J :
* This finalizes the functionality for key bindings. * Key bindings are saved in the user's configuration file and read back the next time. * Still got to do : display, instead of a number, an icon on PSP and a string on windows (linux/mac already done).
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@@ -139,12 +139,17 @@ class OptionKey : public WGuiItem, public KeybGrabber {
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LocalKeySym from;
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JButton to;
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virtual void Render();
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virtual void Update(float);
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virtual void Overlay();
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virtual bool CheckUserInput(JButton key);
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virtual void KeyPressed(LocalKeySym key);
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virtual bool isModal();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual bool Visible();
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virtual bool Selectable();
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protected:
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bool grabbed;
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GameStateOptions* g;
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SimpleMenu* btnMenu;
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};
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#endif
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