Fixed two double->float conversion warnings.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 13:49:17 +00:00
parent 7818277e3a
commit a90d2ed2e7

View File

@@ -23,7 +23,7 @@ static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
#define DEFAULT_ANGLE_MULTIPLIER 0.4f
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4f
static const double STEP_ANGLE_MULTIPLIER = 0.0002f;
static const float STEP_ANGLE_MULTIPLIER = 0.0002f;
enum ENUM_MENU_STATE_MAJOR
@@ -523,7 +523,7 @@ void GameStateMenu::Update(float dt)
if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
{
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1 - angleW) / dt;
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1f - angleW) / dt;
yW = yW + 5*dt + (yW - 45) *5* dt;
}
else