Erwan
- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
This commit is contained in:
@@ -40,7 +40,7 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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p1 = _p1;
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p2 = _p2;
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app = _app;
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showMsg = (WRand() % 5);
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showMsg = (WRand() % 3);
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GameObserver * g = GameObserver::GetInstance();
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if (!g->turn) return;
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PlayerData * playerdata = NEW PlayerData(app->collection);
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@@ -126,18 +126,17 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
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}else if((unlocked = unlockRandomSet())) {
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unlockedTex = resources.RetrieveTexture("set_unlocked.png");
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unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96);
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goa = (GameOptionAward*) &options[Options::optionSet(unlocked - 1)];
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goa->giveAward();
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options.save();
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MTGSetInfo * si = setlist.getInfo(unlocked - 1);
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if(si) unlockedString = si->getName(); //Show the set's pretty name for unlocks.
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}
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if (unlocked && options[Options::SFXVOLUME].number > 0){
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JSample * sample = resources.RetrieveSample("bonus.wav");
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if (sample){
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JSoundSystem::GetInstance()->PlaySample(sample);
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}
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}
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}
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vector<CreditBonus *>::iterator it;
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@@ -283,11 +282,36 @@ int Credits::isRandomDeckUnlocked(){
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return 0;
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}
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int Credits::unlockRandomSet(){
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int Credits::addCreditBonus(int value){
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PlayerData * playerdata = NEW PlayerData();
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playerdata->credits += value;
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playerdata->save();
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SAFE_DELETE(playerdata);
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return value;
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}
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int Credits::unlockRandomSet(bool force){
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int setId = WRand() % setlist.size();
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if (force) {
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int init = setId;
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boolean found = false;
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do {
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if (1 != options[Options::optionSet(setId)].number)
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found = true;
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else {
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setId++;
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if (setId == setlist.size())
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setId = 0;
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}
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} while (setId != init && !found);
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}
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if (1 == options[Options::optionSet(setId)].number)
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return 0;
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GameOptionAward* goa = (GameOptionAward*) &options[Options::optionSet(setId)];
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goa->giveAward();
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options.save();
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return setId + 1; //We add 1 here to show success/failure. Be sure to subtract later.
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}
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@@ -193,12 +193,14 @@ void GameObserver::startGame(Rules * rules){
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mLayers = NEW DuelLayers();
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mLayers->init();
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currentPlayerId = 0;
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currentPlayer = players[0];
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currentActionPlayer = currentPlayer;
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phaseRing = NEW PhaseRing(players,nbPlayers);
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if (rules)
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rules->initGame();
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//Preload images from hand
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if (!players[0]->isAI()){
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for (int i=0; i< players[0]->game->hand->nb_cards; i++){
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@@ -12,9 +12,9 @@
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static const char* GAME_VERSION = "WTH?! 0.11.1 - by wololo";
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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#define DEFAULT_ANGLE_MULTIPLIER 0.4f
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MIN_ANGLE_MULTIPLIER 0.4
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#define MIN_ANGLE_MULTIPLIER 0.4f
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static const double STEP_ANGLE_MULTIPLIER = 0.0002;
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@@ -76,9 +76,7 @@ void GameStateStory::Update(float dt) {
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}
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}
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else {
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flow->Update(dt);
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}
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flow->Update(dt);
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}
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}
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@@ -73,30 +73,32 @@ Phase * PhaseRing::getCurrentPhase(){
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return *current;
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}
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Phase * PhaseRing::forward(){
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Phase * PhaseRing::forward(bool sendEvents){
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Phase * cPhaseOld = *current;
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if (current != ring.end()) current++;
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if (current == ring.end()) current = ring.begin();
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//Warn the layers about the phase Change
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WEvent * e = NEW WEventPhaseChange(cPhaseOld, *current);
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GameObserver::GetInstance()->receiveEvent(e);
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//delete e;
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if (sendEvents) {
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//Warn the layers about the phase Change
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WEvent * e = NEW WEventPhaseChange(cPhaseOld, *current);
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GameObserver::GetInstance()->receiveEvent(e);
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}
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return *current;
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}
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Phase * PhaseRing::goToPhase(int id, Player * player){
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Phase * PhaseRing::goToPhase(int id, Player * player, bool sendEvents){
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Phase * currentPhase = *current;
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while(currentPhase->id !=id || currentPhase->player != player){ //Dangerous, risk for inifinte loop !
