fixed a couple easy issues

This commit is contained in:
omegablast2002@yahoo.com
2013-01-31 06:45:50 +00:00
parent 29c50becf0
commit aadd0c56b2
+42 -86
View File
@@ -5517,7 +5517,7 @@ name=Azorius Charm
auto=choice lord(creature|myBattlefield) lifelink ueot auto=choice lord(creature|myBattlefield) lifelink ueot
auto=choice draw:1 controller auto=choice draw:1 controller
auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield)
text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
mana={W}{U} mana={W}{U}
type=Instant type=Instant
[/card] [/card]
@@ -6607,8 +6607,8 @@ name=Batterskull
auto={5}:equip auto={5}:equip
auto={3}:moveTo(ownerhand) auto={3}:moveTo(ownerhand)
auto=4/4 auto=4/4
auto=vigilance auto=teach(creature) vigilance
auto=lifelink auto=teach(creature) lifelink
auto=livingweapontoken(Germ,Creature Germ,0/0,black) auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5}
mana={5} mana={5}
@@ -8002,7 +8002,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Blazing Shoal name=Blazing Shoal
other={E(other *[red]|myhand)} name(Exile Red Card from Hand) other={R}{R}{E(other *[red]|myhand)} name(Exile Red Card from Hand)
target=creature target=creature
auto=X/0 auto=X/0
auto=alternative storedmanacost/0 auto=alternative storedmanacost/0
@@ -9614,7 +9614,7 @@ toughness=1
[card] [card]
name=Bomber Corps name=Bomber Corps
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player)
text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -9885,14 +9885,14 @@ name=Boros Charm
auto=choice damage:4 target(player) auto=choice damage:4 target(player)
auto=choice all(*|mybattlefield) indestructible ueot auto=choice all(*|mybattlefield) indestructible ueot
auto=aslongas(creature|battlefield) choice target(creature) double strike ueot auto=aslongas(creature|battlefield) choice target(creature) double strike ueot
text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
mana={R}{W} mana={R}{W}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Boros Elite name=Boros Elite
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot
text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
mana={W} mana={W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -16093,7 +16093,7 @@ type=Artifact
name=Contagion Engine name=Contagion Engine
auto=may counter(-1/-1,1) all(creature|opponentbattlefield) auto=may counter(-1/-1,1) all(creature|opponentbattlefield)
auto=may counter(-1/-1,1) all(creature|mybattlefield) auto=may counter(-1/-1,1) all(creature|mybattlefield)
auto={4}{T}:all(proliferation) proliferate && target(proliferation) proliferate auto={4}{T}:target(proliferation) transforms((,newability[proliferate],newability[proliferate])) forever
text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
mana={6} mana={6}
type=Artifact type=Artifact
@@ -16124,7 +16124,7 @@ target=land
auto=loseabilities auto=loseabilities
auto=losesubtypesof(land) auto=losesubtypesof(land)
auto=transforms((swamp)) auto=transforms((swamp))
auto=@tapped(mytgt):life:-2 targetcontroller auto=@tappedformana(mytgt):life:-2 targetcontroller
mana={1}{B} mana={1}{B}
type=Enchantment type=Enchantment
subtype=Aura subtype=Aura
@@ -18630,7 +18630,7 @@ type=Instant
[card] [card]
name=Daring Skyjek name=Daring Skyjek
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot
text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
subtype=Human Knight subtype=Human Knight
@@ -21796,7 +21796,7 @@ name=Dispense Justice
target=player target=player
auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer
auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2
text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
mana={2}{W} mana={2}{W}
type=Instant type=Instant
[/card] [/card]
@@ -26854,7 +26854,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Eternity Vessel name=Eternity Vessel
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
auto=counter(0/0,lifetotal,Charge) auto=counter(0/0,lifetotal,Charge)
auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1 auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
@@ -29410,7 +29410,7 @@ subtype=Aura
[card] [card]
name=Firefist Striker name=Firefist Striker
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot
text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -29455,7 +29455,7 @@ toughness=3
name=Firemane Avenger name=Firemane Avenger
abilities=flying abilities=flying
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller
text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
mana={2}{R}{W} mana={2}{R}{W}
type=Creature type=Creature
subtype=Angel subtype=Angel
@@ -33077,7 +33077,7 @@ toughness=1
name=Ghor-Clan Rampager name=Ghor-Clan Rampager
abilities=trample abilities=trample
autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot
text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
mana={2}{R}{G} mana={2}{R}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -37106,7 +37106,7 @@ name=Gruul Charm
