fixed some formatting issues.
changed conditional for lord and thises evaluation from hardcoded value to length of the array being evaluated. This doesn't change current functionality, but minimizes code change if these arrays were ever to change in size.
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@@ -637,9 +637,9 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
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autoaffectDamage(*attacker, step);
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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(*it)->show = ((*it)->card->has(Constants::DOUBLESTRIKE) || ((*it)->card->has(Constants::FIRSTSTRIKE) ^ (DAMAGE
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== step))) && (((*it)->card->has(Constants::TRAMPLE) ? (size_t) 0 : (size_t) 1)
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< (*it)->blockers.size());
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(*it)->show = ((*it)->card->has(Constants::DOUBLESTRIKE)
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|| ((*it)->card->has(Constants::FIRSTSTRIKE) ^ (DAMAGE == step)))
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&& (((*it)->card->has(Constants::TRAMPLE) ? (size_t) 0 : (size_t) 1) < (*it)->blockers.size());
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repos<AttackerDamaged> (attackers.begin(), attackers.end(), 0);
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active = activeAtk = NULL;
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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@@ -656,7 +656,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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cursor_pos = ATK;
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}
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else
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go->nextCombatStep();
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go->nextCombatStep();
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return 1;
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case END_DAMAGE:
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step = END_DAMAGE;
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