break;
case TASK_MASSIVE_BURIAL:
result = NEW TaskMassiveBurial();
break;
case TASK_WISDOM:
result = NEW TaskWisdom();
break;
case TASK_PACIFISM:
result = NEW TaskPacifism();
break;
default:
#if defined (WIN32) || defined (LINUX)
DebugTrace("\nTasks.cpp::createFromStr: Undefined class type\n");
#endif
result = NEW TaskWinAgainst();
}
if (!result)
{
#if defined (WIN32) || defined (LINUX)
DebugTrace("\nTask::createFromStr: Failed to create task\n");
#endif
return NULL;
}
result->persistentAttribs = exploded;
if (exploded.size() >= COMMON_ATTRIBS_COUNT)
{
result->restoreCommonAttribs();
if (exploded.size() > COMMON_ATTRIBS_COUNT)
{
result->restoreCustomAttribs();
}
}
else if (rand)
{
result->randomize();
}
return result;
}
/*---------------- TaskList -----------------*/
TaskList::TaskList(string _fileName):
fileName(_fileName), vPos(-SCREEN_HEIGHT), vPosInEasing(vPos), vPosOutEasing(vPos)
{
if (fileName == "")
{
fileName = options.profileFile(PLAYER_TASKS).c_str();
}
load(fileName);
for (int i = 0; i < 9; i++)
mBg[i] = NULL;
mBgTex = NULL; //We only load the background if we use the task screen.
}
int TaskList::save(string _fileName)
{
if (_fileName != "")
{
fileName = _fileName;
}
if (fileName == "")
{
#if defined (WIN32) || defined (LINUX)
DebugTrace("\nTaskList::save: No filename specified\n");
#endif
return -1;
}
std::ofstream file;
if (JFileSystem::GetInstance()->openForWrite(file, fileName))
{
#if defined (WIN32) || defined (LINUX)
DebugTrace("\nsaving tasks\n");
#endif
file << "# Format: <Type>|<Expiration>|<Accepted>|<Opponent>|<Reward>|<Description>[|Additional attributes]\n";
for (vector<Task*>::iterator it = tasks.begin(); it != tasks.end(); it++)
{
file << (*it)->toString() << "\n";
}
file.close();
}
return 1;
}
int TaskList::load(string _fileName)
{
Task *task;
if (_fileName != "")
{
fileName = _fileName;
}
if (fileName == "")
{
DebugTrace("\nTaskList::load: No filename specified\n");
return -1;
}
std::string contents;
if (!JFileSystem::GetInstance()->readIntoString(fileName, contents))
{
DebugTrace("\nTaskList::load: Failed to open file\n");
return -1;
}
std::stringstream stream(contents);
std::string s;
while (std::getline(stream, s))
{
if (!s.size()) continue;
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
if (s[0] == '#')
{
continue;
}
task = Task::createFromStr(s);
if (task)
{
this->addTask(task);
}
else
{
DebugTrace("\nTaskList::load: error creating task\n");
}
}
return 1;
}
void TaskList::addTask(Task *task)
{
tasks.push_back(task);
}
void TaskList::addTask(string params, bool rand)
{
addTask(Task::createFromStr(params, rand));
}
void TaskList::removeTask(Task *task)
{
vector<Task*>::iterator it;
it = find(tasks.begin(), tasks.end(), task);
if (it != tasks.end())
{
SAFE_DELETE(*it);
tasks.erase(it);
}
else
{
// TODO: task not found handling.
