J :
* Add an easter egg.
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@@ -23,6 +23,11 @@
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#define GAME_VERSION "WTH?! 0.2.2 - by WilLoW"
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#define ALPHA_WARNING 0
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MIN_ANGLE_MULTIPLIER 0.4
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#define STEP_ANGLE_MULTIPLIER 0.0002
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class GameStateMenu: public GameState, public JGuiListener
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{
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@@ -49,6 +54,7 @@ class GameStateMenu: public GameState, public JGuiListener
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int mReadConf;
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float timeIndex;
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float angleMultiplier;
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public:
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@@ -59,6 +65,7 @@ class GameStateMenu: public GameState, public JGuiListener
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mIconsTexture = NULL;
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bgMusic = NULL;
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timeIndex = 0;
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angleMultiplier = 0.4;
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}
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virtual ~GameStateMenu()
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@@ -263,6 +270,10 @@ class GameStateMenu: public GameState, public JGuiListener
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}
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}
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if (currentState == STATE_WARNING && !ALPHA_WARNING) currentState = STATE_MENU;
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if (mEngine->GetButtonState(PSP_CTRL_SQUARE)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
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else angleMultiplier *= 0.9999;
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if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER;
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else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER;
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}
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void createUsersFirstDeck(int setId){
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@@ -337,7 +348,7 @@ class GameStateMenu: public GameState, public JGuiListener
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renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
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renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
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renderer->RenderQuad(mMovingW, SCREEN_WIDTH/2 - 10, 55, cos(timeIndex)/2.5 - M_PI/3 - 0.1);
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renderer->RenderQuad(mMovingW, SCREEN_WIDTH/2 - 10, 55, cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1);
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if (mGuiController!=NULL)
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mGuiController->Render();
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