From a90d2ed2e762206e45f468f9c1bf1bd5fb9bd10e Mon Sep 17 00:00:00 2001 From: "wrenczes@gmail.com" Date: Sun, 7 Nov 2010 13:49:17 +0000 Subject: [PATCH] Fixed two double->float conversion warnings. --- projects/mtg/src/GameStateMenu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/mtg/src/GameStateMenu.cpp b/projects/mtg/src/GameStateMenu.cpp index d3e1d821f..106b02568 100644 --- a/projects/mtg/src/GameStateMenu.cpp +++ b/projects/mtg/src/GameStateMenu.cpp @@ -23,7 +23,7 @@ static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo"; #define DEFAULT_ANGLE_MULTIPLIER 0.4f #define MAX_ANGLE_MULTIPLIER (3*M_PI) #define MIN_ANGLE_MULTIPLIER 0.4f -static const double STEP_ANGLE_MULTIPLIER = 0.0002f; +static const float STEP_ANGLE_MULTIPLIER = 0.0002f; enum ENUM_MENU_STATE_MAJOR @@ -523,7 +523,7 @@ void GameStateMenu::Update(float dt) if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0)) { - angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1 - angleW) / dt; + angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1f - angleW) / dt; yW = yW + 5*dt + (yW - 45) *5* dt; } else