}
}
void TaskList::Start()
{
mState = TASKS_IN;
vPos = -SCREEN_HEIGHT; //Offscreen
vPosInEasing.start(0.0f, 1.0f);
if (!mBgTex)
{
mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
float unitH = static_cast<float> (mBgTex->mHeight / 4);
float unitW = static_cast<float> (mBgTex->mWidth / 4);
if (unitH == 0 || unitW == 0) return;
for (int i = 0; i < 9; i++)
SAFE_DELETE(mBg[i]);
if (mBgTex)
{
mBg[0] = NEW JQuad(mBgTex, 0, 0, unitW, unitH);
mBg[1] = NEW JQuad(mBgTex, unitW, 0, unitW * 2, unitH);
mBg[2] = NEW JQuad(mBgTex, unitW * 3, 0, unitW, unitH);
mBg[3] = NEW JQuad(mBgTex, 0, unitH, unitW, unitH * 2);
mBg[4] = NEW JQuad(mBgTex, unitW, unitH, unitW * 2, unitH * 2);
mBg[5] = NEW JQuad(mBgTex, unitW * 3, unitH, unitW, unitH * 2);
mBg[6] = NEW JQuad(mBgTex, 0, unitH * 3, unitW, unitH);
mBg[7] = NEW JQuad(mBgTex, unitW, unitH * 3, unitW * 2, unitH);
mBg[8] = NEW JQuad(mBgTex, unitW * 3, unitH * 3, unitW, unitH);
}
sH = 64 / unitH;
sW = 64 / unitW;
}
}
void TaskList::End()
{
mState = TASKS_OUT;
vPosOutEasing.start(float(-SCREEN_HEIGHT), 0.9f);
}
void TaskList::passOneDay()
{
// TODO: "You have failed the task" message to the user when accepted task expires
for (vector<Task*>::iterator it = tasks.begin(); it != tasks.end();)
{
(*it)->passOneDay();
if ((*it)->isExpired())
{
SAFE_DELETE(*it);
it = tasks.erase(it);
}
else
{
it++;
}
}
}
void TaskList::getDoneTasks(GameObserver* observer, GameApp * _app, vector<Task*>* result)
{
result->clear();
// TODO: Return only accepted tasks
for (vector<Task*>::iterator it = tasks.begin(); it != tasks.end(); it++)
{
if ((*it)->isDone(observer, _app))
{
result->push_back(*it);
}
}
}
int TaskList::getTaskCount()
{
return tasks.size();
}
void TaskList::Update(float dt)
{
if(!vPosInEasing.finished())
{
vPosInEasing.update(dt);
if(vPosInEasing.finished())
{
mState = TaskList::TASKS_ACTIVE;
}
}
else if(!vPosOutEasing.finished())
{
vPosOutEasing.update(dt);
if(vPosOutEasing.finished())
{
mState = TASKS_INACTIVE;
}
}
}
void TaskList::Render()
{
JRenderer * r = JRenderer::GetInstance();
//Setup fonts.
WFont * f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * f2 = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
WFont * f3 = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT); //OPTION_FONT
f2->SetColor(ARGB(255, 205, 237, 240));
f3->SetColor(ARGB(255, 219, 206, 151));
//Render background board
if (mBgTex)
{
r->FillRect(0, vPos, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(128,0,0,0));
r->RenderQuad(mBg[0], 0, vPos, 0, sW, sH); //TL
r->RenderQuad(mBg[2], SCREEN_WIDTH - 64, vPos, 0, sW, sH); //TR
r->RenderQuad(mBg[6], 0, vPos + SCREEN_HEIGHT - 64, 0, sW, sH); //BL
r->RenderQuad(mBg[8], SCREEN_WIDTH - 64, vPos + SCREEN_HEIGHT - 64, 0, sW, sH); //BR
//Stretch the sides
float stretchV = (144.0f / 128.0f) * sH;
float stretchH = (176.0f / 128.0f) * sW;
r->RenderQuad(mBg[3], 0, vPos + 64, 0, sW, stretchV); //L
r->RenderQuad(mBg[5], SCREEN_WIDTH - 64, vPos + 64, 0, sW, stretchV); //R
r->RenderQuad(mBg[1], 64, vPos, 0, stretchH, sH); //T1
r->RenderQuad(mBg[1], 240, vPos, 0, stretchH, sH); //T1
r->RenderQuad(mBg[7], 64, vPos + 208, 0, stretchH, sH); //B1
r->RenderQuad(mBg[7], 240, vPos + 208, 0, stretchH, sH); //B1
r->RenderQuad(mBg[4], 64, vPos + 64, 0, stretchH, stretchV); //Center1
r->RenderQuad(mBg[4], 240, vPos + 64, 0, stretchH, stretchV); //Center2
f2->SetColor(ARGB(255, 55, 46, 34));
f = f2;
}
else
{
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(128,0,0,0));
r->FillRect(10, 10 + vPos, SCREEN_WIDTH - 10, SCREEN_HEIGHT - 10, ARGB(128,0,0,0));
}
float posX = 40, posY = vPos + 20;
char buffer[300];
string title = _("Task Board");
f3->DrawString(title.c_str(), static_cast<float> ((SCREEN_WIDTH - 20) / 2 - title.length() * 4), posY);
posY += 30;
if (0 == tasks.size())
{
