Added new files to the VS2010 sln; Fixed a bunch of int to float warnings.
Minor note to others: if you're writing drawing code, the coordinate system in JGE uses floats, so don't bother with ints for x/y coords & the like. You're forcing the processor to do float to long conversions for nothing.
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@@ -13,11 +13,11 @@
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class DeckMenu:public JGuiController{
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protected:
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int mHeight, mWidth, mX, mY;
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int titleX, titleY, titleWidth;
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int descX, descY, descHeight, descWidth;
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int statsX, statsY, statsHeight, statsWidth;
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int avatarX, avatarY;
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float mHeight, mWidth, mX, mY;
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float titleX, titleY, titleWidth;
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float descX, descY, descHeight, descWidth;
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float statsX, statsY, statsHeight, statsWidth;
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float avatarX, avatarY;
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string backgroundName;
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int fontId;
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@@ -27,13 +27,13 @@ class DeckMenuItem: public JGuiObject
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string desc;
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DeckMetaData *meta;
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DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, int x, int y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
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DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
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~DeckMenuItem();
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int mX;
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int mY;
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float mX;
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float mY;
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void Relocate(int x, int y);
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int GetWidth();
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void Relocate(float x, float y);
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float GetWidth();
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bool hasFocus();
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void RenderWithOffset(float yOffset);
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@@ -44,7 +44,7 @@ class DeckMenuItem: public JGuiObject
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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virtual ostream& toString(ostream& out) const;
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virtual bool getTopLeft(int& top, int& left) {top = mY; left = mX; return true;};
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virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
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};
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#endif
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