* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
  back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
  string on windows (linux/mac already done).
This commit is contained in:
jean.chalard
2010-02-18 20:36:31 +00:00
parent ad933ecdf6
commit abd92ffcbf
7 changed files with 105 additions and 46 deletions

View File

@@ -133,6 +133,7 @@ private:
class GameOptionKeyBindings : public GameOption {
virtual bool read(string input);
virtual bool write(std::ofstream*, string);
};
class OptionVolume: public EnumDefinition{