f->DrawString(_("There are no tasks that need to be done. Come again tomorrow.").c_str(), posX, posY);
return;
}
for (vector<Task*>::iterator it = tasks.begin(); it != tasks.end(); it++)
{
sprintf(buffer, "%s", (*it)->getShortDesc().c_str());
f2->DrawString(buffer, posX, posY);
if (mBgTex)
{
f->SetScale(.8f);
}
sprintf(buffer, _("Days left: %i").c_str(), (*it)->getExpiration());
f->DrawString(buffer, SCREEN_WIDTH - 190, posY);
sprintf(buffer, _("Reward: %i").c_str(), (*it)->getReward());
f->DrawString(buffer, SCREEN_WIDTH - 100, posY);
posY += 15;
sprintf(buffer, "%s", (*it)->getDesc().c_str());
f->DrawString(buffer, posX + 10, posY);
posY += 15;
if (mBgTex)
{
f->SetScale(1);
}
//r->DrawLine((SCREEN_WIDTH)/2 - 200, posY, (SCREEN_WIDTH)/2 + 200, posY, ARGB(128, 255, 255, 255));
}
f->SetScale(1);
}
void TaskList::addRandomTask(int)
{
// TODO: Weighted random (rarity of tasks)
// - based on counts of finished tasks?
// Winning a task several times may slightly lessen the probability of it being generated
string s(TASKS_ALL);
char taskType[2];
sprintf(taskType, "%c", s[rand() % s.length()]);
addTask(string(taskType), true);
}
TaskList::~TaskList()
{
for (unsigned int i = 0; i < tasks.size(); i++)
{
SAFE_DELETE(tasks[i]);
}
if (mBgTex) WResourceManager::Instance()->Release(mBgTex);
for (int i = 0; i < 9; i++)
SAFE_DELETE(mBg[i]);
}
/*----------------------------------------*/
/*---------------- Tasks -----------------*/
/*----------------------------------------*/
/*----------- TaskWinAgainst -------------*/
TaskWinAgainst::TaskWinAgainst(int _opponent) :
Task(TASK_WIN_AGAINST)
{
opponent = _opponent;
}
int TaskWinAgainst::computeReward()
{
return 75 + rand() % 75;
}
string TaskWinAgainst::createDesc()
{
char buffer[4096];
switch (rand() % 2)
{
case 0:
sprintf(buffer, _("You have to defeat %s before it causes too much harm.").c_str(), getOpponentName().c_str());
break;
case 1:
sprintf(buffer, _("Please defeat %s as soon as possible.").c_str(), getOpponentName().c_str());
break;
}
return buffer;
}
string TaskWinAgainst::getShortDesc()
{
char buffer[4096];
string result;
sprintf(buffer, _("Defeat %s").c_str(), getOpponentName().c_str());
result = buffer;
return result;
}
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp *)
{
AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (baka->deckId == opponent));
}
/*----------- TaskSlaughter -------------*/
TaskSlaughter::TaskSlaughter(int _opponent, int _targetLife) :
TaskWinAgainst(_opponent)
{
type = TASK_SLAUGHTER;
targetLife = _targetLife;
}
int TaskSlaughter::computeReward()
{
return 2 * TaskWinAgainst::computeReward() - 9 * targetLife * (targetLife < -50 ? 2 : 1);
}
void TaskSlaughter::randomize()
{
targetLife = -15 - rand() % 10;
if (!(rand() % 7))
{
targetLife *= 5;
}
Task::randomize();
}
string TaskSlaughter::createDesc()
{
char buffer[4096];
switch (rand() % 2)
{
case 0:
sprintf(buffer, _("Defeat %s in a way it won't forget. Bring it to %i life.").c_str(), getOpponentName().c_str(),
targetLife);
break;
case 1:
sprintf(buffer, _("Slaughter %s! Beat it to %i life or less.").c_str(), getOpponentName().c_str(), targetLife);
break;
}
return buffer;
}
string TaskSlaughter::getShortDesc()
{
char buffer[4096];
sprintf(buffer, _("Slaughter %s (%i life)").c_str(), getOpponentName().c_str(), targetLife);
return buffer;
}
bool TaskSlaughter::isDone(GameObserver* observer, GameApp * _app)
{
return TaskWinAgainst::isDone(observer, _app) && (observer->players[1]->life <= targetLife);
}
void TaskSlaughter::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", targetLife);
persistentAttribs.push_back(buff);
}
void TaskSlaughter::restoreCustomAttribs()
{
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
}
/*----------- TaskDelay -------------*/
// Now serves as both 'Delay' and 'Fast defeat' task.