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#ifdef WIN32
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OutputDebugString("goto");
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#endif
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currentPhase = forward();
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currentPhase = forward(sendEvents);
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}
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return currentPhase;
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}
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int PhaseRing::addPhase(Phase * phase){
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ring.push_back(phase);
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return 1;
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@@ -29,6 +29,19 @@ Player::~Player(){
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mAvatarTex = NULL;
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}
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void Player::loadAvatar(string file){
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if (mAvatarTex) {
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resources.Release(mAvatarTex);
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mAvatar = NULL;
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mAvatarTex = NULL;
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}
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mAvatarTex = resources.RetrieveTexture(file,RETRIEVE_LOCK,TEXTURE_SUB_AVATAR);
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if (mAvatarTex)
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mAvatar = resources.RetrieveQuad(file,0,0,35,50,"playerAvatar",RETRIEVE_NORMAL,TEXTURE_SUB_AVATAR);
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else
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mAvatar = NULL;
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}
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const string Player::getDisplayName() const {
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GameObserver * g = GameObserver::GetInstance();
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if (this == g->players[0]) return "Player 1";
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@@ -58,11 +71,7 @@ Player * Player::opponent(){
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}
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HumanPlayer::HumanPlayer(MTGPlayerCards * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
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mAvatarTex = resources.RetrieveTexture("avatar.jpg",RETRIEVE_LOCK,TEXTURE_SUB_AVATAR);
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if (mAvatarTex)
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mAvatar = resources.RetrieveQuad("avatar.jpg",0,0,35,50,"playerAvatar",RETRIEVE_NORMAL,TEXTURE_SUB_AVATAR);
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else
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mAvatar = NULL;
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loadAvatar("avatar.jpg");
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}
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@@ -5,7 +5,19 @@
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#include <string.h>
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#include <stdio.h>
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PlayerData::PlayerData(){
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init();
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}
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PlayerData::PlayerData(MTGAllCards * allcards){
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init();
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//COLLECTION
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if (allcards) collection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), allcards);
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}
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void PlayerData::init() {
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collection = NULL;
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//CREDITS
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credits = 3000; //Default value
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@@ -17,23 +29,50 @@ PlayerData::PlayerData(MTGAllCards * allcards){
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}else{
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//TODO error management
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}
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//Story Saves
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while(std::getline(file,s)){
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if (!s.size())
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continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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if (s.size() && s[0] == '#')
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continue;
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size_t i = s.find_first_of("=");
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if (i == string::npos)
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continue;
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string key = s.substr(0,i);
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string value = s.substr(i+1);
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if (key.size() < 3)
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continue;
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if(key[0] != 's')
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continue;
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key = key.substr(2);
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storySaves[key]=value;
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}
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file.close();
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}
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//COLLECTION
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collection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), allcards);
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taskList = NEW TaskList(options.profileFile(PLAYER_TASKS).c_str());
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}
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int PlayerData::save(){
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std::ofstream file(options.profileFile(PLAYER_SAVEFILE).c_str());
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char writer[64];
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char writer[512];
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if (file){
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sprintf(writer,"%i\n", credits);
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file<<writer;
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//Story Saves
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for (map<string,string>::iterator it =storySaves.begin(); it !=storySaves.end(); ++it){
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sprintf(writer,"s %s=%s\n", it->first.c_str(),it->second.c_str());
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file << writer;
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}
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file.close();
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}
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collection->save();
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if (collection) collection->save();
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taskList->save();
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return 1;
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}
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@@ -40,6 +40,7 @@ MTGCardInstance * Rules::getCardByMTGId(int mtgid){
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RulesPlayerData::RulesPlayerData(){
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life = 20;
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manapool = NEW ManaCost();
