Added - Prismatic Lace, Quickchange

Borderline - Govern the Guildless
Fixed - Prismwake Merrow
This commit is contained in:
anthonycalosa@gmail.com
2013-02-02 02:23:05 +00:00
parent 6a1591d72b
commit a8c6da03a8
3 changed files with 85 additions and 24 deletions

View File

@@ -64719,6 +64719,43 @@ mana={X}{W}{U}
type=Instant
[/card]
[card]
name=Prismatic Lace
target=*
auto=choice name(white) becomes(,white) forever
auto=choice name(blue) becomes(,blue) forever
auto=choice name(black) becomes(,black) forever
auto=choice name(red) becomes(,red) forever
auto=choice name(green) becomes(,green) forever
auto=choice name(white & blue) becomes(,white,blue) forever
auto=choice name(blue & black) becomes(,black,blue) forever
auto=choice name(black & red) becomes(,black,red) forever
auto=choice name(red & green) becomes(,red,green) forever
auto=choice name(green & white) becomes(,white,green) forever
auto=choice name(white & black) becomes(,white,black) forever
auto=choice name(blue & red) becomes(,red,blue) forever
auto=choice name(black & green) becomes(,black,green) forever
auto=choice name(red & white) becomes(,white,red) forever
auto=choice name(green & blue) becomes(,green,blue) forever
auto=choice name(green & white & blue) becomes(,green,white,blue) forever
auto=choice name(white & blue & black) becomes(,black,white,blue) forever
auto=choice name(blue & black & red) becomes(,black,red,blue) forever
auto=choice name(black & red & green) becomes(,green,black,red) forever
auto=choice name(red & green & white) becomes(,green,white,red) forever
auto=choice name(white & black & green) becomes(,green,white,black) forever
auto=choice name(blue & red & white) becomes(,red,white,blue) forever
auto=choice name(black & green & blue) becomes(,green,black,blue) forever
auto=choice name(red & white & black) becomes(,black,white,red) forever
auto=choice name(green & blue & red) becomes(,green,red,blue) forever
auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever
auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever
auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever
auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever
auto=choice name(all colors) becomes(,white,red,blue,black,green) forever
text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
mana={U}
type=Instant
[/card]
[card]
name=Prismatic Lens
auto={T}:Add{1}
auto={1}{T}:Add{G}
@@ -64761,11 +64798,7 @@ subtype=Aura
[card]
name=Prismwake Merrow
abilities=flash
auto=choice name(target permanent becomes white ueot) transforms((,white)) target(*) ueot
auto=choice name(target permanent becomes blue ueot) transforms((,blue)) target(*) ueot
auto=choice name(target permanent becomes black ueot) transforms((,black)) target(*) ueot
auto=choice name(target permanent becomes red ueot) transforms((,red)) target(*) ueot
auto=choice name(target permanent becomes green ueot) transforms((,green)) target(*) ueot
auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller
text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
mana={2}{U}
type=Creature
@@ -65869,6 +65902,44 @@ power=1
toughness=1
[/card]
[card]
name=Quickchange
target=creature
auto=choice name(white) becomes(,white) ueot
auto=choice name(blue) becomes(,blue) ueot
auto=choice name(black) becomes(,black) ueot
auto=choice name(red) becomes(,red) ueot
auto=choice name(green) becomes(,green) ueot
auto=choice name(white & blue) becomes(,white,blue) ueot
auto=choice name(blue & black) becomes(,black,blue) ueot
auto=choice name(black & red) becomes(,black,red) ueot
auto=choice name(red & green) becomes(,red,green) ueot
auto=choice name(green & white) becomes(,white,green) ueot
auto=choice name(white & black) becomes(,white,black) ueot
auto=choice name(blue & red) becomes(,red,blue) ueot
auto=choice name(black & green) becomes(,black,green) ueot
auto=choice name(red & white) becomes(,white,red) ueot
auto=choice name(green & blue) becomes(,green,blue) ueot
auto=choice name(green & white & blue) becomes(,green,white,blue) ueot
auto=choice name(white & blue & black) becomes(,black,white,blue) ueot
auto=choice name(blue & black & red) becomes(,black,red,blue) ueot
auto=choice name(black & red & green) becomes(,green,black,red) ueot
auto=choice name(red & green & white) becomes(,green,white,red) ueot
auto=choice name(white & black & green) becomes(,green,white,black) ueot
auto=choice name(blue & red & white) becomes(,red,white,blue) ueot
auto=choice name(black & green & blue) becomes(,green,black,blue) ueot
auto=choice name(red & white & black) becomes(,black,white,red) ueot
auto=choice name(green & blue & red) becomes(,green,red,blue) ueot
auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot
auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot
auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot
auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot
auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot
auto=draw:1 controller
text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Quicksand
auto={T}:Add{1}
auto={T}{S}:-1/-2 target(creature[attacking;-flying])