Added new files to the VS2010 sln; Fixed a bunch of int to float warnings.
Minor note to others: if you're writing drawing code, the coordinate system in JGE uses floats, so don't bother with ints for x/y coords & the like. You're forcing the processor to do float to long conversions for nothing.
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@@ -317,6 +317,7 @@
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<ClCompile Include="src\Damage.cpp" />
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<ClCompile Include="src\DamagerDamaged.cpp" />
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<ClCompile Include="src\DeckDataWrapper.cpp" />
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<ClCompile Include="src\DeckEditorMenu.cpp" />
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<ClCompile Include="src\DeckManager.cpp" />
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<ClCompile Include="src\DeckMenu.cpp" />
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<ClCompile Include="src\DeckMenuItem.cpp" />
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@@ -448,7 +449,9 @@
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<ClInclude Include="include\DamagerDamaged.h" />
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<ClInclude Include="include\DebugRoutines.h" />
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<ClInclude Include="include\DeckDataWrapper.h" />
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<ClInclude Include="include\DeckEditorMenu.h" />
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<ClInclude Include="include\DeckManager.h" />
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<ClInclude Include="include\DeckMenuItem.h" />
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<ClInclude Include="include\DeckMetaData.h" />
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<ClInclude Include="include\DeckStats.h" />
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<ClInclude Include="include\DuelLayers.h" />
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