TaskDelay::TaskDelay(int _opponent, int _turn) :
TaskWinAgainst(_opponent)
{
type = TASK_DELAY;
turn = _turn;
afterTurn = true;
}
int TaskDelay::computeReward()
{
return TaskWinAgainst::computeReward() + (afterTurn ? turn * 33 : (17 - turn) * (17 - turn) * 17);
}
void TaskDelay::randomize()
{
afterTurn = rand() % 2 == 1;
turn = afterTurn ? rand() % 15 + 20 : 15 - rand() % 9;
Task::randomize();
}
string TaskDelay::createDesc()
{
char buffer[4096];
if (afterTurn)
{
switch (rand() % 2)
{
case 0:
sprintf(buffer, _("Defeat %s after keeping it occupied for %i turns.").c_str(), getOpponentName().c_str(), turn);
break;
case 1:
sprintf(buffer, _("Defeat %s, but play with it for %i turns first.").c_str(), getOpponentName().c_str(), turn);
break;
}
}
else
{
switch (rand() % 2)
{
case 0:
sprintf(buffer, _("Defeat %s and make sure it doesn't take more than %i turns.").c_str(), getOpponentName().c_str(),
turn);
break;
case 1:
sprintf(buffer, _("Defeat %s, in a duel no longer than %i turns.").c_str(), getOpponentName().c_str(), turn);
break;
}
}
return buffer;
}
string TaskDelay::getShortDesc()
{
char buffer[4096];
if (afterTurn)
{
sprintf(buffer, _("Delay %s for %i turns").c_str(), getOpponentName().c_str(), turn);
}
else
{
sprintf(buffer, _("Defeat %s before turn %i").c_str(), getOpponentName().c_str(), turn + 1);
}
return buffer;
}
bool TaskDelay::isDone(GameObserver* observer, GameApp * _app)
{
return TaskWinAgainst::isDone(observer, _app) && (afterTurn ? (observer->turn >= turn) : (observer->turn <= turn));
}
void TaskDelay::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", turn);
persistentAttribs.push_back(buff);
sprintf(buff, "%i", afterTurn);
persistentAttribs.push_back(buff);
}
void TaskDelay::restoreCustomAttribs()
{
turn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
if (persistentAttribs.size() > COMMON_ATTRIBS_COUNT + 1)
{
afterTurn = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT + 1].c_str()) > 0;
}
}
/* ------------ TaskImmortal ------------ */
TaskImmortal::TaskImmortal(int _targetLife) :
Task(TASK_IMMORTAL)
{
targetLife = _targetLife;
level = (targetLife < 100) ? 0 : ((targetLife < 1000) ? 1 : 2);
}
int TaskImmortal::computeReward()
{
return targetLife * 2 + 150 + rand() % 50;
}
string TaskImmortal::createDesc()
{
char buffer[4096];
sprintf(buffer, _("Defeat any opponent, having at least %i life in the end.").c_str(), targetLife);
return buffer;
}
string TaskImmortal::getShortDesc()
{
char buffer[4096];
switch (level)
{
case 0:
sprintf(buffer, _("Win flawlessly (%i life)").c_str(), targetLife);
break;
case 1:
sprintf(buffer, _("Reach Invulnerability (%i life)").c_str(), targetLife);
break;
case 2:
sprintf(buffer, _("Reach Immortality! (%i life)").c_str(), targetLife);
break;
}
return buffer;
}
bool TaskImmortal::isDone(GameObserver *observer, GameApp *)
{
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (observer->players[0]->life >= targetLife);
}
void TaskImmortal::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", targetLife);
persistentAttribs.push_back(buff);
sprintf(buff, "%i", level);
persistentAttribs.push_back(buff);
}
void TaskImmortal::restoreCustomAttribs()
{
targetLife = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
level = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT + 1].c_str());
}
void TaskImmortal::randomize()
{
level = rand() % 3;
switch (level)
{
case 0:
targetLife = 20 + rand() % 10;
break;
case 1:
targetLife = 100 + 5 * (rand() % 5);
break;
case 2:
