fixed a couple easy issues

This commit is contained in:
omegablast2002@yahoo.com
2013-01-31 06:45:50 +00:00
parent 29c50becf0
commit aadd0c56b2

View File

@@ -5517,7 +5517,7 @@ name=Azorius Charm
auto=choice lord(creature|myBattlefield) lifelink ueot
auto=choice draw:1 controller
auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield)
text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
mana={W}{U}
type=Instant
[/card]
@@ -6607,8 +6607,8 @@ name=Batterskull
auto={5}:equip
auto={3}:moveTo(ownerhand)
auto=4/4
auto=vigilance
auto=lifelink
auto=teach(creature) vigilance
auto=teach(creature) lifelink
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5}
mana={5}
@@ -8002,7 +8002,7 @@ toughness=2
[/card]
[card]
name=Blazing Shoal
other={E(other *[red]|myhand)} name(Exile Red Card from Hand)
other={R}{R}{E(other *[red]|myhand)} name(Exile Red Card from Hand)
target=creature
auto=X/0
auto=alternative storedmanacost/0
@@ -9614,7 +9614,7 @@ toughness=1
[card]
name=Bomber Corps
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player)
text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Human Soldier
@@ -9885,14 +9885,14 @@ name=Boros Charm
auto=choice damage:4 target(player)
auto=choice all(*|mybattlefield) indestructible ueot
auto=aslongas(creature|battlefield) choice target(creature) double strike ueot
text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
mana={R}{W}
type=Instant
[/card]
[card]
name=Boros Elite
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot
text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
@@ -16093,7 +16093,7 @@ type=Artifact
name=Contagion Engine
auto=may counter(-1/-1,1) all(creature|opponentbattlefield)
auto=may counter(-1/-1,1) all(creature|mybattlefield)
auto={4}{T}:all(proliferation) proliferate && target(proliferation) proliferate
auto={4}{T}:target(proliferation) transforms((,newability[proliferate],newability[proliferate])) forever
text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
mana={6}
type=Artifact
@@ -16124,7 +16124,7 @@ target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
auto=@tapped(mytgt):life:-2 targetcontroller
auto=@tappedformana(mytgt):life:-2 targetcontroller
mana={1}{B}
type=Enchantment
subtype=Aura
@@ -18630,7 +18630,7 @@ type=Instant
[card]
name=Daring Skyjek
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot
text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
mana={1}{W}
type=Creature
subtype=Human Knight
@@ -21796,7 +21796,7 @@ name=Dispense Justice
target=player
auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer
auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2
text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
mana={2}{W}
type=Instant
[/card]
@@ -26854,7 +26854,7 @@ subtype=Aura
[/card]
[card]
name=Eternity Vessel
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
auto=counter(0/0,lifetotal,Charge)
auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
@@ -29410,7 +29410,7 @@ subtype=Aura
[card]
name=Firefist Striker
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot
text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Human Soldier
@@ -29455,7 +29455,7 @@ toughness=3
name=Firemane Avenger
abilities=flying
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller
text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
mana={2}{R}{W}
type=Creature
subtype=Angel
@@ -33077,7 +33077,7 @@ toughness=1
name=Ghor-Clan Rampager
abilities=trample
autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot
text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
mana={2}{R}{G}
type=Creature
subtype=Beast
@@ -37106,7 +37106,7 @@ name=Gruul Charm
auto=choice all(creature[-flying]|battlefield) cantblock ueot
auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield)
auto=choice damage:3 all(creature[flying])
text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
mana={R}{G}
type=Instant
[/card]
@@ -48352,7 +48352,7 @@ mana={7}
name=Legion Loyalist
abilities=haste
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot
text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
mana={R}
type=Creature
subtype=Goblin Soldier
@@ -53046,7 +53046,7 @@ auto=choice name(exile all artifacts) moveTo(exile) all(artifact)
auto=choice name(exile all creatures) moveTo(exile) all(creature)
auto=choice name(exile all enchantments) moveTo(exile) all(enchantment)
auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker)
text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
mana={4}{W}{B}
type=Sorcery
[/card]
@@ -57269,7 +57269,7 @@ type=Sorcery
[card]
name=Nav Squad Commandos
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap
text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
mana={4}{W}
type=Creature
subtype=Human Soldier
@@ -58422,17 +58422,6 @@ power=3
toughness=4
[/card]
[card]
name=Nim Devourer
auto=type:artifact:mybattlefield/0 nonstatic
autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly
text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Nim Grotesque
auto=foreach(artifact|myBattlefield) 1/0
text=Nim Grotesque gets +1/+0 for each artifact you control.
@@ -58946,16 +58935,6 @@ mana={G}{G}
type=Instant
[/card]
[card]
name=Nourishing Shoal
other={E(other *[green]|myhand)} name(Exile Green Card from Hand)
auto=life:X
auto=alternative life:storedmanacost
text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life.
mana={X}{G}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Nova Chaser
abilities=trample
auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot
@@ -59187,16 +59166,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Oak Street Innkeeper
auto=this(variable{opponentturn}) lord(creature[tapped]|mybattlefield) opponentshroud
