J :
* This finalizes the functionality for key bindings. * Key bindings are saved in the user's configuration file and read back the next time. * Still got to do : display, instead of a number, an icon on PSP and a string on windows (linux/mac already done).
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@@ -133,6 +133,7 @@ private:
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class GameOptionKeyBindings : public GameOption {
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virtual bool read(string input);
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virtual bool write(std::ofstream*, string);
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};
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class OptionVolume: public EnumDefinition{
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