- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#include "../include/config.h"
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#include "../include/GameOptions.h"
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#include "../include/PlayerData.h"
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#include <string.h>
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#include <stdio.h>
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PlayerData::PlayerData(){
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init();
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}
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PlayerData::PlayerData(MTGAllCards * allcards){
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init();
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//COLLECTION
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if (allcards) collection = NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), allcards);
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}
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void PlayerData::init() {
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collection = NULL;
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//CREDITS
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credits = 3000; //Default value
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std::ifstream file(options.profileFile(PLAYER_SAVEFILE).c_str());
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std::string s;
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if(file){
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if(std::getline(file,s)){
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credits = atoi(s.c_str());
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}else{
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//TODO error management
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}
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//Story Saves
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while(std::getline(file,s)){
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if (!s.size())
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continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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if (s.size() && s[0] == '#')
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continue;
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size_t i = s.find_first_of("=");
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if (i == string::npos)
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continue;
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string key = s.substr(0,i);
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string value = s.substr(i+1);
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if (key.size() < 3)
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continue;
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if(key[0] != 's')
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continue;
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key = key.substr(2);
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storySaves[key]=value;
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}
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file.close();
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}
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taskList = NEW TaskList(options.profileFile(PLAYER_TASKS).c_str());
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}
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int PlayerData::save(){
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std::ofstream file(options.profileFile(PLAYER_SAVEFILE).c_str());
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char writer[512];
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if (file){
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sprintf(writer,"%i\n", credits);
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file<<writer;
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//Story Saves
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for (map<string,string>::iterator it =storySaves.begin(); it !=storySaves.end(); ++it){
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sprintf(writer,"s %s=%s\n", it->first.c_str(),it->second.c_str());
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file << writer;
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}
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file.close();
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}
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if (collection) collection->save();
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taskList->save();
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return 1;
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}
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PlayerData::~PlayerData(){
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SAFE_DELETE(collection);
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SAFE_DELETE(taskList);
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}
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