Added - Prismatic Lace, Quickchange
Borderline - Govern the Guildless Fixed - Prismwake Merrow
This commit is contained in:
@@ -76,6 +76,15 @@ power=4
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toughness=4
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toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Govern the Guildless
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target=creature[-multicolor]
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auto=moveto(mybattlefield)
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autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly
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text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
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mana={5}{U}
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type=Sorcery
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[/card]
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[card]
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name=Gravecrawler
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name=Gravecrawler
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abilities=cantblock
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abilities=cantblock
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autograveyard=aslongas(zombie|myBattlefield){B}:moveTo(myBattlefield) asSorcery
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autograveyard=aslongas(zombie|myBattlefield){B}:moveTo(myBattlefield) asSorcery
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@@ -140,13 +149,6 @@ power=1
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toughness=1
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toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Prismatic Lace
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auto=chooseacolor target(*) becomes(,chosencolor) forever chooseend
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text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
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mana={U}
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type=Instant
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[/card]
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[card]
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name=Sacellum Godspeaker
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name=Sacellum Godspeaker
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auto={T}:foreach(creaure[power>4]|myhand) add{G}
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auto={T}:foreach(creaure[power>4]|myhand) add{G}
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text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
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text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
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@@ -64719,6 +64719,43 @@ mana={X}{W}{U}
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type=Instant
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type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Prismatic Lace
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target=*
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auto=choice name(white) becomes(,white) forever
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auto=choice name(blue) becomes(,blue) forever
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auto=choice name(black) becomes(,black) forever
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auto=choice name(red) becomes(,red) forever
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auto=choice name(green) becomes(,green) forever
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auto=choice name(white & blue) becomes(,white,blue) forever
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auto=choice name(blue & black) becomes(,black,blue) forever
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auto=choice name(black & red) becomes(,black,red) forever
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auto=choice name(red & green) becomes(,red,green) forever
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auto=choice name(green & white) becomes(,white,green) forever
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auto=choice name(white & black) becomes(,white,black) forever
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auto=choice name(blue & red) becomes(,red,blue) forever
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auto=choice name(black & green) becomes(,black,green) forever
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auto=choice name(red & white) becomes(,white,red) forever
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auto=choice name(green & blue) becomes(,green,blue) forever
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auto=choice name(green & white & blue) becomes(,green,white,blue) forever
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auto=choice name(white & blue & black) becomes(,black,white,blue) forever
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auto=choice name(blue & black & red) becomes(,black,red,blue) forever
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auto=choice name(black & red & green) becomes(,green,black,red) forever
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auto=choice name(red & green & white) becomes(,green,white,red) forever
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auto=choice name(white & black & green) becomes(,green,white,black) forever
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auto=choice name(blue & red & white) becomes(,red,white,blue) forever
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auto=choice name(black & green & blue) becomes(,green,black,blue) forever
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auto=choice name(red & white & black) becomes(,black,white,red) forever
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auto=choice name(green & blue & red) becomes(,green,red,blue) forever
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auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever
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auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever
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auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever
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auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever
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auto=choice name(all colors) becomes(,white,red,blue,black,green) forever
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text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
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mana={U}
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type=Instant
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[/card]
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[card]
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name=Prismatic Lens
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name=Prismatic Lens
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auto={T}:Add{1}
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auto={T}:Add{1}
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auto={1}{T}:Add{G}
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auto={1}{T}:Add{G}
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@@ -64761,11 +64798,7 @@ subtype=Aura
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[card]
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[card]
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name=Prismwake Merrow
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name=Prismwake Merrow
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abilities=flash
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abilities=flash
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auto=choice name(target permanent becomes white ueot) transforms((,white)) target(*) ueot
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auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller
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auto=choice name(target permanent becomes blue ueot) transforms((,blue)) target(*) ueot
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auto=choice name(target permanent becomes black ueot) transforms((,black)) target(*) ueot
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auto=choice name(target permanent becomes red ueot) transforms((,red)) target(*) ueot
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auto=choice name(target permanent becomes green ueot) transforms((,green)) target(*) ueot
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text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
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text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
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mana={2}{U}
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mana={2}{U}
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type=Creature
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type=Creature
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@@ -65869,6 +65902,44 @@ power=1
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toughness=1
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toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Quickchange
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target=creature
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auto=choice name(white) becomes(,white) ueot
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auto=choice name(blue) becomes(,blue) ueot
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auto=choice name(black) becomes(,black) ueot
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auto=choice name(red) becomes(,red) ueot
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auto=choice name(green) becomes(,green) ueot
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auto=choice name(white & blue) becomes(,white,blue) ueot
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auto=choice name(blue & black) becomes(,black,blue) ueot
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auto=choice name(black & red) becomes(,black,red) ueot
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auto=choice name(red & green) becomes(,red,green) ueot
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auto=choice name(green & white) becomes(,white,green) ueot
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auto=choice name(white & black) becomes(,white,black) ueot
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auto=choice name(blue & red) becomes(,red,blue) ueot
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auto=choice name(black & green) becomes(,black,green) ueot
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auto=choice name(red & white) becomes(,white,red) ueot
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auto=choice name(green & blue) becomes(,green,blue) ueot
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auto=choice name(green & white & blue) becomes(,green,white,blue) ueot
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auto=choice name(white & blue & black) becomes(,black,white,blue) ueot
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auto=choice name(blue & black & red) becomes(,black,red,blue) ueot
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auto=choice name(black & red & green) becomes(,green,black,red) ueot
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auto=choice name(red & green & white) becomes(,green,white,red) ueot
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auto=choice name(white & black & green) becomes(,green,white,black) ueot
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auto=choice name(blue & red & white) becomes(,red,white,blue) ueot
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auto=choice name(black & green & blue) becomes(,green,black,blue) ueot
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auto=choice name(red & white & black) becomes(,black,white,red) ueot
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auto=choice name(green & blue & red) becomes(,green,red,blue) ueot
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auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot
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auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot
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auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot
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auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot
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auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot
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auto=draw:1 controller
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text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card.
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mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Quicksand
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name=Quicksand
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auto={T}:Add{1}
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auto={T}:Add{1}
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auto={T}{S}:-1/-2 target(creature[attacking;-flying])
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auto={T}{S}:-1/-2 target(creature[attacking;-flying])
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@@ -6928,12 +6928,6 @@ mana={W}{W}
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type=Enchantment
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type=Enchantment
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[/card]
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[/card]
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[card]
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[card]
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name=Govern the Guildless
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text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
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mana={5}{U}
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type=Sorcery
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[/card]
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[card]
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name=Grab the Reins
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name=Grab the Reins
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text=Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.)
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text=Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.)
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mana={3}{R}
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mana={3}{R}
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@@ -13649,12 +13643,6 @@ toughness=4
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text=Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
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text=Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
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[/card]
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[/card]
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[card]
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[card]
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name=Quickchange
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text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card.
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mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Quicken
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name=Quicken
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text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card.
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text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card.
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mana={U}
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mana={U}
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