Fixed two double->float conversion warnings.
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@@ -23,7 +23,7 @@ static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
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#define DEFAULT_ANGLE_MULTIPLIER 0.4f
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#define DEFAULT_ANGLE_MULTIPLIER 0.4f
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MIN_ANGLE_MULTIPLIER 0.4f
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#define MIN_ANGLE_MULTIPLIER 0.4f
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static const double STEP_ANGLE_MULTIPLIER = 0.0002f;
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static const float STEP_ANGLE_MULTIPLIER = 0.0002f;
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enum ENUM_MENU_STATE_MAJOR
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enum ENUM_MENU_STATE_MAJOR
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@@ -523,7 +523,7 @@ void GameStateMenu::Update(float dt)
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if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
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if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
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{
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{
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angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1 - angleW) / dt;
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angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1f - angleW) / dt;
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yW = yW + 5*dt + (yW - 45) *5* dt;
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yW = yW + 5*dt + (yW - 45) *5* dt;
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}
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}
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else
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else
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