New game modes, bug fixes in primitives, improving AI, new planeswalkers type rule
New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game. Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game. Teaching AI new things and changing values of efficiency. You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor).
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@@ -512,8 +512,8 @@ type=Sorcery
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[/card]
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[card]
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name=Relentless Dead
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auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{B}:moveto(myhand)])) ueot
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auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{X}:moveto(myhand) target(zombie[manacost=X]|mygraveyard)])) ueot
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autograveyard=@movedTo(this|graveyard) from(battlefield):name(return relentless dead) pay({B}) moveTo(hand)
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auto=@movedTo(this|graveyard) from(battlefield):choice name(rturn cost X) pay({1}) moveTo(battlefield) target(other zombie|mygraveyard)
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text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.
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mana={B}{B}
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abilities=menace
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@@ -787,15 +787,6 @@ mana={2}{U}
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type=Instant
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[/card]
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[card]
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name=Villainous Wealth
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#can't order stack
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target=opponent
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auto=moveto(exile) and!( if cantargetcard(*[-land;manacost<=castx]|*) then transforms((,newability[may activate castcard(normal)]])) ueot )! all(*[zpos<=castx]|mylibrary)
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text=Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
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mana={X}{B}{G}{U}
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type=Sorcery
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[/card]
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[card]
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name=Watcher of the Roost
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#missing reveal card
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abilities=flying
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@@ -810,14 +801,6 @@ power=2
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toughness=1
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[/card]
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[card]
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name=Wolfcaller's Howl
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#wagic supports one opponent only
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auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green)
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text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
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mana={3}{G}
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type=Enchantment
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[/card]
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[card]
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name=Wren's Run Vanquisher
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otherrestriction=type(*[elf]|myhand)~lessthan~2
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other={4}{G}
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