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avatar = "";
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}
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RulesPlayerData::~RulesPlayerData(){
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@@ -55,7 +56,7 @@ void RulesPlayerZone::add(int cardId){
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RulesState::RulesState(){
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phase = Constants::MTG_PHASE_FIRSTMAIN;
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player = 0;
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}
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void RulesState::parsePlayerState(int playerId, string s){
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@@ -76,6 +77,9 @@ void RulesState::parsePlayerState(int playerId, string s){
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}else if(areaS.compare("life") == 0){
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playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("avatar") == 0){
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playerData[playerId].avatar = s.substr(limiter+1);
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return;
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}else if(areaS.compare("manapool") == 0){
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SAFE_DELETE(playerData[playerId].manapool);
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playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
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@@ -256,12 +260,23 @@ void Rules::initGame(){
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//Put the GameObserver in the initial state
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GameObserver * g = GameObserver::GetInstance();
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OutputDebugString("RULES Init Game\n");
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g->phaseRing->goToPhase(initState.phase, g->players[0]);
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//Set the current player/phase
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g->currentPlayer = g->players[initState.player];
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g->currentActionPlayer = g->currentPlayer;
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g->currentPlayerId = initState.player;
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g->phaseRing->goToPhase(0, g->currentPlayer, false);
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g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
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g->currentGamePhase = initState.phase;
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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p->life = initState.playerData[i].life;
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p->getManaPool()->copy(initState.playerData[i].manapool);
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if (initState.playerData[i].avatar.size()) {
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p->loadAvatar(initState.playerData[i].avatar);
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}
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MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = playerZones[j];
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@@ -371,6 +386,8 @@ int Rules::load(string _filename){
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extraRules.push_back(s.substr(5));
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}else if (s.find("mode=") == 0) {
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gamemode = strToGameMode(s.substr(5));
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}else if (s.find("player=") == 0) {
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initState.player = atoi(s.substr(7).c_str())-1;
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}else{
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initState.phase = PhaseRing::phaseStrToInt(s);
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}
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+114
-12
@@ -4,6 +4,8 @@
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#include "../include/WResourceManager.h"
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#include "../include/AIPlayer.h"
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#include "../include/Rules.h"
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#include "../include/Credits.h"
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#include "../include/PlayerData.h"
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#include <JLBFont.h>
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#include <JGE.h>
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#include <JFileSystem.h>
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@@ -14,6 +16,8 @@
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float StoryDialog::currentY = 2;
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float StoryDialog::previousY = 2;
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bool StoryReward::rewardSoundPlayed = false;
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bool StoryReward::rewardsEnabled = true;
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StoryDialogElement::StoryDialogElement(float x, float y, int id): JGuiObject(id), mX(x),mY(y) {
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}
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@@ -49,6 +53,70 @@ float StoryText::getHeight() {
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//Nothing for now
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}
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StoryReward::StoryReward(string _type, string _value, string text, float _mX, float _mY, string _align, int _font, int id):StoryText(text,_mX,_mY, _align, _font, id) {
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type = STORY_REWARD_CREDITS;
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if (_type.compare("unlockset") == 0) {
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type = STORY_REWARD_SET;
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}
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value = _value;
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rewardDone = 0;
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}
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void StoryReward::Render(){
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if (rewardDone <=0)
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return;
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StoryText::Render();
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}
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void StoryReward::Update(float dt){
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if (rewardDone)
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return;
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int result = 0;
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switch (type){
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case STORY_REWARD_CREDITS:
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result = Credits::addCreditBonus(atoi(value.c_str()));
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break;
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case STORY_REWARD_SET:
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{
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result = Credits::unlockRandomSet(true);
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MTGSetInfo * si = setlist.getInfo(result - 1);
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if(si) {
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string unlockedString = si->getName();
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size_t pos = text.find("${SET}");
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if (pos != string::npos) {
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text.replace(pos,pos + 6,unlockedString);
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}
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}
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break;
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}
