@@ -401,8 +401,8 @@ void MTGRevealingCards::Render()
|
|||||||
{
|
{
|
||||||
if (!revealDisplay)
|
if (!revealDisplay)
|
||||||
return;
|
return;
|
||||||
CheckUserInput(mEngine->ReadButton());
|
CheckUserInput(mEngine->ReadButton());
|
||||||
revealDisplay->CheckUserInput(mEngine->ReadButton());
|
revealDisplay->CheckUserInput(mEngine->ReadButton());
|
||||||
revealDisplay->Render();
|
revealDisplay->Render();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -416,11 +416,6 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
|
|||||||
{
|
{
|
||||||
if (this->source->controller() != game->isInterrupting)
|
if (this->source->controller() != game->isInterrupting)
|
||||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||||
//if (game->currentActionPlayer->isAI() && key != JGE_BTN_OK)
|
|
||||||
//{
|
|
||||||
// key = JGE_BTN_NEXT;
|
|
||||||
// game->Update(0);
|
|
||||||
//}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)//android back button
|
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)//android back button
|
||||||
@@ -434,16 +429,15 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
|
|||||||
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
||||||
{//we selected nothing for the first ability.
|
{//we selected nothing for the first ability.
|
||||||
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
||||||
if (abilityFirst)///some abilities resolve themselves and remove faster than you can removethem from the game.
|
//remove the first ability to avoid a menu react.
|
||||||
{
|
source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
|
||||||
abilityFirst->removeFromGame();
|
abilityFirst->removeFromGame();
|
||||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
game->removeObserver(abilityFirst);
|
||||||
abilityFirst = NULL;
|
|
||||||
}
|
|
||||||
game->Update(0);
|
game->Update(0);
|
||||||
//remove it from the game, update, and remove it from stack if needed.
|
|
||||||
//before adding next ability, otherwise we end up with a menu reactToClick.
|
if (zone->cards.size())//generally only want to add ability 2 if anything is left in the zone.
|
||||||
if (zone->cards.size() && abilityFirst->testDestroy())//generally only want to add ability 2 if anything is left in the zone.
|
|
||||||
{
|
{
|
||||||
repeat = false;
|
repeat = false;
|
||||||
abilitySecond = contructAbility(abilityTwo);
|
abilitySecond = contructAbility(abilityTwo);
|
||||||
@@ -465,12 +459,10 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
|
|||||||
{ //looks redundent and can be added above as another condiational, however we would end up with a massive
|
{ //looks redundent and can be added above as another condiational, however we would end up with a massive
|
||||||
//if statement that becomes very very hard to follow.
|
//if statement that becomes very very hard to follow.
|
||||||
if (!tc && !abilitySecond)
|
if (!tc && !abilitySecond)
|
||||||
{
|
{
|
||||||
if (abilityFirst)
|
source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
|
||||||
{
|
abilityFirst->removeFromGame();
|
||||||
abilityFirst->removeFromGame();
|
game->removeObserver(abilityFirst);
|
||||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
|
||||||
}
|
|
||||||
game->Update(1);
|
game->Update(1);
|
||||||
|
|
||||||
if (zone->cards.size())
|
if (zone->cards.size())
|
||||||
@@ -730,11 +722,6 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
|||||||
//in the future we will need a way to find out if the human is pressing the keys and which player.
|
//in the future we will need a way to find out if the human is pressing the keys and which player.
|
||||||
if (this->source->controller() != game->isInterrupting)
|
if (this->source->controller() != game->isInterrupting)
|
||||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||||
//if (game->currentActionPlayer->isAI() && key != JGE_BTN_OK)
|
|
||||||
//{
|
|
||||||
// key = JGE_BTN_NEXT;
|
|
||||||
// game->Update(0);
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)
|
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)
|
||||||
{
|
{
|
||||||
@@ -745,13 +732,8 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
|||||||
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
||||||
{
|
{
|
||||||
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
||||||
if (abilityFirst)///some abilities resolve themselves and remove faster than you can removethem from the game.
|
|
||||||
{
|
|
||||||
abilityFirst->removeFromGame();
|
|
||||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
|
||||||
}
|
|
||||||
game->Update(0);
|
game->Update(0);
|
||||||
if (zone->cards.size() && abilityFirst->testDestroy())
|
if (zone->cards.size())
|
||||||
{
|
{
|
||||||
initDisplay(revealTopAmount);
|
initDisplay(revealTopAmount);
|
||||||
abilitySecond = contructAbility(abilityTwo);
|
abilitySecond = contructAbility(abilityTwo);
|
||||||
@@ -773,11 +755,6 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
|||||||
{
|
{
|
||||||
if (!tc && !abilitySecond)
|
if (!tc && !abilitySecond)
|
||||||
{
|
{
|
||||||
if (abilityFirst)
|
|
||||||
{
|
|
||||||
abilityFirst->removeFromGame();
|
|
||||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
|
||||||
}
|
|
||||||
game->Update(1);
|
game->Update(1);
|
||||||
|
|
||||||
if (zone->cards.size() || (revealDisplay && !zone->cards.size()))
|
if (zone->cards.size() || (revealDisplay && !zone->cards.size()))
|
||||||
|
|||||||
Reference in New Issue
Block a user