J :
* This finalizes the functionality for key bindings. * Key bindings are saved in the user's configuration file and read back the next time. * Still got to do : display, instead of a number, an icon on PSP and a string on windows (linux/mac already done).
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@@ -490,6 +490,7 @@ class WGuiKeyBinder : public WGuiList {
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WGuiKeyBinder(string name, GameStateOptions* parent);
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virtual bool isModal();
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virtual bool CheckUserInput(JButton);
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virtual void setData();
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protected:
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GameStateOptions* parent;
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bool modal;
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