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default:
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break;
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}
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if (!result) {
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rewardDone = -1;
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return;
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}
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if (!rewardsEnabled) {
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rewardDone = -1;
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return;
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}
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if (!rewardSoundPlayed && options[Options::SFXVOLUME].number > 0){
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JSample * sample = resources.RetrieveSample("bonus.wav");
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if (sample){
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JSoundSystem::GetInstance()->PlaySample(sample);
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}
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rewardSoundPlayed = 1;
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}
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rewardDone = 1;
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}
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ostream& StoryText::toString(ostream& out) const
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{
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return out << "StoryText ::: text : " << text;
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@@ -90,15 +158,6 @@ StoryPage::StoryPage(StoryFlow * mParent):mParent(mParent){
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}
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StoryFlow::StoryFlow(string folder): folder(folder){
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string path = "campaigns/";
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path.append(folder).append("/story.xml");
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parse(path);
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}
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void StoryChoice::Render()
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{
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JLBFont * mFont = resources.GetJLBFont(font);
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@@ -182,7 +241,7 @@ void StoryDuel::init(){
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players[0] = NEW HumanPlayer(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall);
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SAFE_DELETE(tempDeck);
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sprintf(deckFile,"%s/ennemy_deck.txt", folder);
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sprintf(deckFile,"%s/opponent_deck.txt", folder);
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tempDeck = NEW MTGDeck(deckFile, GameApp::collection);
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sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
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players[1] = NEW AIPlayerBaka(NEW MTGPlayerCards(tempDeck),deckFile,deckFileSmall,"baka.jpg");
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@@ -293,6 +352,10 @@ StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent):StoryPage(mPar
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StoryChoice * sc = NEW StoryChoice(id,text,i,x, y , align, font, (i==0));
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graphics.push_back(sc);
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Add(sc);
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}else if (strcmp(element->Value(), "reward")==0){
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string type = safeAttribute(element,"type");
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string value = safeAttribute(element,"value");
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graphics.push_back(NEW StoryReward(type, value, text,x,y,align, font));
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}else {
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//Error
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}
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@@ -330,7 +393,7 @@ void StoryDialog::Render() {
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previousY = currentY;
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for (size_t i = 0; i < graphics.size(); ++i){
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StoryDialogElement * elmt = (StoryDialogElement *)(graphics[i]);
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if (elmt == mObjects[0])
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if (mCount && elmt == mObjects[0])
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currentY += SPACE_BEFORE_CHOICES;
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RenderElement(elmt);
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}
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@@ -348,6 +411,14 @@ StoryDialog::~StoryDialog(){
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}
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}
|
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|
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StoryFlow::StoryFlow(string folder): folder(folder){
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string path = "campaigns/";
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path.append(folder).append("/story.xml");
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parse(path);
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}
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StoryPage * StoryFlow::loadPage(TiXmlElement* element){
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TiXmlNode* typeNode = element->FirstChild("type");
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if (!typeNode) return NULL;
|
||||
@@ -361,12 +432,28 @@ StoryPage * StoryFlow::loadPage(TiXmlElement* element){
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
bool StoryFlow::gotoPage(string id){
|
||||
bool StoryFlow::_gotoPage(string id){
|
||||
StoryReward::rewardSoundPlayed = false;
|
||||
if (pages.find(id) == pages.end()) {
|
||||
return false;
|
||||
}
|
||||
currentPageId = id;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StoryFlow::gotoPage(string id){
|
||||
StoryReward::rewardsEnabled = true;
|
||||
return _gotoPage(id);
|
||||
}
|
||||
|
||||
bool StoryFlow::loadPageId(string id) {
|
||||
StoryReward::rewardsEnabled = false;
|
||||
return _gotoPage(id);
|
||||
}
|
||||
|
||||
bool StoryFlow::parse(string path)
|
||||
{
|
||||
JFileSystem *fileSystem = JFileSystem::GetInstance();
|
||||
@@ -399,6 +486,15 @@ bool StoryFlow::parse(string path)
|
||||
}
|
||||
}
|
||||
|
||||
//autoLoad
|
||||
PlayerData * pd = NEW PlayerData();
|
||||
map<string,string>::iterator it = pd->storySaves.find(folder);
|
||||
if (it!=pd->storySaves.end()) {
|
||||
if (it->second.compare("End") !=0)
|
||||
loadPageId(it->second);
|
||||
}
|
||||
SAFE_DELETE(pd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -417,4 +513,10 @@ StoryFlow::~StoryFlow(){
|
||||
SAFE_DELETE(i->second);
|
||||
}
|
||||
pages.clear();
|
||||
|
||||
//autoSave progress
|
||||
PlayerData * pd = NEW PlayerData();
|
||||
pd->storySaves[folder] = currentPageId;
|
||||
pd->save();
|
||||
SAFE_DELETE(pd);
|
||||
}
|
||||
|
||||
@@ -586,13 +586,17 @@ string WResourceManager::avatarFile(const string filename){
|
||||
return buf;
|
||||
|
||||
//Failure. Check graphics
|
||||
char graphdir[512];
|
||||
sprintf(graphdir,"graphics/%s",filename.c_str());
|
||||
if(fileOK(graphdir,true))
|
||||
return graphdir;
|
||||
|
||||
sprintf(buf,"graphics/%s",filename.c_str());
|
||||
if(fileOK(buf,true))
|
||||
return buf;
|
||||
|
||||
//Failure. Check raw faile.
|
||||
sprintf(buf,"%s",filename.c_str());
|
||||
if(fileOK(buf,true))
|
||||
return buf;
|
||||
|
||||
//Complete abject failure. Probably a crash...
|
||||
return graphdir;
|
||||
return "";
|
||||
}
|
||||
|
||||
string WResourceManager::cardFile(const string filename){
|
||||
|
||||
Reference in New Issue
Block a user