* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
  back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
  string on windows (linux/mac already done).
This commit is contained in:
jean.chalard
2010-02-18 20:36:31 +00:00
parent ad933ecdf6
commit abd92ffcbf
7 changed files with 105 additions and 46 deletions

View File

@@ -490,6 +490,7 @@ class WGuiKeyBinder : public WGuiList {
WGuiKeyBinder(string name, GameStateOptions* parent);
virtual bool isModal();
virtual bool CheckUserInput(JButton);
virtual void setData();
protected:
GameStateOptions* parent;
bool modal;