auto=choice all(creature[-flying]|battlefield) cantblock ueot auto=choice all(creature[-flying]|battlefield) cantblock ueot
auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield)
auto=choice damage:3 all(creature[flying]) auto=choice damage:3 all(creature[flying])
text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
mana={R}{G} mana={R}{G}
type=Instant type=Instant
[/card] [/card]
@@ -48352,7 +48352,7 @@ mana={7}
name=Legion Loyalist name=Legion Loyalist
abilities=haste abilities=haste
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot
text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
mana={R} mana={R}
type=Creature type=Creature
subtype=Goblin Soldier subtype=Goblin Soldier
@@ -53046,7 +53046,7 @@ auto=choice name(exile all artifacts) moveTo(exile) all(artifact)
auto=choice name(exile all creatures) moveTo(exile) all(creature) auto=choice name(exile all creatures) moveTo(exile) all(creature)
auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) auto=choice name(exile all enchantments) moveTo(exile) all(enchantment)
auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker)
text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
mana={4}{W}{B} mana={4}{W}{B}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -57269,7 +57269,7 @@ type=Sorcery
[card] [card]
name=Nav Squad Commandos name=Nav Squad Commandos
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap
text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
mana={4}{W} mana={4}{W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -58422,17 +58422,6 @@ power=3
toughness=4 toughness=4
[/card] [/card]
[card] [card]
name=Nim Devourer
auto=type:artifact:mybattlefield/0 nonstatic
autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly
text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Nim Grotesque name=Nim Grotesque
auto=foreach(artifact|myBattlefield) 1/0 auto=foreach(artifact|myBattlefield) 1/0
text=Nim Grotesque gets +1/+0 for each artifact you control. text=Nim Grotesque gets +1/+0 for each artifact you control.
@@ -58946,16 +58935,6 @@ mana={G}{G}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Nourishing Shoal
other={E(other *[green]|myhand)} name(Exile Green Card from Hand)
auto=life:X
auto=alternative life:storedmanacost
text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life.
mana={X}{G}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Nova Chaser name=Nova Chaser
abilities=trample abilities=trample
auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot
@@ -59187,16 +59166,6 @@ type=Artifact
subtype=Equipment subtype=Equipment
[/card] [/card]
[card] [card]
name=Oak Street Innkeeper
auto=this(variable{opponentturn}) lord(creature[tapped]|mybattlefield) opponentshroud
text=As long as it's not your turn, tapped creatures you control have hexproof.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
name=Oakenform name=Oakenform
target=creature target=creature
auto=3/3 auto=3/3
@@ -59223,8 +59192,8 @@ type=Land
[/card] [/card]
[card] [card]
name=Oath of Ghouls name=Oath of Ghouls
auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mybattlefield) moveTo(myhand) auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand)
auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mybattlefield) moveTo(myhand)!$ opponent auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent
text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
mana={1}{B} mana={1}{B}
type=Enchantment type=Enchantment
@@ -59955,13 +59924,6 @@ mana={4}{W}
type=Enchantment type=Enchantment
[/card] [/card]
[card] [card]
name=Opal Avenger
auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) oneshot
text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Opal Caryatid name=Opal Caryatid
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever
text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
@@ -60455,7 +60417,7 @@ toughness=1
[card] [card]
name=Ordruun Veteran name=Ordruun Veteran
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot
text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={2}{R}{W} mana={2}{R}{W}
type=Creature type=Creature
subtype=Minotaur Soldier subtype=Minotaur Soldier
@@ -60552,10 +60514,11 @@ power=1
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Oriss, Samite Guardian name=Oriss Samite Guardian
auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot auto={T}:prevent:999 target(creature)
auto={discard(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot auto={discard(oriss samite guardian|myhand)}:name(opponent can't cast spells and his creatures cannot attack ueot) maxCast(*)0 opponent ueot && cantattack all(creature|opponentBattlefield)
text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. auto={discard(oriss samite guardian|myhand)}:name(you can't cast spells and your creatures cannot attack ueot) maxCast(*)0 controller ueot && cantattack all(creature|myBattlefield)
text={T}: Prevent all damage that would be dealt to target creature this turn. -- Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
