- Added a few cards
- Creature attacks, blocks, is re-ordered in blocking list events
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-12 12:27:55 +00:00
parent feedb16eae
commit ab445c9758
19 changed files with 280 additions and 148 deletions

View File

@@ -140,6 +140,7 @@ public:
int resolve(){
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++){
if (target && target!= source && abilities[i]->target == abilities[i]->source) abilities[i]->target = target;
abilities[i]->resolve();
}
return 1;
@@ -1734,8 +1735,7 @@ class AStrongLandLinkCreature: public MTGAbility{
void Update(float dt){
if (source->isAttacker()){
if (!game->opponent()->game->inPlay->hasType(land)){
source->attacker=0;
source->untap();
source->toggleAttacker();
//TODO Improve, there can be race conditions here
}
}
@@ -2337,7 +2337,8 @@ class AEbonyHorse:public TargetAbility{
}
int resolve(){
tc->getNextCardTarget()->attacker = 0;
MTGCardInstance * _target = tc->getNextCardTarget();
if (_target->isAttacker()) _target->toggleAttacker();
return 1;
}
@@ -3382,7 +3383,7 @@ class AIslandSanctuary:public MTGAbility{
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++){
MTGCardInstance * card = zone->cards[i];
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) card->attacker=0;
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) source->toggleAttacker();
}
}
}

View File

@@ -38,6 +38,8 @@ class MTGCardInstance: public MTGCard, public Damageable {
void unband();
MTGCardInstance * getNextPartner();
void initMTGCI();
int setDefenser(MTGCardInstance * c);
int setAttacker(int value);
public:
int regenerateTokens;
bool isToken;

View File

@@ -5,6 +5,7 @@ class MTGCardInstance;
class MTGGameZone;
class Damage;
class Phase;
class Targetable;
class WEvent{
public:
@@ -14,7 +15,7 @@ public:
DAMAGE = 2,
CHANGE_PHASE = 3,
};
int type;
int type; //Deprecated, use dynamic casting instead
WEvent(int _type = NOT_SPECIFIED);
virtual ~WEvent() {};
};
@@ -42,12 +43,54 @@ public:
WEventPhaseChange(Phase * _from, Phase * _to);
};
class WEventCardTap: public WEvent{
//Abstract class of event when a card's status changes
class WEventCardUpdate: public WEvent{
public:
MTGCardInstance * card;
WEventCardUpdate(MTGCardInstance * card):WEvent(),card(card){};
};
//Event when a card is tapped/untapped
class WEventCardTap: public WEventCardUpdate{
public:
bool before;
bool after;
WEventCardTap(MTGCardInstance * card, bool before, bool after);
};
//Event when a card's "attacker" status changes
//before:Player/Planeswalker that card was attacking previously
//after: Player/Planeswalker that card is attacking now
class WEventCreatureAttacker: public WEventCardUpdate{
public:
Targetable * before;
Targetable * after;
WEventCreatureAttacker(MTGCardInstance * card,Targetable * from, Targetable * to);
};
//Event when a card's "defenser" status changes
//before : attacker that card was blocking previously
//after: attacker that card is blocking now
class WEventCreatureBlocker: public WEventCardUpdate{
public:
MTGCardInstance * before;
MTGCardInstance * after;
WEventCreatureBlocker(MTGCardInstance * card,MTGCardInstance * from,MTGCardInstance * to);
};
//Event when a blocker is reordered
//exchangeWith: exchange card's position with exchangeWith's position
//attacker:both card and exchangeWith *should* be in attacker's "blockers" list.
class WEventCreatureBlockerRank: public WEventCardUpdate{
public:
MTGCardInstance * exchangeWith;
MTGCardInstance * attacker;
WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
};
#endif