- Added a few cards
- Creature attacks, blocks, is re-ordered in blocking list events
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-12 12:27:55 +00:00
parent feedb16eae
commit ab445c9758
19 changed files with 280 additions and 148 deletions

View File

@@ -91,6 +91,15 @@ mana={1}{B}
type=Instant
[/card]
[card]
text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
auto=foreach(*[land,red]|opponenthand) draw:1
id=4249
name=Baleful Stare
rarity=U
type=Sorcery
mana={2}{U}
[/card]
[card]
text=Bee Sting deals 2 damage to target creature or player.
id=4289
target=creature,player
@@ -101,6 +110,24 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
text=You gain 3 life for each creature attacking you.
auto=foreach(creature[attacking]|opponentinplay) life:3
id=4375
name=Blessed Reversal
rarity=R
type=Instant
mana={1}{W}
[/card]
[card]
text=Tap all nonwhite creatures.
auto=tap all(creature[-white])
id=4376
name=Blinding Light
rarity=R
type=Sorcery
mana={2}{W}
[/card]
[card]
text=Flying
id=4209
name=Bog Imp
@@ -282,6 +309,19 @@ subtype=Human Knight
toughness=2
[/card]
[card]
text=Deep-Sea Serpent can't attack unless defending player controls an Island.
abilities=cantattack
auto=aslongas(island|opponentinplay) -cantattack
id=4258
name=Deep-Sea Serpent
rarity=U
type=Creature
mana={4}{U}{U}
power=5
subtype=Serpent
toughness=5
[/card]
[card]
text=Play Defiant Stand only during the declare attackers step and only if you are the defending player. Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it.
target=creature
auto=untap
@@ -798,6 +838,15 @@ power=2
toughness=3
[/card]
[card]
text=Untap all creatures you control.
auto=untap all(creature|myinplay)
id=4303
name=Mobilize
rarity=C
type=Sorcery
mana={G}
[/card]
[card]
text=Target creature gets +4/+4 until end of turn.
id=4304
target=creature
@@ -1145,6 +1194,18 @@ mana={R}
type=Sorcery
[/card]
[card]
text=When Serpent Assassin comes into play, you may destroy target nonblack creature.
auto=may destroy target(creature[-black])
id=4237
name=Serpent Assassin
rarity=R
type=Creature
mana={3}{B}{B}
power=2
subtype=Snake Assassin
toughness=2
[/card]
[card]
text=When Serpent Warrior comes into play, you lose 3 life.
auto=life:-3
id=4238
@@ -1354,6 +1415,18 @@ type=Sorcery
mana={2}{U}
[/card]
[card]
text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
auto=tap all(creature) other
id=4364
name=Thundermare
rarity=R
type=Creature
mana={5}{R}
power=5
subtype=Elemental Horse
toughness=5
[/card]
[card]
text=Put target creature on top of its owner's library.
target=creature
auto=moveTo(ownerLibrary)
@@ -1373,6 +1446,24 @@ mana={3}{U}
type=Sorcery
[/card]
[card]
text=White creatures get +2/+0 until end of turn.
auto=lord(creature[white] 2/0
id=4402
name=Valorous Charge
rarity=U
type=Sorcery
mana={1}{W}{W}
[/card]
[card]
text=Creatures you control get +1/+1 until end of turn.
auto=lord(creature|myinplay) 1/1
id=4406
name=Warrior's Charge
rarity=C
type=Sorcery
mana={2}{W}
[/card]
[card]
text=Search your library for a basic land card and put that card into play. Then shuffle your library.
target=land[basic]|myLibrary
auto=moveTo(myInplay)