-Fix for issue 583 (fireball crash)
-- converted an array into a vector to avoid weird edge cases -- fixed bugs with array "backupTargets"
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@@ -114,7 +114,7 @@ public:
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int typeAsTarget(){return TARGET_CARD;}
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const string getDisplayName() const;
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MTGCardInstance * target;
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Targetable * backupTargets[MAX_TARGETS];
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vector<Targetable *> backupTargets;
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//types
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