targetLife = 1000 + 50 * (rand() % 10);
break;
}
Task::randomize();
}
/* ------------ TaskMassiveBurial ------------ */
TaskMassiveBurial::TaskMassiveBurial(int _color, int _bodyCount) :
Task(TASK_MASSIVE_BURIAL)
{
color = _color;
bodyCount = _bodyCount;
if ((0 == color) || (0 == bodyCount))
{
randomize();
}
}
int TaskMassiveBurial::computeReward()
{
return rand() % 150 + bodyCount * ((Constants::MTG_COLOR_LAND == color) ? 70 : 50);
}
string TaskMassiveBurial::createDesc()
{
char buffer[4096];
sprintf(buffer, _("Bury %i %s cards to your opponent's graveyard and defeat him.").c_str(), bodyCount,
Constants::MTGColorStrings[color]);
return buffer;
}
string TaskMassiveBurial::getShortDesc()
{
char buffer[4096];
switch (color)
{
case Constants::MTG_COLOR_GREEN:
sprintf(buffer, _("Tame the nature (%i)").c_str(), bodyCount);
break;
case Constants::MTG_COLOR_BLUE:
sprintf(buffer, _("Evaporation (%i)").c_str(), bodyCount);
break;
case Constants::MTG_COLOR_RED:
sprintf(buffer, _("Bring the order (%i)").c_str(), bodyCount);
break;
case Constants::MTG_COLOR_BLACK:
sprintf(buffer, _("Exorcism (%i)").c_str(), bodyCount);
break;
case Constants::MTG_COLOR_WHITE:
sprintf(buffer, _("Dusk (%i)").c_str(), bodyCount);
break;
case Constants::MTG_COLOR_LAND:
sprintf(buffer, _("Selective disaster (%i)").c_str(), bodyCount);
break;
}
return buffer;
}
bool TaskMassiveBurial::isDone(GameObserver* observer, GameApp *)
{
int countColor = 0;
vector<MTGCardInstance *> cards = observer->players[1]->game->graveyard->cards;
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it != cards.end(); it++)
{
if ((*it)->hasColor(color))
{
countColor++;
}
}
return (countColor >= bodyCount);
}
void TaskMassiveBurial::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", color);
persistentAttribs.push_back(buff);
sprintf(buff, "%i", bodyCount);
persistentAttribs.push_back(buff);
}
void TaskMassiveBurial::restoreCustomAttribs()
{
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
bodyCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT + 1].c_str());
}
void TaskMassiveBurial::randomize()
{
color = rand() % (Constants::NB_Colors - 1) + 1;
bodyCount = 5 + ((Constants::MTG_COLOR_LAND == color) ? rand() % 10 : rand() % 20);
Task::randomize();
}
/* ------------ TaskWisdom ------------ */
TaskWisdom::TaskWisdom(int _color, int _cardCount) :
Task(TASK_WISDOM)
{
color = _color;
cardCount = _cardCount;
if ((0 == color) || (0 == cardCount))
{
randomize();
}
}
int TaskWisdom::computeReward()
{
return (rand() % 150) + (cardCount * 50) + (cardCount > 7 ? 200 : 0);
}
string TaskWisdom::createDesc()
{
char buffer[4096];
sprintf(buffer, _("Win a game with at least %i %s cards in your hand.").c_str(), cardCount, Constants::MTGColorStrings[color]);
return buffer;
}
string TaskWisdom::getShortDesc()
{
char buffer[4096];
switch (color)
{
case Constants::MTG_COLOR_GREEN:
sprintf(buffer, _("Animal herder (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_BLUE:
sprintf(buffer, _("Accumulated knowledge (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_RED:
sprintf(buffer, _("Retained anger (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_BLACK:
sprintf(buffer, _("Necropotence (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_WHITE:
sprintf(buffer, _("Dawn of crusade (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_LAND:
sprintf(buffer, _("Mana reserves (%i)").c_str(), cardCount);
break;
}
return buffer;
}
bool TaskWisdom::isDone(GameObserver* observer, GameApp *)