text=As long as it's not your turn, tapped creatures you control have hexproof.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
name=Oakenform
target=creature
auto=3/3
@@ -59223,8 +59192,8 @@ type=Land
[/card]
[card]
name=Oath of Ghouls
auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mybattlefield) moveTo(myhand)
auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mybattlefield) moveTo(myhand)!$ opponent
auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand)
auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent
text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
mana={1}{B}
type=Enchantment
@@ -59955,13 +59924,6 @@ mana={4}{W}
type=Enchantment
[/card]
[card]
name=Opal Avenger
auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) oneshot
text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Opal Caryatid
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever
text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
@@ -60455,7 +60417,7 @@ toughness=1
[card]
name=Ordruun Veteran
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot
text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={2}{R}{W}
type=Creature
subtype=Minotaur Soldier
@@ -60552,10 +60514,11 @@ power=1
toughness=3
[/card]
[card]
name=Oriss, Samite Guardian
auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot
auto={discard(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot
text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
name=Oriss Samite Guardian
auto={T}:prevent:999 target(creature)
auto={discard(oriss samite guardian|myhand)}:name(opponent can't cast spells and his creatures cannot attack ueot) maxCast(*)0 opponent ueot && cantattack all(creature|opponentBattlefield)
auto={discard(oriss samite guardian|myhand)}:name(you can't cast spells and your creatures cannot attack ueot) maxCast(*)0 controller ueot && cantattack all(creature|myBattlefield)
text={T}: Prevent all damage that would be dealt to target creature this turn. -- Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Cleric
@@ -61078,13 +61041,6 @@ power=2
toughness=2
[/card]
[card]
name=Pain Magnification
auto=@damaged(opponent) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent
text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
mana={1}{B}{R}
type=Enchantment
[/card]
[card]
name=Painbringer
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature)
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1
@@ -66559,7 +66515,7 @@ name=Rakdos Charm
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=aslongas(artifact|battlefield) choice destroy target(artifact)
auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield)
text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
mana={B}{R}
type=Instant
[/card]
@@ -70621,7 +70577,7 @@ toughness=3
name=Rubblehulk
auto=type:land:mybattlefield/type:land:mybattlefield nonstatic
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot
text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
mana={4}{R}{G}
type=Creature
subtype=Elemental
@@ -72304,7 +72260,7 @@ type=Land
[card]
name=Scab-Clan Charger
autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot
text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
mana={3}{G}
type=Creature
subtype=Centaur Warrior
@@ -72770,7 +72726,7 @@ type=Instant
[card]
name=Scorchwalker
autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot
text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
mana={3}{R}
type=Creature
subtype=Elemental
@@ -74027,7 +73983,7 @@ name=Selesnya Charm
auto=choice target(creature) 2/2 && trample ueot
auto=choice moveTo(exile) target(creature[power>=5])
auto=choice token(Knight,Creature Knight,2/2,white,vigilance)
text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W}
type=Instant
[/card]
@@ -77001,7 +76957,7 @@ type=Land
name=Skarrg Goliath
abilities=trample
autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot
text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
mana={6}{G}{G}
type=Creature
subtype=Beast
@@ -77184,7 +77140,7 @@ type=Instant
[card]
name=Skinbrand Goblin
autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot
text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
@@ -78169,7 +78125,7 @@ type=Instant
[card]
name=Slaughterhorn
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot
text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Beast
@@ -93245,7 +93201,7 @@ toughness=2
name=Viashino Shanktail
abilities=first strike
autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot
text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Viashino Warrior
@@ -95881,7 +95837,7 @@ subtype=Equipment
[card]
name=Warmind Infantry
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot
text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental Soldier
@@ -96074,7 +96030,7 @@ type=Land
name=Wasteland Viper
abilities=deathtouch
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot
text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
mana={G}
type=Creature
subtype=Snake
@@ -98080,7 +98036,7 @@ toughness=5
[card]
name=Wojek Halberdiers
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot
text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
mana={R}{W}
type=Creature
subtype=Human Soldier
@@ -98316,7 +98272,7 @@ toughness=2
[card]
name=Woodland Sleuth
auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand)
text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
mana={3}{G}
type=Creature
subtype=Human Scout
@@ -98705,7 +98661,7 @@ type=Instant
name=Wrecking Ogre
abilities=double strike
autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
mana={4}{R}
type=Creature
subtype=Ogre Warrior
@@ -99636,7 +99592,7 @@ toughness=1
[card]
name=Zhur-Taa Swine
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
mana={3}{R}{G}
type=Creature
subtype=Boar