@@ -401,8 +401,8 @@ void MTGRevealingCards::Render()
|
||||
{
|
||||
if (!revealDisplay)
|
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return;
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||||
CheckUserInput(mEngine->ReadButton());
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revealDisplay->CheckUserInput(mEngine->ReadButton());
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||||
CheckUserInput(mEngine->ReadButton());
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revealDisplay->CheckUserInput(mEngine->ReadButton());
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revealDisplay->Render();
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return;
|
||||
}
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||||
@@ -416,11 +416,6 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
|
||||
{
|
||||
if (this->source->controller() != game->isInterrupting)
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game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
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||||
//if (game->currentActionPlayer->isAI() && key != JGE_BTN_OK)
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//{
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||||
// key = JGE_BTN_NEXT;
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||||
// game->Update(0);
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||||
//}
|
||||
|
||||
}
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||||
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)//android back button
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||||
@@ -434,16 +429,15 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
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||||
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
||||
{//we selected nothing for the first ability.
|
||||
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
||||
if (abilityFirst)///some abilities resolve themselves and remove faster than you can removethem from the game.
|
||||
{
|
||||
abilityFirst->removeFromGame();
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||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
||||
abilityFirst = NULL;
|
||||
}
|
||||
//remove the first ability to avoid a menu react.
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||||
source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
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||||
abilityFirst->removeFromGame();
|
||||
game->removeObserver(abilityFirst);
|
||||
|
||||
|
||||
game->Update(0);
|
||||
//remove it from the game, update, and remove it from stack if needed.
|
||||
//before adding next ability, otherwise we end up with a menu reactToClick.
|
||||
if (zone->cards.size() && abilityFirst->testDestroy())//generally only want to add ability 2 if anything is left in the zone.
|
||||
|
||||
if (zone->cards.size())//generally only want to add ability 2 if anything is left in the zone.
|
||||
{
|
||||
repeat = false;
|
||||
abilitySecond = contructAbility(abilityTwo);
|
||||
@@ -465,12 +459,10 @@ bool MTGRevealingCards::CheckUserInput(JButton key)
|
||||
{ //looks redundent and can be added above as another condiational, however we would end up with a massive
|
||||
//if statement that becomes very very hard to follow.
|
||||
if (!tc && !abilitySecond)
|
||||
{
|
||||
if (abilityFirst)
|
||||
{
|
||||
abilityFirst->removeFromGame();
|
||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
||||
}
|
||||
{
|
||||
source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst);
|
||||
abilityFirst->removeFromGame();
|
||||
game->removeObserver(abilityFirst);
|
||||
game->Update(1);
|
||||
|
||||
if (zone->cards.size())
|
||||
@@ -730,11 +722,6 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
||||
//in the future we will need a way to find out if the human is pressing the keys and which player.
|
||||
if (this->source->controller() != game->isInterrupting)
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||
//if (game->currentActionPlayer->isAI() && key != JGE_BTN_OK)
|
||||
//{
|
||||
// key = JGE_BTN_NEXT;
|
||||
// game->Update(0);
|
||||
//}
|
||||
}
|
||||
if (JGE_BTN_SEC == key || JGE_BTN_PREV == key || JGE_BTN_NEXT == key || JGE_BTN_MENU == key)
|
||||
{
|
||||
@@ -745,13 +732,8 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
||||
if (!abilitySecond && !tc->getNbTargets() && tc->source)
|
||||
{
|
||||
tc->source->getObserver()->cardClick(tc->source, 0, false);
|
||||
if (abilityFirst)///some abilities resolve themselves and remove faster than you can removethem from the game.
|
||||
{
|
||||
abilityFirst->removeFromGame();
|
||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
||||
}
|
||||
game->Update(0);
|
||||
if (zone->cards.size() && abilityFirst->testDestroy())
|
||||
if (zone->cards.size())
|
||||
{
|
||||
initDisplay(revealTopAmount);
|
||||
abilitySecond = contructAbility(abilityTwo);
|
||||
@@ -773,11 +755,6 @@ bool MTGScryCards::CheckUserInput(JButton key)
|
||||
{
|
||||
if (!tc && !abilitySecond)
|
||||
{
|
||||
if (abilityFirst)
|
||||
{
|
||||
abilityFirst->removeFromGame();
|
||||
game->mLayers->stackLayer()->Remove(abilityFirst);
|
||||
}
|
||||
game->Update(1);
|
||||
|
||||
if (zone->cards.size() || (revealDisplay && !zone->cards.size()))
|
||||
|
||||
Reference in New Issue
Block a user