mana={1}{W}{W} mana={1}{W}{W}
type=Legendary Creature type=Legendary Creature
subtype=Human Cleric subtype=Human Cleric
@@ -61078,13 +61041,6 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Pain Magnification
auto=@damaged(opponent) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent
text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
mana={1}{B}{R}
type=Enchantment
[/card]
[card]
name=Painbringer name=Painbringer
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature)
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1
@@ -66559,7 +66515,7 @@ name=Rakdos Charm
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=aslongas(artifact|battlefield) choice destroy target(artifact)
auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield)
text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
mana={B}{R} mana={B}{R}
type=Instant type=Instant
[/card] [/card]
@@ -70621,7 +70577,7 @@ toughness=3
name=Rubblehulk name=Rubblehulk
auto=type:land:mybattlefield/type:land:mybattlefield nonstatic auto=type:land:mybattlefield/type:land:mybattlefield nonstatic
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot
text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
mana={4}{R}{G} mana={4}{R}{G}
type=Creature type=Creature
subtype=Elemental subtype=Elemental
@@ -72304,7 +72260,7 @@ type=Land
[card] [card]
name=Scab-Clan Charger name=Scab-Clan Charger
autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot
text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
subtype=Centaur Warrior subtype=Centaur Warrior
@@ -72770,7 +72726,7 @@ type=Instant
[card] [card]
name=Scorchwalker name=Scorchwalker
autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot
text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
subtype=Elemental subtype=Elemental
@@ -74027,7 +73983,7 @@ name=Selesnya Charm
auto=choice target(creature) 2/2 && trample ueot auto=choice target(creature) 2/2 && trample ueot
auto=choice moveTo(exile) target(creature[power>=5]) auto=choice moveTo(exile) target(creature[power>=5])
auto=choice token(Knight,Creature Knight,2/2,white,vigilance) auto=choice token(Knight,Creature Knight,2/2,white,vigilance)
text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W} mana={G}{W}
type=Instant type=Instant
[/card] [/card]
@@ -77001,7 +76957,7 @@ type=Land
name=Skarrg Goliath name=Skarrg Goliath
abilities=trample abilities=trample
autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot
text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
mana={6}{G}{G} mana={6}{G}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -77184,7 +77140,7 @@ type=Instant
[card] [card]
name=Skinbrand Goblin name=Skinbrand Goblin
autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot
text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Goblin Warrior subtype=Goblin Warrior
@@ -78169,7 +78125,7 @@ type=Instant
[card] [card]
name=Slaughterhorn name=Slaughterhorn
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot
text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -93245,7 +93201,7 @@ toughness=2
name=Viashino Shanktail name=Viashino Shanktail
abilities=first strike abilities=first strike
autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot
text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
subtype=Viashino Warrior subtype=Viashino Warrior
@@ -95881,7 +95837,7 @@ subtype=Equipment
[card] [card]
name=Warmind Infantry name=Warmind Infantry
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot
text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
subtype=Elemental Soldier subtype=Elemental Soldier
@@ -96074,7 +96030,7 @@ type=Land
name=Wasteland Viper name=Wasteland Viper
abilities=deathtouch abilities=deathtouch
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot
text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
mana={G} mana={G}
type=Creature type=Creature
subtype=Snake subtype=Snake
@@ -98080,7 +98036,7 @@ toughness=5
[card] [card]
name=Wojek Halberdiers name=Wojek Halberdiers
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot
text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
mana={R}{W} mana={R}{W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -98316,7 +98272,7 @@ toughness=2
[card] [card]
name=Woodland Sleuth name=Woodland Sleuth
auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand)
text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
subtype=Human Scout subtype=Human Scout
@@ -98705,7 +98661,7 @@ type=Instant
name=Wrecking Ogre name=Wrecking Ogre
abilities=double strike abilities=double strike
autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
mana={4}{R} mana={4}{R}
type=Creature type=Creature
subtype=Ogre Warrior subtype=Ogre Warrior
@@ -99636,7 +99592,7 @@ toughness=1
[card] [card]
name=Zhur-Taa Swine name=Zhur-Taa Swine
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
mana={3}{R}{G} mana={3}{R}{G}
type=Creature type=Creature
subtype=Boar subtype=Boar