{
int countColor = 0;
vector<MTGCardInstance *> cards = observer->players[0]->game->hand->cards;
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it != cards.end(); it++)
{
if ((*it)->hasColor(color))
{
countColor++;
}
}
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (countColor >= cardCount);
}
void TaskWisdom::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", color);
persistentAttribs.push_back(buff);
sprintf(buff, "%i", cardCount);
persistentAttribs.push_back(buff);
}
void TaskWisdom::restoreCustomAttribs()
{
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
cardCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT + 1].c_str());
}
void TaskWisdom::randomize()
{
color = rand() % (Constants::NB_Colors - 1) + 1;
cardCount = 2 + ((Constants::MTG_COLOR_LAND == color) ? rand() % 5 : rand() % 7);
Task::randomize();
}
/* ------------ TaskPacifism ------------ */
TaskPacifism::TaskPacifism(int _lifeSlashCardMin) :
Task(TASK_PACIFISM)
{
lifeSlashCardMin = _lifeSlashCardMin;
if (lifeSlashCardMin == 0)
{
randomize();
}
}
int TaskPacifism::computeReward()
{
return 200 + (rand() % 50) + (lifeSlashCardMin * 5) + (lifeSlashCardMin > 20 ? 200 : 0);
}
string TaskPacifism::createDesc()
{
char buffer[4096];
switch (rand() % 2)
{
case 0:
sprintf(buffer, _("Let your opponent live with at least %i life and cards in library, but defeat him.").c_str(),
lifeSlashCardMin);
break;
case 1:
sprintf(buffer, _("Win a game with your opponent having at least %i life and cards in library.").c_str(), lifeSlashCardMin);
break;
}
return buffer;
}
string TaskPacifism::getShortDesc()
{
char buffer[4096];
sprintf(buffer, _("Pacifism (%i)").c_str(), lifeSlashCardMin);
return buffer;
}
bool TaskPacifism::isDone(GameObserver* observer, GameApp *)
{
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
&& (observer->players[1]->life >= lifeSlashCardMin) && ((int) observer->players[1]->game->library->cards.size() >= lifeSlashCardMin);
}
void TaskPacifism::storeCustomAttribs()
{
char buff[256];
sprintf(buff, "%i", lifeSlashCardMin);
persistentAttribs.push_back(buff);
}
void TaskPacifism::restoreCustomAttribs()
{
lifeSlashCardMin = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
}
void TaskPacifism::randomize()
{
lifeSlashCardMin = rand() % 25 + 1;
Task::randomize();
}
/* ------------ Task template ------------
TaskXX::TaskXX() : Task(TASK_XX) {
// TODO: Implement
}
int TaskXX::computeReward() {
// TODO: Implement
return 100;
}
string TaskXX::createDesc() {
// TODO: Implement
char buffer[4096];
switch (rand()%2) {
case 0:
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
break;
case 1:
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
break;
}
return buffer;
}
string TaskXX::getShortDesc(){
// TODO: Implement
char buffer[4096];
sprintf(buffer, _("%s").c_str(), getOpponentName().c_str());
return buffer;
}
bool TaskXX::isDone(GameObserver* observer, GameApp * _app) {
// TODO: Implement
return (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->gameOver != _p1) // Human player wins
}
void TaskXX::storeCustomAttribs() {
// TODO: Implement
char buff[256];
persistentAttribs.push_back(VarXX);
sprintf(buff, "%i", VarXY);
persistentAttribs.push_back(buff);
}
void TaskXX::restoreCustomAttribs() {
// TODO: Implement
VarXX = persistentAttribs[COMMON_ATTRIBS_COUNT];
VarXY = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
}
void TaskXX::randomize() {
// TODO: Implement
VarXX = rand()%10 + 1;
Task::randomize();
}
*/